Beispiel #1
0
    private void NormalAction2()
    {
        RotationCharacter();

        if (input.GetButtonSquareTrigger() && ComboFlg == false)
        {
            ComboFlg = true;
        }

        if (CheckAnimationEND("NormalAction2"))
        {
            if (ComboFlg)
            {
                player_test_sta = PLAYER_TEST_STA.WEAKATTACK3;
                PlayerSta       = (int)player_test_sta;
                ComboFlg        = false;
                HitAnime.HitAnimationWeakattack3(Attack);
            }
            else
            {
                player_test_sta = PLAYER_TEST_STA.NORMAL;
                PlayerSta       = (int)player_test_sta;
            }
        }
    }
    private void NormalAction2()
    {
        RotationCharacter();

        if (input.GetButtonSquareTrigger() && ComboFlg == false)
        {
            ComboFlg = true;
        }

        if (CheckAnimationEND("conb2"))
        {
            if (ComboFlg)
            {
                player_Special_sta = PLAYER_SPECIALIST_STA.WEAKATTACK3;
                PlayerSta          = (int)player_Special_sta;
                ComboFlg           = false;
                HitAnime.HitAnimationWeakattack3(Attack);
            }
            else
            {
                player_Special_sta = PLAYER_SPECIALIST_STA.NORMAL;
                PlayerSta          = (int)player_Special_sta;
            }

            ModelTransformReset();
        }
    }
Beispiel #3
0
    private void NormalAction2()
    {
        RotationCharacter();

        if (input.GetButtonSquareTrigger() && ComboFlg == false)
        {
            ComboFlg = true;
        }

        if (CheckAnimationEND("Combo2"))
        {
            if (ComboFlg)
            {
                player_Hero_sta = PLAYER_HERO_STA.WEAKATTACK3;
                PlayerSta       = (int)player_Hero_sta;
                ComboFlg        = false;
                HitAnime.HitAnimationWeakattack3(Attack);
                TBM.EndTrail(TrailSupport.BodyType.LeftArm);
                TBM.StartTrail(TrailSupport.BodyType.RightLeg);
            }
            else
            {
                player_Hero_sta = PLAYER_HERO_STA.NORMAL;
                PlayerSta       = (int)player_Hero_sta;
                TBM.EndTrail(TrailSupport.BodyType.LeftArm);
            }

            ModelTransformReset();
        }
    }