Beispiel #1
0
    private void CheckClose()
    {
        Ray        ray = new Ray(playerCamera.transform.position, playerCamera.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out hit, 2))
        {
            if (hit.transform.tag == "Hole")
            {
                HoleController hole = hit.transform.gameObject.GetComponent <HoleController>();
                if (hole.GetOpen() == true)
                {
                    hole.Close();
                }
            }
            else if (hit.transform.tag == "Empolyee")
            {
                EmpolyeeController empolyee = hit.transform.gameObject.GetComponent <EmpolyeeController>();

                if (empolyee.GetHanging() == true)
                {
                    empolyee.Climb();
                }
            }
        }
    }
Beispiel #2
0
    public void OpenHole()
    {
        int tries = 0;

        while (tries < 4)
        {
            int randomNum = Random.Range(0, holes.Length);

            if (holes.Length != 0)
            {
                HoleController compCon = holes[randomNum].GetComponent <HoleController>();
                if (compCon.GetOpen() == false)
                {
                    compCon.Open();
                    tries = 4;
                }
            }
            tries++;
        }
    }