Beispiel #1
0
    // Update is called once per frame
    public virtual void Cycle(float deltaTime, HitBoxManager hitBoxManager)
    {
        if (m_active)
        {
            m_position[0] += m_velocity[0] * deltaTime;
            m_position[1] += m_velocity[1] * deltaTime;

            hitBoxManager.SetHitboxPos(m_hitboxID, m_position[0], m_position[1] - 1.0f);

            m_timer -= deltaTime;

            if (m_timer <= 0.0f)
            {
                hitBoxManager.removeHitbox(m_hitboxID);
                m_sprite.enabled = false;
                m_active         = false;
            }

            m_tansform.position = new Vector3(m_position[0], m_position[1], 0.0f);
        }
    }
Beispiel #2
0
 public void SetHitboxPos(int id, float xNew, float yNew)
 {
     m_hitboxManager.SetHitboxPos(id, xNew, yNew);
 }