protected override void StartLoop(NativeActivityContext context) { Interfaces.VT.ITerminalSession session = null; var timeout = Timeout.Get(context); if (Timeout == null || Timeout.Expression == null) { timeout = TimeSpan.FromSeconds(3); } string WorkflowInstanceId = context.WorkflowInstanceId.ToString(); GenericTools.RunUI(() => { // termOpen3270Config Config = new termOpen3270Config(); Config.Hostname = Hostname.Get(context); Config.TermType = TermType.Get(context); Config.Port = Port.Get(context); session = RunPlugin.GetRecorderWindow(Config); if (string.IsNullOrEmpty(session.WorkflowInstanceId)) { session.WorkflowInstanceId = WorkflowInstanceId; } context.SetValue(_elements, session); if (!HideUI.Get(context)) { session.Show(); } if (session.Terminal == null || !session.Terminal.IsConnected) { session.Connect(); } }); var sw = new Stopwatch(); sw.Start(); while (!session.Terminal.IsConnected && sw.Elapsed < timeout) { System.Threading.Thread.Sleep(50); } Log.Output(string.Format("Connected to {0} in {1:mm\\:ss\\.fff}", session.Config.Hostname, sw.Elapsed)); if (!session.Terminal.IsConnected) { throw new Exception("Timeout connecting to " + Hostname.Get(context) + ":" + Port.Get(context)); } session.Refresh(); context.ScheduleAction(Body, session, OnBodyComplete); }
private void HideDialogueUI(HideUI data) { if (lineUI) { lineUI.enabled = false; } foreach (DialogueButtonData button in activeButtons) { button.button.SetActive(false); createdButtons.Enqueue(button); } activeButtons.Clear(); }
// Start is called before the first frame update void Start() { //Requires buttons to be in the same order as the toolmode enum //We could fully generate the buttons instead if we have icons with file names matching the enums var buttons = GetComponentsInChildren <Button>(); Buttons = buttons.OrderBy(x => x.transform.position.x).ToArray(); ParentCanvas = GetComponentInParent <Canvas>(); for (int i = 0; i < Buttons.Length; ++i) { int copiedIndex = i; //this is important var button = Buttons[i]; button.onClick.AddListener(() => Select(copiedIndex)); } Buttons[GadgetManager.activeGadget.id].transform.localScale *= activeGadgetScaleFactor; UIManager = GetComponentInParent <HideUI>(); }
public override void Hide() { gameObject.SetActive(false); HideUI.Invoke(); }
public void Start() { hideUI = this; cg = this.GetComponent<CanvasGroup>(); }