public Result <T> Move(HistoryMove info)
        {
            if (list.Count < 1)
            {
                return(new Result <T>(new IndexOutOfRangeException("История пуста.")));
            }
            switch (info)
            {
            case HistoryMove.UP:
                indexCurrent -= indexCurrent > 0 ? 1 : 0;
                break;

            case HistoryMove.DOWN:
                indexCurrent += indexCurrent < list.Count ? 1 : 0;
                break;
            }
            if (indexCurrent < list.Count)
            {
                return(new Result <T>(list[indexCurrent]));
            }
            else
            {
                return(new Result <T>(default(T)));
            }
        }
Beispiel #2
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    public bool Check(BoardCoordinator board)
    {
        if (player != 0)
        {
            HistoryMove lastMove = board.GetLastMoveFromPlayer(player);
            if (lastMove == null)
            {
                return(false);
            }
            bool result = true;
            if (from.Length == lastMove.from.Length && to.Length == lastMove.to.Length)
            {
                for (int i = 0; i < from.Length && result; i++)
                {
                    if (from[i] != lastMove.from[i])
                    {
                        result = false;
                    }
                    if (to[i] != lastMove.to[i])
                    {
                        result = false;
                    }
                }

                return(result);
            }
            else
            {
                return(false);
            }
        }
        else
        {
            List <HistoryMove> lastMoves = board.GetLastMoves();
            foreach (HistoryMove lastMove in lastMoves)
            {
                if (lastMove == null)
                {
                    continue;
                }
                bool result = true;
                if (from.Length == lastMove.from.Length && to.Length == lastMove.to.Length)
                {
                    for (int i = 0; i < from.Length && result; i++)
                    {
                        if (from[i] != lastMove.from[i])
                        {
                            result = false;
                        }
                        if (to[i] != lastMove.to[i])
                        {
                            result = false;
                        }
                    }
                }

                if (result)
                {
                    return(true);
                }
            }
            return(false);
        }
    }