//Use for grabbing script and component references void Awake() { joint = GetComponent<DistanceJoint2D>(); joint.enabled = false; lineRend = GetComponent<LineRenderer>(); hThrow = GetComponent<HookThrow>(); }
// Use this for initialization void Start() { startRotation = gameObject.transform.rotation; //Gets animator component anim = gameObject.GetComponent<Animator>(); //Gets 2d rigidbody rb2d = gameObject.GetComponent<Rigidbody2D>(); //Gets reference to hook throw script hookTh = gameObject.GetComponent<HookThrow>(); if(Application.loadedLevel > 0) { //InvokeRepeating("LerpRotatePlayer", Time.deltaTime, Time.deltaTime); } }