/// <summary>
        /// Handles when the <see cref="InteractableFacade"/> is first touched.
        /// </summary>
        /// <param name="interactor">The Interactor initiating the event.</param>
        protected virtual void HandleFirstTouched(InteractorFacade interactor)
        {
            if (HighlighterProxyEmitter == null)
            {
                return;
            }

            HighlighterProxyEmitter.Receive(interactor);
        }
        /// <summary>
        /// Handles when the <see cref="InteractableFacade"/> is last ungrabbed.
        /// </summary>
        /// <param name="interactor">The Interactor initiating the event.</param>
        protected virtual void LastUngrabbed(InteractorFacade interactor)
        {
            if (HighlighterProxyEmitter == null)
            {
                return;
            }

            HighlighterProxyEmitter.gameObject.SetActive(true);
            HighlighterProxyEmitter.Receive(interactor);
        }