private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
    private void Awake()
    {
        HitStop = gameObject.AddComponent <HitStopManager>();

        if (PlayerPrefs.HasKey(COMPLETION_PREF_ID))
        {
            gameCompleted = PlayerPrefs.GetInt(COMPLETION_PREF_ID) > 0;
        }
    }
Beispiel #3
0
    void Awake()
    {
        fixedDeltaTimeCopy = Time.fixedDeltaTime;

        if (instance != null && instance != this)
        {
            Destroy(this);
        }
        else
        {
            instance = this;
        }
    }