Beispiel #1
0
 protected override void OnLoadStart()
 {
     mobileOptionModel    = Model.First <MobileOptionModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     settingModel         = Model.First <SettingModel>();
     SetLoadComplete();
 }
Beispiel #2
0
 protected override void OnLoadStart()
 {
     settingModel         = Model.First <SettingModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     optionModel          = Model.First <MobileOptionModel>();
     StartCoroutine(LoadInitialData());
 }
Beispiel #3
0
 protected override void OnLoadStart()
 {
     LeapModule           = GameObject.Find("LeapMotion");
     holostarSettingModel = Model.First <HolostarSettingModel>();
     settingModel         = Model.First <SettingModel>();
     StartCoroutine(LoadInitialData());
 }
Beispiel #4
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 protected override void OnLoadStart()
 {
     playerInventoryModel = Model.First <PlayerInventoryModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     calendarModel        = Model.First <CalendarModel>();
     settingModel         = Model.First <SettingModel>();
     SetLoadComplete();
 }
 protected override void OnLoadStart()
 {
     StartCoroutine(AndroidTrasferMgr.Instance.SendCoroutine());
     mobileOptionModel    = Model.First <MobileOptionModel>();
     settingModel         = Model.First <SettingModel>();
     playerInventoryModel = Model.First <PlayerInventoryModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     SetLoadComplete();
 }
Beispiel #6
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 protected override void OnLoadStart()
 {
     mobileOptionModel    = Model.First <MobileOptionModel>();
     noteModel            = Model.First <NoteModel>();
     playerInventoryModel = Model.First <PlayerInventoryModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     optionModel          = Model.First <MobileOptionModel>();
     bT_Sound             = TableManager.Instance.GetTableClass <BT_Sound>();
     foreach (var o in bT_Sound.sheets[0].list)
     {
         if (o.isGame)
         {
             ListRhythmGameMusic.Add(o);
         }
     }
     StartCoroutine(LoadInitialData());
 }
Beispiel #7
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        protected override void OnLoadStart()
        {
            gameSchedule          = new GameSchedule();
            listAlongGameSchedule = new List <AloneGameSchedule>();
            dicSchedule           = new Dictionary <int, AloneGameSchedule>();
            playerStatus          = new PlayerStatus();
            playerInventory       = new PlayerInventory();
            holostarSetting       = new HoloStarSetting();
            calanderEvent         = new CalanderEvent();

            scheduleModel        = Model.First <ScheduleModel>();
            playerStatusModel    = Model.First <PlayerStatusModel>();
            playerInventoryModel = Model.First <PlayerInventoryModel>();
            settingModel         = Model.First <SettingModel>();
            holostarSettingModel = Model.First <HolostarSettingModel>();
            calendarModel        = Model.First <CalendarModel>();

            CheckFile("PlayerInventory");
            CheckFile("HoloStarSetting");
            CheckFile("Calendar");
            SetLoadComplete();
        }
Beispiel #8
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        protected override void OnLoadStart()
        {
            gameSchedule          = new GameSchedule();
            listAlongGameSchedule = new List <AloneGameSchedule>();
            dicSchedule           = new Dictionary <int, AloneGameSchedule>();
            playerStatus          = new PlayerStatus();
            playerInventory       = new PlayerInventory();
            holostarSetting       = new HoloStarSetting();
            mobileOption          = new MobileOption();

            scheduleModel        = Model.First <ScheduleModel>();
            playerStatusModel    = Model.First <PlayerStatusModel>();
            playerInventoryModel = Model.First <PlayerInventoryModel>();
            settingModel         = Model.First <SettingModel>();
            holostarSettingModel = Model.First <HolostarSettingModel>();
            mobileOptionModel    = Model.First <MobileOptionModel>();

            CheckFile("Schedule");
            CheckFile("PlayerStatus");
            CheckFile("PlayerInventory");
            CheckFile("HoloStarSetting");
            CheckFile("MobileOption");
            SetLoadComplete();
        }
Beispiel #9
0
 protected override void OnLoadComplete()
 {
     holostarSettingModel = Model.First <HolostarSettingModel>();
     SetLoadComplete();
 }