public void OnPointerClick(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) { return; } switch (buttonNum) { case 0: SceneManager.LoadScene("Start"); break; case 1: HomeButton.SwitchRealy(false); break; } }
public void OnPointerClick(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) { return; } switch (buttonNum) { case 0: SceneManager.LoadScene("Start"); break; case 1: HomeButton.SwitchRealy(false); break; } }