public static bool OnGreetPlayer(int playerId)
        {
            #if Full_API
            var player = Main.player[playerId];

            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Player     = player,
                Sender     = player
            };

            var args = new HookArgs.PlayerPreGreeting
            {
                Slot       = playerId,
                Motd       = String.IsNullOrEmpty(Main.motd) ? (Lang.mp[18] + " " + Main.worldName) : Main.motd,
                MotdColour = new Microsoft.Xna.Framework.Color(255, 240, 20)
            };

            HookPoints.PlayerPreGreeting.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return(false);
            }

            player.SendMessage(args.Motd, 255, args.MotdColour.R, args.MotdColour.G, args.MotdColour.B);

            string list = "";
            for (int i = 0; i < 255; i++)
            {
                if (Main.player[i].active)
                {
                    if (list == "")
                    {
                        list += Main.player[i].name;
                    }
                    else
                    {
                        list = list + ", " + Main.player[i].Name;
                    }
                }
            }

            player.SendMessage("Current players: " + list + ".", 255, 255, 240, 20);

            Tools.WriteLine("{0} @ {1}: ENTER {2}", Netplay.Clients[playerId].Socket.GetRemoteAddress(), playerId, player.name);

            var args2 = new HookArgs.PlayerEnteredGame
            {
                Slot = playerId
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteredGame.Invoke(ref ctx, ref args2);
            ctx.CheckForKick();
            #endif

            return(false); //We implemented our own, so do not continue on with vanilla
        }
        public override void Process(ClientConnection conn, byte[] readBuffer, int length, int num)
        {
            //var data = Encoding.ASCII.GetString (readBuffer, num, length - 1);
            //var lines = data.Split ('\n');

            //foreach (var line in lines)
            //{
            //    if (line == "tdcm1")
            //    {
            //        //player.HasClientMod = true;
            //        ProgramLog.Log ("{0} is a TDCM protocol version 1 client.", conn.RemoteAddress);
            //    }
            //    else if (line == "tdsmcomp1")
            //    {
            //        conn.CompressionVersion = 1;
            //        ProgramLog.Log ("{0} supports TDSM compression version 1.", conn.RemoteAddress);
            //    }
            //}

            ReadString(readBuffer);

            var ctx = new HookContext
            {
                Connection = conn,
            };

            var args = new HookArgs.DisconnectReceived
            {
            };

            HookPoints.DisconnectReceived.Invoke(ref ctx, ref args);

            ctx.CheckForKick();
        }
Beispiel #3
0
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int x = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int y = BitConverter.ToInt32(readBuffer, num);

            num += 4;

            var player = Main.players[whoAmI];

            if (Math.Abs(player.Position.X / 16 - x) >= 7 || Math.Abs(player.Position.Y / 16 - y) >= 7)
            {
                return;
            }

            int chestIndex = Chest.FindChest(x, y);

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.ChestOpenReceived
            {
                X          = x, Y = y,
                ChestIndex = (short)chestIndex,
            };

            HookPoints.ChestOpenReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.DEFAULT && chestIndex > -1)
            {
                var user = Chest.UsingChest(chestIndex);
                if (user >= 0 && user != whoAmI)
                {
                    return;
                }

                for (int i = 0; i < Chest.MAX_ITEMS; i++)
                {
                    NetMessage.SendData(32, whoAmI, -1, "", chestIndex, (float)i);
                }
                NetMessage.SendData(33, whoAmI, -1, "", chestIndex);
                Main.players[whoAmI].chest = chestIndex;
                return;
            }
        }
        public ClientConnection(Socket sock)
            : base(sock)
        {
            if (SlotId == 0)
            {
                SlotId = -1;
            }

            var remoteEndPoint = (IPEndPoint)sock.RemoteEndPoint;

            _remoteAddress = new TcpAddress(remoteEndPoint.Address, remoteEndPoint.Port);

            sock.LingerState = new LingerOption(true, 10);

            var ctx = new HookContext
            {
                Connection = this
            };

            var args = new HookArgs.NewConnection();

            HookPoints.NewConnection.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            _isReceiving = true; //The connection was established, so we can begin reading
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            short identity = BitConverter.ToInt16(readBuffer, num);

            num += 2;
            byte owner = readBuffer[num];

            owner = (byte)whoAmI;

            int index = Projectile.FindExisting(identity, owner);

            if (index == 1000)
            {
                return;
            }

            var player = Main.players[whoAmI];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.KillProjectileReceived
            {
                Id    = identity,
                Owner = owner,
                Index = (short)index,
            };

            HookPoints.KillProjectileReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                var msg = NetMessage.PrepareThreadInstance();
                msg.Projectile(Main.projectile[index]);
                msg.Send(whoAmI);
                return;
            }

            var projectile = Main.projectile[index];

            if (projectile.Owner == owner && projectile.identity == identity)
            {
                projectile.Kill();
                NetMessage.SendData(29, -1, whoAmI, "", (int)identity, (float)owner);
            }
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)  //TODO: redesign signs
        {
            int   start     = num - 1;
            short signIndex = BitConverter.ToInt16(readBuffer, num);

            num += 2;
            int x = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int y = BitConverter.ToInt32(readBuffer, num);

            num += 4;

            short existing = (short)Sign.ReadSign(x, y);

            if (existing >= 0)
            {
                signIndex = existing;
            }

            string SignText;

            if (!ParseString(readBuffer, num, length - num + start, out SignText))
            {
                return; // invalid characters
            }
            var player = Main.players[whoAmI];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.SignTextSet
            {
                X         = x, Y = y,
                SignIndex = signIndex,
                Text      = SignText,
                OldSign   = Main.sign[signIndex],
            };

            HookPoints.SignTextSet.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
            {
                return;
            }


            if (Main.sign[signIndex] == null)
            {
                Main.sign[signIndex] = new Sign();
            }
            Main.sign[signIndex].x = args.X;
            Main.sign[signIndex].y = args.Y;
            Sign.TextSign(signIndex, args.Text);
        }
Beispiel #7
0
        public bool Read(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];

            var x      = (int)buffer.reader.ReadInt16();
            var y      = (int)buffer.reader.ReadInt16();
            var colour = buffer.reader.ReadByte();

            if (!WorldGen.InWorld(x, y, 3))
            {
                return(true);
            }

            var player = Main.player[bufferId];

            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Sender     = player,
                Player     = player,
            };

            var args = new TDSMHookArgs.PaintWall
            {
                X      = x,
                Y      = y,
                Colour = colour
            };

            TDSMHookPoints.PaintWall.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return(true);
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return(true);
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                NetMessage.SendTileSquare(bufferId, x, y, 1);
                return(true);
            }

            WorldGen.paintWall(x, y, colour, false);
            if (Main.netMode == 2)
            {
                NetMessage.SendData(64, -1, bufferId, "", x, (float)y, (float)colour, 0f, 0, 0, 0);
            }
            return(true);
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int start       = num - 1;
            int playerIndex = ReadByte(readBuffer);

            if (playerIndex != whoAmI && Entry.EnableCheatProtection)
            {
                Terraria.Netplay.Clients[whoAmI].Kick("Cheating detected (KILL_PLAYER forgery).");
                return;
            }

            var player = Main.player[whoAmI];

            var ctx = new HookContext
            {
                Connection = (Terraria.Netplay.Clients[whoAmI] as ServerSlot).conn,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.ObituaryReceived
            {
                Direction = (int)ReadByte(readBuffer) - 1,
                Damage    = ReadInt16(readBuffer),
                PvpFlag   = ReadByte(readBuffer)
            };

            //string obituary;
            //if (!ParseString(readBuffer, num + 1, length - num - 1 + start, out obituary))
            //{
            //    tdsm.api.Callbacks.Netplay.slots[whoAmI].Kick("Invalid characters in obituary message.");
            //    return;
            //}
            args.Obituary = " " + ReadString(readBuffer);

            HookPoints.ObituaryReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            ProgramLog.Log("{0} @ {1}: [Death] {2}{3}", player.IPAddress, whoAmI, player.Name ?? "<null>", args.Obituary);

            player.KillMe(args.Damage, args.Direction, args.PvpFlag == 1, args.Obituary);

            NewNetMessage.SendData(44, -1, whoAmI, args.Obituary, whoAmI, args.Direction, args.Damage, args.PvpFlag);
        }
Beispiel #9
0
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int start       = num - 1;
            int playerIndex = readBuffer[num++];

            if (playerIndex != whoAmI)
            {
                NetPlay.slots[whoAmI].Kick("Cheating detected (KILL_PLAYER forgery).");
                return;
            }

            var player = Main.players[whoAmI];

            var ctx = new HookContext
            {
                Connection = NetPlay.slots[whoAmI].conn,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.ObituaryReceived
            {
                Direction = (int)readBuffer[num++] - 1,
                Damage    = BitConverter.ToInt16(readBuffer, num++),
                PvpFlag   = readBuffer[++num]
            };
            string obituary;

            if (!ParseString(readBuffer, num + 1, length - num - 1 + start, out obituary))
            {
                NetPlay.slots[whoAmI].Kick("Invalid characters in obituary message.");
                return;
            }
            args.Obituary = obituary;

            HookPoints.ObituaryReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            ProgramLog.Death.Log("{0} @ {1}: [Death] {2}{3}", player.IPAddress, whoAmI, player.Name ?? "<null>", args.Obituary);

            player.KillMe(args.Damage, args.Direction, args.PvpFlag == 1, args.Obituary);

            NetMessage.SendData(44, -1, whoAmI, args.Obituary, whoAmI, args.Direction, args.Damage, args.PvpFlag);
        }
Beispiel #10
0
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int x = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int y = BitConverter.ToInt32(readBuffer, num);

            if (Main.tile.At(x, y).Type != 21)
            {
                return;
            }

            var player = Main.players[whoAmI];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.ChestBreakReceived
            {
                X = x, Y = y,
            };

            HookPoints.ChestBreakReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                NetMessage.SendTileSquare(whoAmI, x, y, 3);
                return;
            }

            WorldModify.KillTile(null, null, x, y);

            if (!Main.tile.At(x, y).Active || Main.tile.At(x, y).Type != 21)
            {
                NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y);
            }
        }
Beispiel #11
0
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int playerIndex = ReadByte(readBuffer);

            if (playerIndex != whoAmI && Entry.EnableCheatProtection)
            {
                Terraria.Netplay.Clients[whoAmI].Kick("Cheating detected (PLAYER_PVP_CHANGE forgery).");
                return;
            }

            var pvp    = ReadByte(readBuffer) == 1;
            var player = Main.player[whoAmI];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.PvpSettingReceived
            {
                PvpFlag = pvp,
            };

            HookPoints.PvpSettingReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                NewNetMessage.SendData(30, whoAmI, -1, String.Empty, whoAmI);
                return;
            }

            player.hostile = pvp;

            string message = (player.hostile) ? " has enabled PvP!" : " has disabled PvP!";

            NewNetMessage.SendData(30, -1, whoAmI, String.Empty, whoAmI);
            NewNetMessage.SendData(25, -1, -1, player.Name + message, 255, (float)Main.teamColor[player.team].R, (float)Main.teamColor[player.team].G, (float)Main.teamColor[player.team].B);
        }
Beispiel #12
0
        public static void OnPlayerJoined(Player player)
        {
            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player
            };

            var args = new HookArgs.PlayerEnteredGame
            {
                Slot = player.whoAmI
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteredGame.Invoke(ref ctx, ref args);
            ctx.CheckForKick();
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int  playerId = readBuffer[num++];
            byte action   = readBuffer[num];

            if (playerId != whoAmI)
            {
                Main.players[whoAmI].Kick("SummonSkeletron Player Forgery.");
                return;
            }

            if (action == 1)
            {
                var player = Main.players[whoAmI];

                var ctx = new HookContext
                {
                    Connection = player.Connection,
                    Sender     = player,
                    Player     = player,
                };

                var args = new HookArgs.PlayerTriggeredEvent
                {
                    Type = WorldEventType.BOSS,
                    Name = "Skeletron",
                };

                HookPoints.PlayerTriggeredEvent.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                {
                    return;
                }

                //ProgramLog.Users.Log ("{0} @ {1}: Skeletron summoned by {2}.", player.IPAddress, whoAmI, player.Name);
                //NetMessage.SendData (Packet.PLAYER_CHAT, -1, -1, string.Concat (player.Name, " has summoned Skeletron!"), 255, 255, 128, 150);
                NPC.SpawnSkeletron(player);
            }
            else if (action == 2)
            {
                NetMessage.SendData(51, -1, whoAmI, "", playerId, action, 0f, 0f, 0);
            }
        }
        public bool Read(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            if (Main.netMode != 2)
            {
                return(true);
            }
            int x  = (int)buffer.reader.ReadInt16();
            int y  = (int)buffer.reader.ReadInt16();
            int id = Sign.ReadSign(x, y, true);

            if (id >= 0)
            {
                var ctx = new HookContext
                {
                    Connection = player.Connection.Socket,
                    Sender     = player,
                    Player     = player
                };

                var args = new TDSMHookArgs.SignTextGet
                {
                    X         = x,
                    Y         = y,
                    SignIndex = (short)id,
                    Text      = (id >= 0 && Main.sign[id] != null) ? Main.sign[id].text : null,
                };

                TDSMHookPoints.SignTextGet.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                {
                    return(true);
                }

                if (args.Text != null)
                {
                    NetMessage.SendData(47, bufferId, -1, "", id, (float)bufferId, 0, 0, 0, 0, 0);
                }
            }
            return(true);
        }
Beispiel #15
0
        public bool Read(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];

            int npcId    = (int)buffer.reader.ReadInt16();
            int playerId = (int)buffer.reader.ReadByte();

            if (Main.netMode == 2)
            {
                playerId = bufferId;
            }

            var ply = Main.player[playerId];
            var ctx = new HookContext()
            {
                Sender = ply,
                Player = ply
            };
            var args = new TDSMHookArgs.NpcHurtReceived()
            {
                Victim       = Terraria.Main.npc[npcId],
                Damage       = ply.inventory[ply.selectedItem].damage,
                HitDirection = ply.direction,
                Knockback    = ply.inventory[ply.selectedItem].knockBack,
                Critical     = false
            };

            TDSMHookPoints.NpcHurtReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
            {
                return(true);
            }

            Terraria.Main.npc[npcId].StrikeNPC(args.Damage, args.Knockback, args.HitDirection, false, false, false);

            if (Main.netMode == 2)
            {
                NetMessage.SendData(24, -1, bufferId, "", npcId, (float)playerId, 0, 0, 0, 0, 0);
                NetMessage.SendData(23, -1, -1, "", npcId, 0, 0, 0, 0, 0, 0);
            }
            return(true);
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int x = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int y = BitConverter.ToInt32(readBuffer, num);

            num += 4;

            int signIndex = Sign.ReadSign(x, y);

            var player = Main.players[whoAmI];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.SignTextGet
            {
                X         = x, Y = y,
                SignIndex = (short)signIndex,
                Text      = (signIndex >= 0 && Main.sign[signIndex] != null) ? Main.sign[signIndex].text : null,
            };

            HookPoints.SignTextGet.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (args.Text != null)
            {
                var msg = NetMessage.PrepareThreadInstance();
                msg.WriteSign(signIndex, x, y, args.Text);
                msg.Send(whoAmI);
            }
        }
        public static void OnPlayerEntering(Player player)
        {
            #if Full_API
            var ctx = new HookContext
            {
                Player = player,
                Sender = player
            };

            var args = new HookArgs.PlayerEnteringGame
            {
                Slot = player.whoAmI
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteringGame.Invoke(ref ctx, ref args);
            if (!ctx.CheckForKick())
            {
                NetMessage.SendData(4, -1, player.whoAmI, player.name, player.whoAmI, 0f, 0f, 0f, 0, 0, 0);
            }
            #endif
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            if (readBuffer[num++] != whoAmI)
            {
                NetPlay.slots[whoAmI].Kick("Cheating detected (PLAYER_STATE_UPDATE forgery).");
                return;
            }

            var player = Main.players[whoAmI];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.StateUpdateReceived();

            args.Parse(readBuffer, num);

            HookPoints.StateUpdateReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            player.oldVelocity = player.Velocity;
            args.ApplyParams(player);
            args.ApplyKeys(player);
            player.fallStart = (int)(player.Position.Y / 16f);

            if (NetPlay.slots[whoAmI].state == SlotState.PLAYING)
            {
                NetMessage.SendData(13, -1, whoAmI, "", whoAmI);
            }
        }
Beispiel #19
0
        public ClientConnection(Socket socket, int slot)
            : base(socket)
        {
            //var buf = NewNetMessage.buffer[id];
            //socket.SendBufferSize = 128000;
            connectedAt = time.Elapsed;

            if (slot >= 0)
            {
                AssignSlot(slot);
            }

            socket.LingerState = new LingerOption(true, 10);

            var ctx = new HookContext
            {
                Connection = this
            };

            var args = new HookArgs.NewConnection();

            HookPoints.NewConnection.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            lock (All)
            {
                indexInAll = All.Count;
                All.Add(this);
            }

            StartReceiving(new byte[4192]);
        }
        public override void Process(ClientConnection conn, byte[] readBuffer, int length, int num)
        {
            int    start    = num - 1;
            string password = Encoding.ASCII.GetString(readBuffer, num, length - num + start);

            if (conn.State == SlotState.SERVER_AUTH)
            {
                var ctx = new HookContext
                {
                    Connection = conn,
                };

                var args = new HookArgs.ServerPassReceived
                {
                    Password = password,
                };

                HookPoints.ServerPassReceived.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                {
                    return;
                }

                if (ctx.Result == HookResult.ASK_PASS)
                {
                    var msg = NetMessage.PrepareThreadInstance();
                    msg.PasswordRequest();
                    conn.Send(msg.Output);
                }
                else if (ctx.Result == HookResult.CONTINUE || password == NetPlay.password)
                {
                    conn.State = SlotState.ACCEPTED;

                    var msg = NetMessage.PrepareThreadInstance();
                    msg.ConnectionResponse(253 /* dummy value, real slot assigned later */);
                    conn.Send(msg.Output);

                    return;
                }

                conn.Kick("Incorrect server password.");
            }
            else if (conn.State == SlotState.PLAYER_AUTH)
            {
                var name = conn.Player.Name ?? "";

                var ctx = new HookContext
                {
                    Connection = conn,
                    Player     = conn.Player,
                    Sender     = conn.Player,
                };

                var args = new HookArgs.PlayerPassReceived
                {
                    Password = password,
                };

                HookPoints.PlayerPassReceived.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                {
                    return;
                }

                if (ctx.Result == HookResult.ASK_PASS)
                {
                    var msg = NetMessage.PrepareThreadInstance();
                    msg.PasswordRequest();
                    conn.Send(msg.Output);
                }
                else                 // HookResult.DEFAULT
                {
                    var  lower    = name.ToLower();
                    bool reserved = false;

                    //conn.Queue = (int)loginEvent.Priority;

                    foreach (var otherPlayer in Main.players)
                    {
                        //var otherSlot = Netplay.slots[otherPlayer.whoAmi];
                        var otherConn = otherPlayer.Connection;
                        if (otherPlayer.Name != null &&
                            lower == otherPlayer.Name.ToLower() &&
                            otherConn != null &&
                            otherConn.State >= SlotState.CONNECTED)
                        {
                            if (!reserved)
                            {
                                reserved = SlotManager.HandoverSlot(otherConn, conn);
                            }
                            otherConn.Kick("Replaced by new connection.");
                        }
                    }

                    //conn.State = SlotState.SENDING_WORLD;

                    if (!reserved)                      // reserved slots get assigned immediately during the kick
                    {
                        SlotManager.Schedule(conn, conn.DesiredQueue);
                    }

                    //NetMessage.SendData (4, -1, whoAmI, name, whoAmI); // broadcast player data now

                    // replay packets from side buffer
                    //conn.conn.ProcessSideBuffer ();
                    //var buf = NetMessage.buffer[whoAmI];
                    //NetMessage.CheckBytes (whoAmI, buf.sideBuffer, ref buf.sideBufferBytes, ref buf.sideBufferMsgLen);
                    //buf.ResetSideBuffer ();

                    //NetMessage.SendData (7, whoAmI); // continue with world data
                }
            }
        }
Beispiel #21
0
        public override void Process(ClientConnection conn, byte[] readBuffer, int length, int num)
        {
//            ServerSlot slot = Netplay.slots[whoAmI];
//            PlayerLoginEvent loginEvent = new PlayerLoginEvent();
//            loginEvent.Slot = slot;
//            loginEvent.Sender = Main.players[whoAmI];
//            Server.PluginManager.processHook(Plugin.Hooks.PLAYER_PRELOGIN, loginEvent);
//            if ((loginEvent.Cancelled || loginEvent.Action == PlayerLoginAction.REJECT) && (slot.state & SlotState.DISCONNECTING) == 0)
//            {
//                slot.Kick ("Disconnected by server.");
//                return;
//            }

            string clientName = conn.RemoteAddress.Split(':')[0];

//
//            if (Server.BanList.containsException(clientName))
//            {
//                slot.Kick ("You are banned from this Server.");
//                return;
//            }

            if (Program.properties.UseWhiteList && !Server.WhiteList.containsException(clientName))
            {
                conn.Kick("You are not on the WhiteList.");
                return;
            }

            string version = Networking.StringCache.FindOrMake(new ArraySegment <byte> (readBuffer, num, length - 1));

            var ctx = new HookContext
            {
                Connection = conn,
            };

            var args = new HookArgs.ConnectionRequestReceived
            {
                Version = version,
            };

            HookPoints.ConnectionRequestReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.DEFAULT && !(version == "Terraria" + Statics.CURRENT_TERRARIA_RELEASE))
            {
                if (version.Length > 30)
                {
                    version = version.Substring(0, 30);
                }
                ProgramLog.Debug.Log("Client version string: {0}", version);
                conn.Kick(string.Concat("This server requires Terraria ", Program.VERSION_NUMBER));
                return;
            }

            var msg = NetMessage.PrepareThreadInstance();

            if (ctx.Result == HookResult.ASK_PASS || (NetPlay.password != null && NetPlay.password != ""))
            {
                conn.State = SlotState.SERVER_AUTH;
                msg.PasswordRequest();
                conn.Send(msg.Output);
                return;
            }

            conn.State = SlotState.ACCEPTED;
            msg.ConnectionResponse(253 /* arbitrary fake value, true slot assigned later */);
            conn.Send(msg.Output);
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            short projectileIdentity = BitConverter.ToInt16(readBuffer, num);

            num += 2;
            float x = BitConverter.ToSingle(readBuffer, num);

            num += 4;
            float y = BitConverter.ToSingle(readBuffer, num);

            num += 4;
            float vX = BitConverter.ToSingle(readBuffer, num);

            num += 4;
            float vY = BitConverter.ToSingle(readBuffer, num);

            num += 4;
            float knockBack = BitConverter.ToSingle(readBuffer, num);

            num += 4;
            short damage = BitConverter.ToInt16(readBuffer, num);

            num += 2;

            byte projectileOwner = readBuffer[num++];
            byte type            = readBuffer[num++];

            if (projectileOwner != whoAmI)
            {
#if DEBUG_PROJECTILES
                ProgramLog.Debug.Log("Ignoring unowned projectile from {0} ({1})", whoAmI, projectileOwner);
#endif
                return;
            }

            if (Projectile.MAX_AI != 2)
            {
                throw new Exception("Projectile receiving code hasn't been updated!");
            }

            var ai0 = BitConverter.ToSingle(readBuffer, num); num += 4;
            var ai1 = BitConverter.ToSingle(readBuffer, num);

            var player = Main.players[whoAmI];

            var projectileIndex = Projectile.FindExisting(projectileIdentity, projectileOwner);

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.ProjectileReceived
            {
                X             = x, Y = y, VX = vX, VY = vY,
                Id            = projectileIdentity,
                Owner         = projectileOwner,
                Knockback     = knockBack,
                Damage        = damage,
                TypeByte      = type,
                AI_0          = ai0, AI_1 = ai1,
                ExistingIndex = projectileIndex < 1000 ? projectileIndex : -1,
            };

            if (projectileIndex == 1000 && args.Type.IsHighExplosive() && ai0 > 0.0)
            {
                // probably a lagged update from a repossessed projectile
#if DEBUG_PROJECTILES
                ProgramLog.Debug.Log("Ignoring old update for repossessed projectile.");
#endif

                var msg = NetMessage.PrepareThreadInstance();
                msg.EraseProjectile(projectileIdentity, projectileOwner);
                msg.Send(whoAmI);
                return;
            }

            HookPoints.ProjectileReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                args.CleanupProjectile();
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                args.CleanupProjectile();
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                args.CleanupProjectile();

                if (projectileIndex < 1000)
                {
                    var msg = NetMessage.PrepareThreadInstance();
                    msg.Projectile(Main.projectile[projectileIndex]);
                    msg.Send(whoAmI);
                    return;
                }
                else
                {
                    ctx.SetResult(HookResult.ERASE);
                }
            }

            if (ctx.Result == HookResult.ERASE)
            {
                args.CleanupProjectile();

                var msg = NetMessage.PrepareThreadInstance();
                msg.EraseProjectile(projectileIdentity, projectileOwner);
                msg.Send(whoAmI);
                return;
            }

            if (ctx.Result != HookResult.CONTINUE)
            {
                if (type > Projectile.MAX_PROJECTILES)
                {
                    args.CleanupProjectile();
                    NetPlay.slots[whoAmI].Kick("Invalid projectile.");
                    return;
                }
                else if (type == (int)ProjectileType.N38_HARPY_FEATHER ||
                         type == (int)ProjectileType.N55_STINGER ||
                         type == (int)ProjectileType.N44_DEMON_SICKLE)
                {
                    args.CleanupProjectile();
                    NetPlay.slots[whoAmI].Kick("Projectile cheat detected.");
                    return;
                }
                else if (type == (int)ProjectileType.N23_HARPOON)
                {
                    args.CleanupProjectile();
                    if (Math.Abs(vX) + Math.Abs(vY) < 1e-4)                       // ideally, we'd want to figure out all projectiles that never have 0 velocity
                    {
                        NetPlay.slots[whoAmI].Kick("Harpoon cheat detected.");
                        return;
                    }
                }
            }

            Projectile projectile;

            if (args.ExistingIndex >= 0)
            {
#if DEBUG_PROJECTILES
                ProgramLog.Debug.Log("Updated projectile {0} ({1}/{2}/{3}) ({4}/{5})", projectileIndex, projectileOwner, projectileIdentity, args.Type, ai0, ai1);
#endif
                args.CleanupProjectile();
                projectile = Main.projectile[args.ExistingIndex];
                args.Apply(projectile);
            }
            else
            {
                projectile = args.CreateProjectile();

                if (projectile == null)
                {
                    //ProgramLog.Debug.Log ("No slots left for projectile ({1}/{2}/{3})", projectileOwner, projectileIdentity, args.Type);
                    return;
                }

                projectileIndex = projectile.whoAmI;
#if DEBUG_PROJECTILES
                ProgramLog.Debug.Log("Created projectile {0} ({1}/{2}/{3}) ({4}/{5})", projectileIndex, projectileOwner, projectileIdentity, args.Type, ai0, ai1);
#endif
            }

            if (args.Type.IsHighExplosive())
            {
#if DEBUG_PROJECTILES
                ProgramLog.Debug.Log("Repossessing projectile ({0}, {1}, {2}, {3}).", vX, vY, ai0, ai1);
#endif
                // transfer ownership
                //var msg = NetMessage.PrepareThreadInstance ();
                //msg.EraseProjectile (projectileIdentity, projectileOwner);
                //projectile.Repossess ();
                //msg.Projectile (projectile);
                //msg.Send (whoAmI);

                /* temp, Until Repossessing is complete, At the moment if killed by a repossessed projectile
                 * the client wont be killed, the death text will fire once, thereafter they cannot
                 * be killed via explosives. */
                if (Server.RejectedItems.Contains(args.TypeByte.ToString()) ||
                    Server.RejectedItems.Contains(projectile.Name) ||
                    !Program.properties.AllowExplosions)
                {
                    var msg = NetMessage.PrepareThreadInstance();
                    msg.EraseProjectile(projectileIdentity, projectileOwner);
                    msg.Send(whoAmI);
                }
            }

//            int projectileIndex = getProjectileIndex(projectileOwner, projectileIdentity);
//            Projectile oldProjectile = Main.projectile[projectileIndex];
//            if (!oldProjectile.Active || projectile.type != oldProjectile.type)
//            {
//                NetPlay.slots[whoAmI].spamProjectile += 1f;
//            }

//            if (playerEvent.Cancelled || (!Program.properties.AllowExplosions &&
//                (   type == (int)ProjectileType.BOMB        /* 28 */ ||
//                    type == (int)ProjectileType.DYNAMITE    /* 29 */ ||
//                    type == (int)ProjectileType.BOMB_STICKY /* 37 */
//                ) && !Main.players[whoAmI].Op))
//            {
//                // erase the projectile client-side
//                projectile.Position.X = -1000;
//                projectile.Position.Y = -1000;
//                projectile.type = ProjectileType.UNKNOWN;
//
//                var msg = NetMessage.PrepareThreadInstance ();
//                msg.Projectile (projectile);
//                msg.Send (whoAmI);
//
//                return;
//            }

            Main.projectile[projectileIndex] = projectile;

            NetMessage.SendData(27, -1, whoAmI, "", projectileIndex);
        }
        public static void OnPlayerJoined(int plr)
        {
            var player = Main.player[plr];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.PlayerEnteringGame
            {
                Slot = plr,
            };

            HookPoints.PlayerEnteringGame.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            var msg = NewNetMessage.PrepareThreadInstance();

            if (ctx.Result == HookResult.DEFAULT)
            {
                var motd = (Main.motd ?? System.String.Empty).Split('@'); //"My greeting from properties".Split('@');
                for (int i = 0; i < motd.Length; i++)
                {
                    if (motd[i] != null && motd[i].Trim().Length > 0)
                    {
                        msg.PlayerChat(255, motd[i], 0, 0, 255);
                    }
                }

                string list = System.String.Empty;
                for (int i = 0; i < 255; i++)
                {
                    if (Main.player[i].active)
                    {
                        if (list == System.String.Empty)
                        {
                            list += Main.player[i].name;
                        }
                        else
                        {
                            list = list + ", " + Main.player[i].name;
                        }
                    }
                }

                msg.PlayerChat(255, "Current players: " + list + ".", 255, 240, 20);
                msg.Send(plr); // send these before the login event, so messages from plugins come after
            }

            var slot = Terraria.Netplay.Clients[plr] as ServerSlot;

            slot.announced = true;

            // to player
            msg.Clear();
            msg.SyncAllNPCHomes();
            msg.SendSyncOthersForPlayer(plr);

            ProgramLog.Log("{0} @ {1}: ENTER {2}", slot.remoteAddress, plr, player.name);

            //if (player.HasHackedData())
            //{
            //    player.Kick("No Hacked Health or Mana is allowed.");
            //    return;
            //}

            // to other players
            msg.Clear();
            msg.PlayerChat(255, player.name + " has joined.", 255, 240, 20);
            msg.ReceivingPlayerJoined(plr);
            msg.SendSyncPlayerForOthers(plr); // broadcasts the preceding message too

            var args2 = new HookArgs.PlayerEnteredGame
            {
                Slot = plr,
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteredGame.Invoke(ref ctx, ref args2);

            if (ctx.CheckForKick())
            {
                return;
            }
        }
Beispiel #24
0
        public void ParseAndProcess(ISender sender, string line)
        {
            var ctx = new HookContext
            {
                Sender = sender,
#if Full_API
                Player = sender as Player
#endif
            };

#if Full_API
            ctx.Connection = ctx.Player != null ? ctx.Player.Connection.Socket : null;
#endif

            var hargs = new HookArgs.Command();

            try
            {
                CommandInfo info;

                var firstSpace = line.IndexOf(' ');

                if (firstSpace < 0)
                {
                    firstSpace = line.Length;
                }

                var prefix = line.Substring(0, firstSpace);

                hargs.Prefix = prefix;

                if (FindStringCommand(prefix, out info))
                {
                    hargs.ArgumentString = (firstSpace < line.Length - 1 ? line.Substring(firstSpace + 1, line.Length - firstSpace - 1) : "").Trim();

                    HookPoints.Command.Invoke(ref ctx, ref hargs);

                    if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                    {
                        return;
                    }

                    if (ctx.Result != HookResult.CONTINUE && !CheckAccessLevel(info, sender))
                    {
                        sender.SendMessage("Permissions error", 255, 238, 130, 238);
                        return;
                    }

                    try
                    {
                        info.Run(sender, hargs.ArgumentString);
                    }
                    catch (NLua.Exceptions.LuaScriptException e)
                    {
                        if (e.IsNetException)
                        {
                            var ex = e.GetBaseException();
                            if (ex != null)
                            {
                                if (ex is CommandError)
                                {
                                    sender.SendMessage(prefix + ": " + ex.Message);
                                    info.ShowHelp(sender);
                                }
                            }
                        }
                    }
                    catch (ExitException e)
                    {
                        throw e;
                    }
                    catch (CommandError e)
                    {
                        sender.SendMessage(prefix + ": " + e.Message);
                        info.ShowHelp(sender);
                    }
                    return;
                }

                var args    = new ArgumentList();
                var command = Tokenize(line, args);

                if (command != null)
                {
                    if (FindTokenCommand(command, out info))
                    {
                        hargs.Arguments = args;

                        foreach (BasePlugin plg in PluginManager._plugins.Values)
                        {
                            if (plg.commands.ContainsKey(command))
                            {
                                args.Plugin = plg;
                            }
                        }

                        HookPoints.Command.Invoke(ref ctx, ref hargs);

                        if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                        {
                            return;
                        }

                        if (ctx.Result != HookResult.CONTINUE && !CheckAccessLevel(info, sender))
                        {
                            sender.SendMessage("Permissions error", 255, 238, 130, 238);
                            return;
                        }

                        try
                        {
                            info.Run(sender, hargs.Arguments);
                        }
                        catch (NLua.Exceptions.LuaScriptException e)
                        {
                            if (e.IsNetException)
                            {
                                var ex = e.GetBaseException();
                                if (ex != null)
                                {
                                    if (ex is CommandError)
                                    {
                                        sender.SendMessage(command + ": " + ex.Message);
                                        info.ShowHelp(sender);
                                    }
                                }
                            }
                        }
                        catch (ExitException e)
                        {
                            throw e;
                        }
                        catch (CommandError e)
                        {
                            sender.SendMessage(command + ": " + e.Message);
                            info.ShowHelp(sender);
                        }
                        return;
                    }
                    else
                    {
                        sender.SendMessage(String.Format("No such command '{0}'.", command));
                    }
                }
            }
            catch (ExitException e)
            {
                throw e;
            }
            catch (TokenizerException e)
            {
                sender.SendMessage(e.Message);
            }
        }
Beispiel #25
0
        public void ParseAndProcess(ISender sender, string line)
        {
            var ctx = new HookContext
            {
                Sender = sender,
                Player = sender as Player,
            };

            ctx.Connection = ctx.Player != null ? ctx.Player.Connection : null;

            var hargs = new HookArgs.Command();

            try
            {
                CommandInfo info;

                var firstSpace = line.IndexOf(' ');

                if (firstSpace < 0)
                {
                    firstSpace = line.Length;
                }

                var prefix = line.Substring(0, firstSpace);

                hargs.Prefix = prefix;

                if (FindStringCommand(prefix, out info))
                {
                    hargs.ArgumentString = (firstSpace < line.Length - 1 ? line.Substring(firstSpace + 1, line.Length - firstSpace - 1) : "").Trim();

                    HookPoints.Command.Invoke(ref ctx, ref hargs);

                    if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                    {
                        return;
                    }

                    if (ctx.Result != HookResult.CONTINUE && !CheckAccessLevel(info, sender))
                    {
                        sender.sendMessage("You cannot perform that action.", 255, 238, 130, 238);
                        return;
                    }

                    try
                    {
                        info.Run(sender, hargs.ArgumentString);
                    }
                    catch (ExitException e)
                    {
                        throw e;
                    }
                    catch (CommandError e)
                    {
                        sender.sendMessage(prefix + ": " + e.Message);
                        info.ShowHelp(sender);
                    }
                    return;
                }

                var args    = new ArgumentList();
                var command = Tokenize(line, args);

                if (command != null)
                {
                    if (FindTokenCommand(command, out info))
                    {
                        hargs.Arguments = args;

                        foreach (BasePlugin plg in PluginManager.plugins.Values)
                        {
                            if (plg.commands.ContainsKey(command))
                            {
                                args.Plugin = plg;
                            }
                        }

                        HookPoints.Command.Invoke(ref ctx, ref hargs);

                        if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                        {
                            return;
                        }

                        if (ctx.Result != HookResult.CONTINUE && !CheckAccessLevel(info, sender))
                        {
                            sender.sendMessage("You cannot perform that action.", 255, 238, 130, 238);
                            return;
                        }

                        try
                        {
                            info.Run(sender, hargs.Arguments);
                        }
                        catch (ExitException e)
                        {
                            throw e;
                        }
                        catch (CommandError e)
                        {
                            sender.sendMessage(command + ": " + e.Message);
                            info.ShowHelp(sender);
                        }
                        return;
                    }
                    else
                    {
                        sender.sendMessage("No such command.");
                    }
                }
            }
            catch (ExitException e)
            {
                throw e;
            }
            catch (TokenizerException e)
            {
                sender.sendMessage(e.Message);
            }
        }
Beispiel #26
0
        public bool Read(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];
            var conn   = Netplay.Clients[bufferId];

            if (Main.netMode != 2)
            {
                return(true);
            }
            var clientPassword = buffer.reader.ReadString();

            if (conn.State == -1)
            {
                var ctx = new HookContext
                {
                    Connection = conn.Socket,
                    Player     = player,
                    Sender     = player
                };

                var args = new TDSMHookArgs.ServerPassReceived
                {
                    Password = clientPassword,
                };

                TDSMHookPoints.ServerPassReceived.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                {
                    return(true);
                }

                if (ctx.Result == HookResult.ASK_PASS)
                {
                    NetMessage.SendData((int)Packet.PASSWORD_REQUEST, bufferId);
                    return(true);
                }
                else if (ctx.Result == HookResult.CONTINUE || clientPassword == Netplay.ServerPassword)
                {
                    Netplay.Clients[bufferId].State = 1;
                    NetMessage.SendData((int)Packet.CONNECTION_RESPONSE, bufferId, -1, "", 0, 0f, 0f, 0f, 0, 0, 0);
                    return(true);
                }

                conn.Kick("Incorrect server password.");
            }
            else if (conn.State == (int)ConnectionState.AwaitingUserPassword)
            {
                //var name = player.name ?? "";

                var ctx = new HookContext
                {
                    Connection = conn.Socket,
                    Player     = player,
                    Sender     = player
                };

                var args = new TDSMHookArgs.PlayerPassReceived
                {
                    Password = clientPassword
                };

                TDSMHookPoints.PlayerPassReceived.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                {
                    return(true);
                }

                if (ctx.Result == HookResult.ASK_PASS)
                {
                    NetMessage.SendData((int)Packet.PASSWORD_REQUEST, bufferId);
                    return(true);
                }
                else // HookResult.DEFAULT
                {
                    //ProgramLog.Error.Log("Accepted player: " + player.name + "/" + (player.AuthenticatedAs ?? "null"));

                    //Continue with world request
                    Netplay.Clients[bufferId].State = 2;
                    Netplay.Clients[bufferId].ResetSections();
                    NetMessage.SendData(7, bufferId, -1, "", 0, 0f, 0f, 0f, 0, 0, 0);
                    Main.SyncAnInvasion(bufferId);

                    return(true);
                }
            }

            return(true);
        }
        public override void Process(ClientConnection conn, byte[] readBuffer, int length, int num)
        {
            string chat;

            if (!ParseString(readBuffer, num + 4, length - 5, out chat))
            {
                conn.Kick("Invalid characters in chat message.");
                return;
            }

            if (conn.State < SlotState.PLAYING)
            {
                if (chat != "/playing")
                {
                    ProgramLog.Debug.Log("{0}: sent message PLAYER_CHAT in state {1}.", conn.RemoteAddress, conn.State);
                    conn.Kick("Invalid operation at this state.");
                }
                else
                {
                    ProgramLog.Debug.Log("Replying to early online player query.");
                    var msg = NetMessage.PrepareThreadInstance();
                    msg.PlayerChat(255, string.Concat("Current players: ",
                                                      String.Join(", ", from p in Main.players where p.Active select p.Name), "."),
                                   255, 240, 20);
                    conn.Send(msg.Output);
                }
                return;
            }

            int whoAmI = conn.SlotIndex;
            var player = Main.players[whoAmI];

            if (chat.Length == 0)             //TODO: check for undetectable spam
            {
                return;
            }

            if (chat.Substring(0, 1).Equals("/"))
            {
                if (Main.players[whoAmI].Op)
                {
                    ProgramLog.Admin.Log(player.Name + " sent command: " + chat);
                }
                else
                {
                    ProgramLog.Users.Log(player.Name + " sent command: " + chat);
                }

                Program.commandParser.ParsePlayerCommand(player, chat);
                return;
            }

            Color color = ChatColor.White;

            if (player.Op)
            {
                color = ChatColor.DeepSkyBlue;
            }
            else if (player.Difficulty == 1)
            {
                color = ChatColor.Khaki;
            }
            else if (player.Difficulty == 2)
            {
                color = ChatColor.Tomato;
            }
            else if (player.team > 0 && player.team < Main.teamColor.Length)
            {
                color = Main.teamColor[player.team];
            }

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.PlayerChat
            {
                Message = chat,
                Color   = color,
            };

            HookPoints.PlayerChat.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            NetMessage.SendData(Packet.PLAYER_CHAT, -1, -1, chat, whoAmI, args.Color.R, args.Color.G, args.Color.B);
            ProgramLog.Chat.Log("<" + player.Name + "> " + chat, SendingLogger.PLAYER);
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            byte  action = ReadByte(readBuffer);
            int   x      = (int)ReadInt16(readBuffer);
            int   y      = (int)ReadInt16(readBuffer);
            short type   = ReadInt16(readBuffer);
            int   style  = (int)ReadByte(readBuffer);
            bool  fail   = type == 1;

            var player = Main.player[whoAmI];

            if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
            {
                player.Kick("Out of range tile received from client.");
                return;
            }

            if (!Terraria.Netplay.Clients[whoAmI].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
            {
                Tools.WriteLine("{0} @ {1}: {2} attempted to alter world in unloaded tile.");
                return;
            }

            //TODO implement the old methods
            var ctx = new HookContext
            {
                Connection = (Terraria.Netplay.Clients[whoAmI] as ServerSlot).conn,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.PlayerWorldAlteration
            {
                X      = x,
                Y      = y,
                Action = action,
                Type   = type,
                Style  = style
            };

            HookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                //Terraria.WorldGen.SquareTileFrame (x, y, true);

                NewNetMessage.SendTileSquare(whoAmI, x, y, 1);
                return;
            }

            if (Main.tile[x, y] == null)
            {
                Main.tile[x, y] = new Tile();
            }
            if (Main.netMode == 2)
            {
                if (!fail)
                {
                    if (action == 0 || action == 2 || action == 4)
                    {
                        Terraria.Netplay.Clients[whoAmI].SpamDeleteBlock += 1f;
                    }
                    if (action == 1 || action == 3)
                    {
                        Terraria.Netplay.Clients[whoAmI].SpamAddBlock += 1f;
                    }
                }
                if (!Terraria.Netplay.Clients[whoAmI].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
                {
                    fail = true;
                }
            }

            if (action == 0)
            {
                WorldGen.KillTile(x, y, fail, false, false);
            }
            if (action == 1)
            {
                WorldGen.PlaceTile(x, y, (int)type, false, true, -1, style);
            }
            if (action == 2)
            {
                WorldGen.KillWall(x, y, fail);
            }
            if (action == 3)
            {
                WorldGen.PlaceWall(x, y, (int)type, false);
            }
            if (action == 4)
            {
                WorldGen.KillTile(x, y, fail, false, true);
            }
            if (action == 5)
            {
                WorldGen.PlaceWire(x, y);
            }
            if (action == 6)
            {
                WorldGen.KillWire(x, y);
            }
            if (action == 7)
            {
                WorldGen.PoundTile(x, y);
            }
            if (action == 8)
            {
                WorldGen.PlaceActuator(x, y);
            }
            if (action == 9)
            {
                WorldGen.KillActuator(x, y);
            }
            if (action == 10)
            {
                WorldGen.PlaceWire2(x, y);
            }
            if (action == 11)
            {
                WorldGen.KillWire2(x, y);
            }
            if (action == 12)
            {
                WorldGen.PlaceWire3(x, y);
            }
            if (action == 13)
            {
                WorldGen.KillWire3(x, y);
            }
            if (action == 14)
            {
                WorldGen.SlopeTile(x, y, (int)type);
            }
            if (action == 15)
            {
                Minecart.FrameTrack(x, y, true, false);
            }
            if (Main.netMode != 2)
            {
                return;
            }
            NewNetMessage.SendData(17, -1, whoAmI, String.Empty, (int)action, (float)x, (float)y, (float)type, style);
            if (action == 1 && type == 53)
            {
                NewNetMessage.SendTileSquare(-1, x, y, 1);
                return;
            }
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int x = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int y = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            byte liquid   = readBuffer[num++];
            byte lavaFlag = readBuffer[num]++;

            var player = Main.players[whoAmI];

            if (NetPlay.spamCheck) // dead code...
            {
                int centerX          = (int)(player.Position.X + (float)(player.Width / 2));
                int centerY          = (int)(player.Position.Y + (float)(player.Height / 2));
                int disperseDistance = 10;
                int left             = centerX - disperseDistance;
                int right            = centerX + disperseDistance;
                int top    = centerY - disperseDistance;
                int bottom = centerY + disperseDistance;
                if (centerX < left || centerX > right || centerY < top || centerY > bottom)
                {
                    NetMessage.BootPlayer(whoAmI, "Cheating attempt detected: Liquid spam");
                    return;
                }
            }

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.LiquidFlowReceived
            {
                X      = x, Y = y,
                Amount = liquid,
                Lava   = lavaFlag == 1,
            };

            HookPoints.LiquidFlowReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                var msg = NetMessage.PrepareThreadInstance();
                msg.FlowLiquid(x, y);
                msg.Send(whoAmI);
                return;
            }

            TileRef tile = Main.tile.At(x, y);
            {
                tile.SetLiquid(liquid);
                tile.SetLava(lavaFlag == 1);

                WorldModify.SquareTileFrame(null, null, x, y, true);
            }
        }
Beispiel #30
0
        public bool Read(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];

            ActionType action = (ActionType)buffer.reader.ReadByte();
            int        x      = (int)buffer.reader.ReadInt16();
            int        y      = (int)buffer.reader.ReadInt16();
            short      type   = buffer.reader.ReadInt16();
            int        style  = (int)buffer.reader.ReadByte();
            bool       fail   = type == 1;

            if (!WorldGen.InWorld(x, y, 3))
            {
                return(true);
            }

            var player = Main.player[bufferId];

            //TODO implement the old methods
            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Sender     = player,
                Player     = player,
            };

            var args = new TDSMHookArgs.PlayerWorldAlteration
            {
                X      = x,
                Y      = y,
                Action = action,
                Type   = type,
                Style  = style
            };

            TDSMHookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return(true);
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return(true);
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                //Terraria.WorldGen.SquareTileFrame (x, y, true);
                NetMessage.SendTileSquare(bufferId, x, y, 1);
                return(true);
            }

            if (Main.tile[x, y] == null)
            {
                Main.tile[x, y] = new OTA.Memory.MemTile();
            }

            if (Main.netMode == 2)
            {
                if (!fail)
                {
                    if (action == ActionType.KillTile || action == ActionType.KillWall || action == ActionType.KillTile1)
                    {
                        Netplay.Clients[bufferId].SpamDeleteBlock += 1;
                    }
                    if (action == ActionType.PlaceTile || action == ActionType.PlaceWall)
                    {
                        Netplay.Clients[bufferId].SpamAddBlock += 1;
                    }
                }
                if (!Netplay.Clients[bufferId].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
                {
                    fail = true;
                }
            }
            switch (action)
            {
            case ActionType.KillTile:
                WorldGen.KillTile(x, y, fail, false, false);
                break;

            case ActionType.PlaceTile:
                WorldGen.PlaceTile(x, y, (int)type, false, true, -1, style);
                break;

            case ActionType.KillWall:
                WorldGen.KillWall(x, y, fail);
                break;

            case ActionType.PlaceWall:
                WorldGen.PlaceWall(x, y, (int)type, false);
                break;

            case ActionType.KillTile1:
                WorldGen.KillTile(x, y, fail, false, true);
                break;

            case ActionType.PlaceWire:
                WorldGen.PlaceWall(x, y, (int)type, false);
                break;

            case ActionType.KillWire:
                WorldGen.KillWire(x, y);
                break;

            case ActionType.PoundTile:
                WorldGen.PoundTile(x, y);
                break;

            case ActionType.PlaceActuator:
                WorldGen.PlaceActuator(x, y);
                break;

            case ActionType.KillActuator:
                WorldGen.KillActuator(x, y);
                break;

            case ActionType.PlaceWire2:
                WorldGen.PlaceWire2(x, y);
                break;

            case ActionType.KillWire2:
                WorldGen.KillWire2(x, y);
                break;

            case ActionType.PlaceWire3:
                WorldGen.PlaceWire3(x, y);
                break;

            case ActionType.KillWire3:
                WorldGen.KillWire3(x, y);
                break;

            case ActionType.SlopeTile:
                WorldGen.SlopeTile(x, y, (int)type);
                break;

            case ActionType.FrameTrack:
                Minecart.FrameTrack(x, y, true, false);
                break;

            case ActionType.PlaceWire4:
                WorldGen.PlaceWire4(x, y);
                break;

            case ActionType.KillWire4:
                WorldGen.KillWire4(x, y);
                break;

            case ActionType.PlaceLogicGate:
                Wiring.SetCurrentUser(bufferId);
                Wiring.PokeLogicGate(x, y);
                Wiring.SetCurrentUser(-1);
                return(true);

            case ActionType.Actuate:
                Wiring.SetCurrentUser(bufferId);
                Wiring.Actuate(x, y);
                Wiring.SetCurrentUser(-1);
                return(true);
            }
            if (Main.netMode != 2)
            {
                return(true);
            }
            NetMessage.SendData(17, -1, bufferId, "", (int)action, (float)x, (float)y, (float)type, style, 0, 0);
            if (action == ActionType.PlaceTile && type == 53)
            {
                NetMessage.SendTileSquare(-1, x, y, 1);
            }

            return(true);
        }