// Use this for initialization void Start() { higariGameobj = GameObject.FindGameObjectWithTag("Ninja"); grimReaperAnim = gameObject.GetComponent <Animator>(); if (higariGameobj != null) { higari = higariGameobj.GetComponent <HigariController>(); } grimReaper = gameObject.GetComponent <Rigidbody2D>(); grimReaper.velocity = new Vector2(0, -speed); }
// Use this for initialization void Start() { vegetaMileStones = 5000; itachiMileStones = 3000; grimReaperMileStones = 7000; Time.timeScale = 1; score = 0; MakeInstance(); ninja = GameObject.FindGameObjectWithTag("Ninja").GetComponent <HigariController>(); maxY = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)).y; minX = Camera.main.ViewportToWorldPoint(new Vector2(0, 0)).x; maxX = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)).x; GameObject.Instantiate(groundLeft, new Vector2(minX + 0.2f, 0), Quaternion.identity); GameObject.Instantiate(groundRight, new Vector2(maxX - 0.2f, 0), Quaternion.identity); InvokeRepeating("Spawm", 0.1f, 1.046f); //1.05 InvokeRepeating("CreateObtacle", 1, 1f); endPanel.gameObject.SetActive(false); pausePanel.gameObject.SetActive(false); IsGameStartForTheFirstTime(); }
void Start() { Ninja = GameObject.FindGameObjectWithTag("Ninja").GetComponent <HigariController>(); }
// Use this for initialization void Start() { higari = GameObject.FindGameObjectWithTag("Ninja").GetComponent <HigariController>(); targetPositon = higari.transform.position; }