public override bool Pick(ViewControl vc, Point scrPt) { m_hitRegion = HitRegion.None; if (base.Pick(vc, scrPt) == false) return false; Camera camera = vc.Camera; float s = Util.CalcAxisScale(vc.Camera, HitMatrix.Translation, AxisLength, vc.Height); Matrix4F vp = camera.ViewMatrix * camera.ProjectionMatrix; Matrix4F wvp = HitMatrix * vp; // get ray in object space space. Ray3F rayL = vc.GetRay(scrPt, wvp); m_scale = new Vec3F(1, 1, 1); m_hitScale = s; Vec3F min = new Vec3F(-0.5f, -0.5f, -0.5f); Vec3F max = new Vec3F(0.5f, 0.5f, 0.5f); AABB box = new AABB(min, max); Matrix4F boxScale = new Matrix4F(); Matrix4F boxTrans = new Matrix4F(); Matrix4F BoxMtrx = new Matrix4F(); float handleScale = s * AxisHandle; // +X axis boxScale.Scale(new Vec3F(s, handleScale, handleScale)); boxTrans.Translation = new Vec3F(s / 2, 0, 0); BoxMtrx = boxScale * boxTrans; Ray3F ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.XAxis; return true; } // -X boxTrans.Translation = new Vec3F(-s / 2, 0, 0); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.NegXAxis; return true; } // y axis boxScale.Scale(new Vec3F(handleScale, s, handleScale)); boxTrans.Translation = new Vec3F(0, s / 2, 0); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.YAxis; return true; } // -Y boxTrans.Translation = new Vec3F(0, -s / 2, 0); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.NegYAxis; return true; } // z axis boxScale.Scale(new Vec3F(handleScale, handleScale, s)); boxTrans.Translation = new Vec3F(0, 0, s / 2); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.ZAxis; return true; } // -Z boxTrans.Translation = new Vec3F(0, 0, -s / 2); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.NegZAxis; return true; } return false; }
public override void OnEndDrag(ViewControl vc, Point scrPt) { if (m_activeOp != null) { m_activeOp.FinishTransaction(); m_activeOp = null; } m_originalScales = null; m_originalTranslations = null; m_hitRegion = HitRegion.None; m_scale = new Vec3F(1, 1, 1); }
public override bool Pick(ViewControl vc, Point scrPt) { m_hitRegion = HitRegion.None; if (base.Pick(vc, scrPt) == false) return false; Camera camera = vc.Camera; float RingDiameter = 2 * AxisLength; float s = Util.CalcAxisScale(vc.Camera, HitMatrix.Translation, RingDiameter, vc.Height); float rad = s * Util3D.RingCenterRadias; float lrad = rad * LookRingScale; float tolerance = s * Util3D.RingThickness; Matrix4F billboard = Util.CreateBillboard(HitMatrix.Translation, vc.Camera.WorldEye, vc.Camera.Up, vc.Camera.LookAt); m_lookAxisHitMtrx = billboard; // compute ray in object space space. Matrix4F vp = camera.ViewMatrix * camera.ProjectionMatrix; Matrix4F wvp = HitMatrix * vp; Ray3F rayL = vc.GetRay(scrPt, wvp); Matrix4F wvp2 = billboard * vp; Ray3F rayL2 = vc.GetRay(scrPt, wvp2); Plane3F xplane = new Plane3F(Vec3F.XAxis, Vec3F.ZeroVector); Plane3F yplane = new Plane3F(Vec3F.YAxis,Vec3F.ZeroVector); Plane3F zplane = new Plane3F(Vec3F.ZAxis, Vec3F.ZeroVector); Vec3F pt; float xdelta = float.MaxValue; float ydelta = float.MaxValue; float zdelta = float.MaxValue; float lookdelta = float.MaxValue; if(rayL.IntersectPlane(xplane,out pt)) { xdelta = Math.Abs(pt.Length - rad); } if (rayL.IntersectPlane(yplane, out pt)) { ydelta = Math.Abs(pt.Length - rad); } if (rayL.IntersectPlane(zplane, out pt)) { zdelta = Math.Abs(pt.Length - rad); } if (rayL2.IntersectPlane(zplane, out pt)) { lookdelta = Math.Abs(pt.Length - lrad); } if(xdelta < tolerance && xdelta < ydelta && xdelta < zdelta && xdelta < lookdelta) { m_hitRegion = HitRegion.XAxis; } else if(ydelta < tolerance && ydelta < zdelta && ydelta < lookdelta) { m_hitRegion = HitRegion.YAxis; } else if(zdelta < tolerance && zdelta < lookdelta) { m_hitRegion = HitRegion.ZAxis; } else if (lookdelta < tolerance) { m_hitRegion = HitRegion.LookAxis; } return m_hitRegion != HitRegion.None; }
public HitRegion Pick(ViewControl vc, Matrix4F world, Matrix4F view, Ray3F rayL, Ray3F rayV) { float s = Util.CalcAxisScale(vc.Camera, world.Translation, Manipulator.AxisLength, vc.Height); m_hitRegion = HitRegion.None; m_hitRayV = rayV; m_hitMatrix.Set(world); m_hitWorldView = world * view; float sl = s * SquareLength; // test xy square. Vec3F p1 = new Vec3F(0, 0, 0); Vec3F p2 = new Vec3F(sl, 0, 0); Vec3F p3 = new Vec3F(sl, sl, 0); Vec3F p4 = new Vec3F(0, sl, 0); Plane3F plane = new Plane3F(p1, p2, p3); Vec3F p; if (rayL.IntersectPlane(plane, out p)) { // test point in 2d rectangle. if (p.X > p1.X && p.X < p2.X && p.Y > p1.Y && p.Y < p4.Y) { m_hitRegion = HitRegion.XYSquare; return m_hitRegion; } } // test xz square p1 = new Vec3F(0, 0, 0); p2 = new Vec3F(sl, 0, 0); p3 = new Vec3F(sl, 0, sl); p4 = new Vec3F(0, 0, sl); plane = new Plane3F(p1, p2, p3); if (rayL.IntersectPlane(plane, out p)) { // test point in 2d rectangle. if (p.X > p1.X && p.X < p2.X && p.Z > p1.Z && p.Z < p4.Z) { m_hitRegion = HitRegion.XZSquare; return m_hitRegion; } } // test yz square p1 = new Vec3F(0, 0, 0); p2 = new Vec3F(0, 0, sl); p3 = new Vec3F(0, sl, sl); p4 = new Vec3F(0, sl, 0); plane = new Plane3F(p1, p2, p3); if (rayL.IntersectPlane(plane, out p)) { // test point in 2d rectangle. if (p.Z > p1.Z && p.Z < p2.Z && p.Y > p1.Z && p.Y < p4.Y) { m_hitRegion = HitRegion.YZSquare; return m_hitRegion; } } Vec3F min = new Vec3F(-0.5f, -0.5f, -0.5f); Vec3F max = new Vec3F(0.5f, 0.5f, 0.5f); AABB box = new AABB(min, max); Matrix4F boxScale = new Matrix4F(); Matrix4F boxTrans = new Matrix4F(); Matrix4F BoxMtrx = new Matrix4F(); // X axis boxScale.Scale(new Vec3F(s, s * ConeDiameter, s * ConeDiameter)); boxTrans.Translation = new Vec3F(s / 2, 0, 0); BoxMtrx = boxScale * boxTrans; Ray3F ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.XAxis; return m_hitRegion; } // y axis boxScale.Scale(new Vec3F(s * ConeDiameter, s, s * ConeDiameter)); boxTrans.Translation = new Vec3F(0, s / 2, 0); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.YAxis; return m_hitRegion; } // z axis boxScale.Scale(new Vec3F(s * ConeDiameter, s * ConeDiameter, s)); boxTrans.Translation = new Vec3F(0, 0, s / 2); BoxMtrx = boxScale * boxTrans; ray = rayL; BoxMtrx.Invert(BoxMtrx); ray.Transform(BoxMtrx); if (box.Intersect(ray)) { m_hitRegion = HitRegion.ZAxis; } return m_hitRegion; }
public override void OnEndDrag(ViewControl vc, Point scrPt) { if (m_activeOp != null) { m_activeOp.FinishTransaction(); m_activeOp = null; } m_hitRegion = HitRegion.None; m_rotations = null; }