public CheckOut CreateRandomCheckOut(Homie owner) { var temp = new CheckOut { Homie = owner, Time = SeedDefaults.GetRandomDateTime() }; return(temp); }
public CheckIn CreateRandomCheckIn(Homie owner) { var temp = new CheckIn { WithGuest = SeedDefaults.GetRandomBool(), Homie = owner, Time = SeedDefaults.GetRandomDateTime() }; return(temp); }
public CheckOut[] CreateRandomCheckOuts(Homie owner, int count) { var tempCheckIns = new CheckOut[count]; for (int i = 0; i < count; i++) { tempCheckIns[i] = CreateRandomCheckOut(owner); } return(tempCheckIns); }
public Homie[] CreateRandomHomies(int count) { var tempHomies = new Homie[count]; for (int i = 0; i < count; i++) { tempHomies[i] = CreateRandomHomie(); } return(tempHomies); }
public IActionResult FullUpdate([FromBody] Homie updatedHomie) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _homieRepo.Edit(updatedHomie); return(NoContent()); }
public IActionResult Create([FromBody] Homie homie) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _homieRepo.Add(homie); return(CreatedAtRoute("GetHomieById", new { id = homie.Id }, homie)); }
public void AddHomie(Location location, Homie homieToAdd) { var locationHomies = _dbContext.Entry(location).Collection(x => x.Homies); if (!locationHomies.IsLoaded) { locationHomies.Load(); } location.Homies.Add(homieToAdd); Edit(location); }
public static Homie CreateHomie(int id = 1) { var homie = new Homie { Id = id, FirstName = "Logan", LastName = "Fry", NickName = "FrenchFry", Email = "*****@*****.**", IsHome = false, HasGuest = false, }; return(homie); }
public Homie CreateRandomHomie() { var isHome = SeedDefaults.GetRandomBool(); var firstName = SeedDefaults.FirstNames[SeedDefaults.GetRandomInt()]; var temp = new Homie { FirstName = firstName, LastName = SeedDefaults.LastNames[SeedDefaults.GetRandomInt()], Email = SeedDefaults.Emails[SeedDefaults.GetRandomInt()], IsHome = isHome, // HasGuest can only be true if the Homie is home, otherwise // it will always be false HasGuest = isHome ? SeedDefaults.GetRandomBool() : false, NickName = firstName.ToLower() + SeedDefaults.GetRandomInt(max: 100) }; return(temp); }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerBehavior>(); gc = FindObjectOfType <GameController>(); if (gc.round == 0) { currentHomie = homies[0]; } else { currentHomie = homies[Random.Range(0, homies.Length)]; } currentHomie = Instantiate(currentHomie); // creating copy so we don't directly affect object in project currentHomie.ChooseRandomAction(); currentHomie.GetRandIntimidateTime(); anim = GetComponent <Animator>(); anim.runtimeAnimatorController = currentHomie.myAnim; }