public static void DrawGeometry(HkGeometry geometry, MatrixD worldMatrix, Color color, bool depthRead = false, bool shaded = false)
        {
            var msg = MyRenderProxy.PrepareDebugDrawTriangles();

            try
            {
                for (int i = 0; i < geometry.TriangleCount; i++)
                {
                    int a, b, c, m;
                    geometry.GetTriangle(i, out a, out b, out c, out m);
                    msg.AddIndex(a);
                    msg.AddIndex(b);
                    msg.AddIndex(c);
                }

                for (int i = 0; i < geometry.VertexCount; i++)
                {
                    msg.AddVertex(geometry.GetVertex(i));
                }
            }
            finally
            {
                MyRenderProxy.DebugDrawTriangles(msg, worldMatrix, color, depthRead, shaded);
            }
        }
Beispiel #2
0
        public static void DrawGeometry(HkGeometry geometry, MatrixD worldMatrix, Color color, bool depthRead = false, bool shaded = false)
        {
            MyRenderMessageDebugDrawTriangles msgInterface = MyRenderProxy.PrepareDebugDrawTriangles();

            try
            {
                int triangleIndex = 0;
                while (true)
                {
                    int num2;
                    int num3;
                    int num4;
                    int num5;
                    if (triangleIndex >= geometry.TriangleCount)
                    {
                        for (int i = 0; i < geometry.VertexCount; i++)
                        {
                            msgInterface.AddVertex(geometry.GetVertex(i));
                        }
                        break;
                    }
                    geometry.GetTriangle(triangleIndex, out num2, out num3, out num4, out num5);
                    msgInterface.AddIndex(num2);
                    msgInterface.AddIndex(num3);
                    msgInterface.AddIndex(num4);
                    triangleIndex++;
                }
            }
            finally
            {
                msgInterface.Color = color;
                MyRenderProxy.DebugDrawTriangles(msgInterface, new MatrixD?(worldMatrix), depthRead, shaded, false, false);
            }
        }
Beispiel #3
0
        public void DrawGeometry(HkGeometry geometry, MatrixD worldMatrix, Color color, bool depthRead = false, bool shaded = false)
        {
            MyRenderMessageDebugDrawTriangles triangles = MyRenderProxy.PrepareDebugDrawTriangles();

            for (int i = 0; i < geometry.TriangleCount; i++)
            {
                int num2;
                int num3;
                int num4;
                int num5;
                geometry.GetTriangle(i, out num2, out num3, out num4, out num5);
                triangles.AddIndex(num2);
                triangles.AddIndex(num3);
                triangles.AddIndex(num4);
            }
            for (int j = 0; j < geometry.VertexCount; j++)
            {
                triangles.AddVertex(geometry.GetVertex(j));
            }
        }
        public static void DrawGeometry(HkGeometry geometry, MatrixD worldMatrix, Color color, bool depthRead = false, bool shaded = false)
        {
            var msg = MyRenderProxy.PrepareDebugDrawTriangles();

            try
            {
                for (int i = 0; i < geometry.TriangleCount; i++)
                {
                    int a, b, c, m;
                    geometry.GetTriangle(i, out a, out b, out c, out m);
                    msg.AddIndex(a);
                    msg.AddIndex(b);
                    msg.AddIndex(c);
                }

                for (int i = 0; i < geometry.VertexCount; i++)
                {
                    msg.AddVertex(geometry.GetVertex(i));
                }
            }
            finally
            {
                MyRenderProxy.DebugDrawTriangles(msg, worldMatrix, color, depthRead, shaded);
            }
        }
        private void AddPhysicalShape(HkShape shape, Matrix rdWorldMatrix)
        {
            switch (shape.ShapeType)
            {
                case Havok.HkShapeType.Box:
                    Havok.HkBoxShape box = (HkBoxShape)shape;

                    Vector3D vMin = new Vector3D(-box.HalfExtents.X, -box.HalfExtents.Y, -box.HalfExtents.Z);
                    Vector3D vMax = new Vector3D(box.HalfExtents.X, box.HalfExtents.Y, box.HalfExtents.Z);
                    BoundingBoxD boundingBox = new BoundingBoxD(vMin, vMax);

                    BoundingBoxToTranslatedTriangles(boundingBox, rdWorldMatrix);
                    break;

                case Havok.HkShapeType.List:
                    var listShape = (HkListShape)shape;
                    var iterator = listShape.GetIterator();
                    while (iterator.IsValid)
                    {
                        AddPhysicalShape(iterator.CurrentValue, rdWorldMatrix);
                        iterator.Next();
                    }
                    break;

                case HkShapeType.Mopp:
                    var compoundShape = (HkMoppBvTreeShape)shape;
                    AddPhysicalShape(compoundShape.ShapeCollection, rdWorldMatrix);
                    break;

                case HkShapeType.ConvexTransform:
                    var transformShape = (HkConvexTransformShape)shape;
                    AddPhysicalShape(transformShape.ChildShape, transformShape.Transform * rdWorldMatrix);
                    break;

                case HkShapeType.ConvexTranslate:
                    var translateShape = (HkConvexTranslateShape)shape;
                    var mat = Matrix.CreateTranslation(translateShape.Translation);
                    AddPhysicalShape((HkShape)translateShape.ChildShape, mat * rdWorldMatrix);
                    break;

                case HkShapeType.Sphere:
                    var sphereShape = (HkSphereShape)shape;
                    m_icosphereMesh.AddTrianglesToWorldVertices(rdWorldMatrix.Translation, sphereShape.Radius);
                    break;

                case HkShapeType.Capsule:
                    return;
                    ProfilerShort.Begin("Capsule");

                    var capsuleShape = (HkCapsuleShape)shape;
                    Line line = new Line(capsuleShape.VertexA, capsuleShape.VertexB);
                    m_capsuleMesh.AddTrianglesToWorldVertices(rdWorldMatrix, capsuleShape.Radius, line);

                    ProfilerShort.End();
                    break;

                case HkShapeType.ConvexVertices:
                    var convexShape = (HkConvexVerticesShape)shape;
                    HkGeometry geometry = new HkGeometry();
                    Vector3 center;
                    convexShape.GetGeometry(geometry, out center);

                    for (int i = 0; i < geometry.TriangleCount; i++)
                    {
                        int i0, i1, i2, materialIndex;
                        geometry.GetTriangle(i, out i0, out i1, out i2, out materialIndex);

                        m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + i0);
                        m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + i1);
                        m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + i2);
                    }

                    for (int i = 0; i < geometry.VertexCount; i++)
                    {
                        Vector3 vec = geometry.GetVertex(i);
                        Vector3.Transform(ref vec, ref rdWorldMatrix, out vec);
                        m_worldVertices.Vertices.Add(vec);
                    }

                    m_worldVertices.VerticesMaxValue += geometry.VertexCount;
                    break;

                default:
                    // For breakpoint. Don't judge me :(
                    break;
            }
        }
        private void AddPhysicalShape(HkShape shape, Matrix rdWorldMatrix)
        {
            switch (shape.ShapeType)
            {
            case Havok.HkShapeType.Box:
                Havok.HkBoxShape box = (HkBoxShape)shape;

                Vector3D     vMin        = new Vector3D(-box.HalfExtents.X, -box.HalfExtents.Y, -box.HalfExtents.Z);
                Vector3D     vMax        = new Vector3D(box.HalfExtents.X, box.HalfExtents.Y, box.HalfExtents.Z);
                BoundingBoxD boundingBox = new BoundingBoxD(vMin, vMax);

                BoundingBoxToTranslatedTriangles(boundingBox, rdWorldMatrix);
                break;

            case Havok.HkShapeType.List:
                var listShape = (HkListShape)shape;
                var iterator  = listShape.GetIterator();
                while (iterator.IsValid)
                {
                    AddPhysicalShape(iterator.CurrentValue, rdWorldMatrix);
                    iterator.Next();
                }
                break;

            case HkShapeType.Mopp:
                var compoundShape = (HkMoppBvTreeShape)shape;
                AddPhysicalShape(compoundShape.ShapeCollection, rdWorldMatrix);
                break;

            case HkShapeType.ConvexTransform:
                var transformShape = (HkConvexTransformShape)shape;
                AddPhysicalShape(transformShape.ChildShape, transformShape.Transform * rdWorldMatrix);
                break;

            case HkShapeType.ConvexTranslate:
                var translateShape = (HkConvexTranslateShape)shape;
                var mat            = Matrix.CreateTranslation(translateShape.Translation);
                AddPhysicalShape((HkShape)translateShape.ChildShape, mat * rdWorldMatrix);
                break;

            case HkShapeType.Sphere:
                var sphereShape = (HkSphereShape)shape;
                m_icosphereMesh.AddTrianglesToWorldVertices(rdWorldMatrix.Translation, sphereShape.Radius);
                break;

            case HkShapeType.Capsule:
                return;

                ProfilerShort.Begin("Capsule");

                var  capsuleShape = (HkCapsuleShape)shape;
                Line line         = new Line(capsuleShape.VertexA, capsuleShape.VertexB);
                m_capsuleMesh.AddTrianglesToWorldVertices(rdWorldMatrix, capsuleShape.Radius, line);

                ProfilerShort.End();
                break;

            case HkShapeType.ConvexVertices:
                var        convexShape = (HkConvexVerticesShape)shape;
                HkGeometry geometry    = new HkGeometry();
                Vector3    center;
                convexShape.GetGeometry(geometry, out center);

                for (int i = 0; i < geometry.TriangleCount; i++)
                {
                    int i0, i1, i2, materialIndex;
                    geometry.GetTriangle(i, out i0, out i1, out i2, out materialIndex);

                    m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + i0);
                    m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + i1);
                    m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + i2);
                }

                for (int i = 0; i < geometry.VertexCount; i++)
                {
                    Vector3 vec = geometry.GetVertex(i);
                    Vector3.Transform(ref vec, ref rdWorldMatrix, out vec);
                    m_worldVertices.Vertices.Add(vec);
                }

                m_worldVertices.VerticesMaxValue += geometry.VertexCount;
                break;

            default:
                // For breakpoint. Don't judge me :(
                break;
            }
        }
Beispiel #7
0
        private unsafe void AddPhysicalShape(HkShape shape, Matrix rdWorldMatrix)
        {
            switch (shape.ShapeType)
            {
            case HkShapeType.Sphere:
            {
                HkSphereShape shape7 = (HkSphereShape)shape;
                m_icosphereMesh.AddTrianglesToWorldVertices(rdWorldMatrix.Translation, shape7.Radius);
                return;
            }

            case HkShapeType.Cylinder:
            case HkShapeType.Triangle:
            case HkShapeType.TriSampledHeightFieldCollection:
            case HkShapeType.TriSampledHeightFieldBvTree:
                break;

            case HkShapeType.Box:
            {
                HkBoxShape   shape2 = (HkBoxShape)shape;
                Vector3D     min    = new Vector3D((double)-shape2.HalfExtents.X, (double)-shape2.HalfExtents.Y, (double)-shape2.HalfExtents.Z);
                Vector3D     max    = new Vector3D((double)shape2.HalfExtents.X, (double)shape2.HalfExtents.Y, (double)shape2.HalfExtents.Z);
                BoundingBoxD bbox   = new BoundingBoxD(min, max);
                this.BoundingBoxToTranslatedTriangles(bbox, rdWorldMatrix);
                return;
            }

            case HkShapeType.Capsule:
                return;

            case HkShapeType.ConvexVertices:
            {
                Vector3 vector;
                HkConvexVerticesShape shape9   = (HkConvexVerticesShape)shape;
                HkGeometry            geometry = new HkGeometry();
                shape9.GetGeometry(geometry, out vector);
                int triangleIndex = 0;
                while (true)
                {
                    int num2;
                    int num3;
                    int num4;
                    int num5;
                    if (triangleIndex >= geometry.TriangleCount)
                    {
                        int vertexIndex = 0;
                        while (true)
                        {
                            if (vertexIndex >= geometry.VertexCount)
                            {
                                WorldVerticesInfo worldVertices = m_worldVertices;
                                worldVertices.VerticesMaxValue += geometry.VertexCount;
                                break;
                            }
                            Vector3  vertex     = geometry.GetVertex(vertexIndex);
                            Vector3 *vectorPtr1 = (Vector3 *)ref vertex;
                            Vector3.Transform(ref (Vector3) ref vectorPtr1, ref rdWorldMatrix, out vertex);
                            m_worldVertices.Vertices.Add(vertex);
                            vertexIndex++;
                        }
                        break;
                    }
                    geometry.GetTriangle(triangleIndex, out num2, out num3, out num4, out num5);
                    m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + num2);
                    m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + num3);
                    m_worldVertices.Triangles.Add(m_worldVertices.VerticesMaxValue + num4);
                    triangleIndex++;
                }
                break;
            }

            case HkShapeType.List:
            {
                HkShapeContainerIterator iterator = ((HkListShape)shape).GetIterator();
                while (iterator.IsValid)
                {
                    this.AddPhysicalShape(iterator.CurrentValue, rdWorldMatrix);
                    iterator.Next();
                }
                return;
            }

            case HkShapeType.Mopp:
            {
                HkMoppBvTreeShape shape4 = (HkMoppBvTreeShape)shape;
                this.AddPhysicalShape((HkShape)shape4.ShapeCollection, rdWorldMatrix);
                return;
            }

            case HkShapeType.ConvexTranslate:
            {
                HkConvexTranslateShape shape6 = (HkConvexTranslateShape)shape;
                Matrix matrix = Matrix.CreateTranslation(shape6.Translation);
                this.AddPhysicalShape((HkShape)shape6.ChildShape, matrix * rdWorldMatrix);
                return;
            }

            case HkShapeType.ConvexTransform:
            {
                HkConvexTransformShape shape5 = (HkConvexTransformShape)shape;
                this.AddPhysicalShape((HkShape)shape5.ChildShape, shape5.Transform * rdWorldMatrix);
                return;
            }

            default:
                return;
            }
        }
        /*
        public Vector3D? GetNextPathPoint(Vector3D initialPosition, Vector3D targetPosition)
        {
            List<Vector3D> path = GetPathPoints(initialPosition, targetPosition);

            for(int i = 0; i < path.Count-1 ; i++)
            {
                var worldPoint = path[i];// LocalPositionToWorldPosition(path[i]);
                var nextWorldPoint = path[i + 1]; //LocalPositionToWorldPosition(path[i+1]);
                MyRenderProxy.DebugDrawLine3D(worldPoint, nextWorldPoint, Color.Red, Color.Red, true);
                MyRenderProxy.DebugDrawSphere(nextWorldPoint, 0.3f, Color.Yellow, 1f, true);
            }

            // First point is initialPosition
            if (path.Count >= 2)
                return path[1]; //LocalPositionToWorldPosition(path[1]);
            else
                return null;
        }
        */
        #region DebugDraw
        public void DrawGeometry(HkGeometry geometry, MatrixD worldMatrix, Color color, bool depthRead = false, bool shaded = false)
        {
            var msg = MyRenderProxy.PrepareDebugDrawTriangles();
            try
            {
                ProfilerShort.Begin("MyExternalPathfinfing.GetGeometryTriangles");

                for (int i = 0; i < geometry.TriangleCount; i++)
                {
                    int a, b, c, m;
                    geometry.GetTriangle(i, out a, out b, out c, out m);
                    msg.AddIndex(a);
                    msg.AddIndex(b);
                    msg.AddIndex(c);
                }

                for (int i = 0; i < geometry.VertexCount; i++)
                    msg.AddVertex(geometry.GetVertex(i));

                ProfilerShort.End();
            }
            finally
            {
                MyRenderProxy.DebugDrawTriangles(msg, worldMatrix, color, depthRead, shaded);
            }
        }