public void SpawnHobgoblin() { hobgoblinCount++; var hobgoblin = new Hobgoblin("Hobgoblin" + hobgoblinCount.ToString(), new Vector2D(_rnd.Next(0, Width), _rnd.Next(0, Height)), this, Hero); hobgoblin.VColor = Color.Black; _hobgoblins.Add(hobgoblin); hobgoblin.Evader = Hero; hobgoblin.Target = Hero; }
public Command(Hobgoblin hobgoblin) { this.hobgoblin = hobgoblin; }
public Wandering(Hobgoblin hobgoblin) { this.hobgoblin = hobgoblin; }
public Hunting(Hobgoblin hobgoblin) { this.hobgoblin = hobgoblin; }
public Equip(Hobgoblin hobgoblin) { this.hobgoblin = hobgoblin; }
public Retreating(Hobgoblin hobgoblin) { this.hobgoblin = hobgoblin; }
public Guarding(Hobgoblin hobgoblin) { this.hobgoblin = hobgoblin; }