private void AddHuman(List <HomoSapiens> departmentList, HomoSapiens human)
        {
            if (departmentList.Contains(human))
            {
                Console.WriteLine($"Can't add {human} one more time.");
            }
            else
            {
                departmentList.Add(human);
                switch (human)
                {
                case Student student:
                    Console.WriteLine($"Student {student.FirstName} {student.LastName} was added to the {student.Department} Department");
                    break;

                case Teacher teacher when !(teacher is HeadOfDepartment):
                    Console.WriteLine($"Teacher {teacher.FirstName} {teacher.LastName} was added to the {teacher.Department} Department");
                    break;

                case HeadOfDepartment head:
                    Console.WriteLine($"{human.FirstName} {human.LastName} was added to the staff as head of {head.Department} Department");
                    break;

                default:
                    break;
                }
            }
        }
Beispiel #2
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 public void add(HomoSapiens human)
 {
     if (human != null)
     {
         humans.Add(human);
     }
 }
        public static void UseDefaultConstructor()
        {
            HomoSapiens randomGuy = new HomoSapiens();

            // Public member methods can still be invoked, but the information will be missing
            randomGuy.IntroduceMyself();
        }
Beispiel #4
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 public HomoSapiens remove(HomoSapiens human)
 {
     if (human != null)
     {
         humans.Remove(human);
     }
     return(human);
 }
Beispiel #5
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        static void Main(string[] args)
        {
            var humano = new HomoSapiens();
            var cao    = new CanisFamiliaris();
            var mosca  = new MuscaDomestica();


            Console.WriteLine(cao.GetDescricao());
        }
        public static void UseParameterizedConstructor()
        {
            HomoSapiens justin = new HomoSapiens("Justin", 10);

            justin.IntroduceMyself();

            // Note that not all parameters need to be entered, as long as there is an overload for it
            HomoSapiens jason = new HomoSapiens("Jason");

            jason.IntroduceMyself();
        }
 public void AddPerson(HomoSapiens newPerson)
 {
     if (newPerson == null)
     {
         throw new ArgumentNullException("newPerson");
     }
     foreach (var person in persons)
     {
         if (person.Equals(newPerson))
         {
             throw new ArgumentException("University already has this person", "newPerson");
         }
     }
     persons.Add(newPerson);
 }
        public void AddPeople(HomoSapiens human)
        {
            if (human == null || string.IsNullOrEmpty(human.FirstName) || string.IsNullOrEmpty(human.LastName))
            {
                Console.WriteLine("Null people or people without name can't be added");
                return;
            }

            switch (human.Department)
            {
            case UniversityDepartment.Tech:
                AddHuman(TechDepartment, human);
                break;

            case UniversityDepartment.Math:
                AddHuman(MathDepartment, human);
                break;

            case UniversityDepartment.History:
                AddHuman(HistoryDepartment, human);
                break;
            }
        }
Beispiel #9
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 public static double getIntelect(this HomoSapiens human)
 {
     return(human.getSoshialSkills() * 2);
 }
Beispiel #10
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        static void Main(string[] args)
        {
            NewEra newEra = new NewEra();



            newEra.passCentures();

            HomoSapiens h1 = new HomoSapiens(30, 242, "eg", 55, Race.Negroid);
            HomoSapiens h2 = new HomoSapiens(312, 242, "eg", 60, Race.Mongoloid);
            HomoSapiens h3 = new HomoSapiens(50, 242, "eg", 60, Race.Caucasion);
            HomoSapiens h4 = new HomoSapiens(50, 242, "eg", 60, Race.Negroid | Race.Mongoloid | Race.Caucasion);

            Console.WriteLine((Race.Negroid | Race.Caucasion | Race.Mongoloid).ToString() == Race.Multiracial.ToString());
            HomoSapiens.showDevelopedPeople();

            Console.WriteLine("Intelect: " + h1.getIntelect());
            Console.WriteLine("My Collection");
            MyCollection people = new MyCollection();

            people.add(h1);
            people.add(h2);
            people.add(h3);
            people.sortByAge();
            people.show();


            try
            {
                for (int i = 0; i < 4; i++)
                {
                    Australopithecus.multiply();
                }
            }
            catch (MyException e)
            {
                Console.WriteLine(e.Args.Message);
            }

            Console.WriteLine("");
            Console.WriteLine("Xml serialization");
            Console.WriteLine("");

            MyXmlSerializer serializer = new MyXmlSerializer();

            serializer.xmlSerialize();
            serializer.xmlDeserialize();

            Console.WriteLine("");
            Console.WriteLine("Binary serialization");
            Console.WriteLine("");

            MyBinarySerializer binSerializer = new MyBinarySerializer();

            binSerializer.binarySerialize();
            binSerializer.binaryDeserialize();

            Console.WriteLine("GC start");
            Console.WriteLine("before garbage collection: " + GC.GetTotalMemory(false));
            GC.Collect();
            Console.WriteLine("after garbage collection: " + GC.GetTotalMemory(true));
            HomoSapiens   human1 = new HomoSapiens(30, 242, "eg", 55, Race.Negroid);
            HomoSapiens   human2 = new HomoSapiens(312, 242, "eg", 60, Race.Mongoloid);
            HomoSapiens   human3 = new HomoSapiens(50, 242, "eg", 60, Race.Caucasion);
            WeakReference wr     = new WeakReference(new HomoSapiens(50, 242, "eg", 60, Race.Caucasion));

            human1 = null;
            human2 = null;

            Console.WriteLine("before garbage collection: " + GC.GetTotalMemory(false));
            GC.Collect();
            Console.WriteLine("after garbage collection: " + GC.GetTotalMemory(true));

            Console.WriteLine("before garbage collection: " + GC.GetTotalMemory(false));
            Meat meat = new Meat("meat", 5);

            meat.Dispose();
            Console.WriteLine("after garbage collection: " + GC.GetTotalMemory(true));

            Console.WriteLine("GC end");

            Console.ReadKey();
        }