Beispiel #1
0
        private string GetSnappingGap(Beatmap beatmap, HitObject hitObject)
        {
            HitObject previousObject        = hitObject.PrevOrFirst();
            double    lastObjectTime        = previousObject.GetEdgeTimes().Last();
            double    snappedCurrentObject  = hitObject.time + beatmap.GetPracticalUnsnap(hitObject.time);
            double    snappedPreviousObject = lastObjectTime + beatmap.GetPracticalUnsnap(lastObjectTime);
            double    deltaTime             = snappedCurrentObject - snappedPreviousObject;

            UninheritedLine timingLine = beatmap.GetTimingLine <UninheritedLine>(snappedCurrentObject);

            var snapping    = Math.Round(deltaTime / timingLine.msPerBeat, 2);
            var snappingStr = new Fraction(snapping).ToString();

            return(snappingStr);
        }