public override void OnInspectorGUI() { DrawDefaultInspector(); HighSpeedPostProcessing ed = (HighSpeedPostProcessing)target; ed.UpdateComponents(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); HighSpeedPostProcessing ed = (HighSpeedPostProcessing)target; if (EditorWindow.HasOpenInstances <SceneView>()) { ed.SceneCamera = ed.GetCamera(); ed.UpdateComponents(); } }