Beispiel #1
0
    /// <summary>
    /// If the last open level was passed, then go to the contentBalls.
    /// Otherwise, turn on the next level.
    /// </summary>
    public static void Press()
    {
        int currentLevel = 0;

        GlobalSceneObjects.continueButton.GetComponent <Animator>().SetTrigger("HideTrigger");
        GlobalSounds.pressButton.Play();
        GlobalSounds.transfer.PlayDelayed(0.15f);
        int countTask = 0;

        switch (GlobalVariables.activeNameLevel)
        {
        case (int)GlobalVariables.NameAnimation.LightTests: countTask = (int)GlobalVariables.CountTask.LightTests; break;

        case (int)GlobalVariables.NameAnimation.BestPractices: countTask = (int)GlobalVariables.CountTask.BestPractices; break;

        case (int)GlobalVariables.NameAnimation.ScientistsNotes: countTask = (int)GlobalVariables.CountTask.ScientistsNotes; break;

        case (int)GlobalVariables.NameAnimation.ExperimentalProcess: countTask = (int)GlobalVariables.CountTask.ExperimentalProcess; break;

        case (int)GlobalVariables.NameAnimation.AcademicDegree: countTask = (int)GlobalVariables.CountTask.AcademicDegree; break;

        case (int)GlobalVariables.NameAnimation.SimpleLever: countTask = (int)GlobalVariables.CountTask.SimpleLever; break;

        case (int)GlobalVariables.NameAnimation.ElementaryLaws: countTask = (int)GlobalVariables.CountTask.ElementaryLaws; break;

        case (int)GlobalVariables.NameAnimation.Mechanics: countTask = (int)GlobalVariables.CountTask.Mechanics; break;

        case (int)GlobalVariables.NameAnimation.LatestDevelopments: countTask = (int)GlobalVariables.CountTask.LatestDevelopments; break;
        }
        currentLevel = 0;
        for (int row = 0; row < GlobalSceneObjects.contentBalls.transform.GetChild(GlobalVariables.activeNameLevel - 7).Find("Content").childCount; row++)
        {
            if (GlobalSceneObjects.contentBalls.transform.GetChild(GlobalVariables.activeNameLevel - 7).Find("Content").GetChild(row).name.Contains("Level"))
            {
                for (int column = 0; column < GlobalSceneObjects.contentBalls.transform.GetChild(GlobalVariables.activeNameLevel - 7).Find("Content").GetChild(row).childCount; column++)
                {
                    if (GlobalSceneObjects.contentBalls.transform.GetChild(GlobalVariables.activeNameLevel - 7).Find("Content").GetChild(row).GetChild(column).name.Contains("Level"))
                    {
                        currentLevel++;

                        if (currentLevel == SaveInGame.numberLvlClick + 1 || SaveInGame.numberLvlClick == countTask)
                        {
                            if (GlobalSceneObjects.contentBalls.transform.GetChild(GlobalVariables.activeNameLevel - 7).Find("Content").GetChild(row).GetChild(column).Find("Level").GetComponent <Button>().interactable == false ||
                                SaveInGame.numberLvlClick == countTask)
                            {
                                HideLevelContent.Invoke();
                                GlobalVariables.stateForAnimation = GlobalVariables.activeNameLevel;
                                GlobalSounds.transfer.PlayDelayed(0.15f);
                            }
                            else
                            {
                                GlobalVariables.stateForAnimation = (int)GlobalVariables.NameAnimation.NewLevel;
                            }
                        }
                    }
                }
            }
        }
    }
Beispiel #2
0
    /// <summary>
    /// Handles pressing the back button in android.
    /// Go from aboutUs to the MainMenu.
    /// Go from writeToUs to the MainMenu.
    /// Go from achievmentsInCanvas to the MainMenu.
    /// Go from PossessedTasks to the MainMenu.
    /// Go from LogicTasks to the MainMenu.
    /// Go from ContentBalls to the PossessedTasks.
    /// Go from ContentBalls to the LogicTasks.
    /// Go from GameLevel to the ContentBalls.
    /// </summary>
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))                         //МЫ НАЖАЛИ НА КНОПКУ НАЗАД
        {
            if (GlobalSceneObjects.aboutUs.activeInHierarchy == true) //если у нас открыто Об Игре
            {
                AboutUs.Exit();
                GlobalSounds.transfer.PlayDelayed(0.15f);
            }
            if (GlobalSceneObjects.writeToUs.activeInHierarchy == true)//если у нас открыто Об Игре
            {
                WriteToUs.Exit();
                GlobalSounds.transfer.PlayDelayed(0.15f);
            }
            if (GlobalSceneObjects.achievmentsInCanvas.activeInHierarchy == true)//если у нас открыто Об Игре
            {
                Achievments.Exit();
                GlobalSounds.transfer.PlayDelayed(0.15f);
            }
            if ((GlobalSceneObjects.logicTasks.activeInHierarchy == true || GlobalSceneObjects.possessedTasks.activeInHierarchy == true))
            {
                GlobalSounds.transfer.PlayDelayed(0.15f);
                coroutines.InvokeHideTextLevelHouse(GlobalSceneObjects.showNextPage.transform.Find("Text").GetComponent <TextMeshProUGUI>().text);

                if (GlobalVariables.isPossessedHouse)
                {
                    GlobalSceneObjects.showNextPage.GetComponent <Animator>().SetTrigger("HideLogicTrigger");
                    GlobalSceneObjects.logicTasks.GetComponent <Animator>().SetTrigger("HideTrigger");
                }
                else
                {
                    GlobalSceneObjects.showNextPage.GetComponent <Animator>().SetTrigger("HidePossessedTrigger");
                    GlobalSceneObjects.possessedTasks.GetComponent <Animator>().SetTrigger("HideTrigger");
                }
                GlobalVariables.stateForAnimation = (int)GlobalVariables.NameAnimation.MainMenu;
            }
            for (int numberBall = 0; numberBall < GlobalSceneObjects.contentBalls.transform.childCount; numberBall++)
            {
                if (GlobalSceneObjects.contentBalls.transform.GetChild(numberBall).gameObject.activeInHierarchy == true)//если мы в каком либо шаре , то есть выбираем номер уровня, то скрываем эти уровни и переходим к шарикам
                {
                    HideContentBalls.Invoke();
                    GlobalVariables.stateForAnimation = (int)GlobalVariables.NameAnimation.PlayButton;
                    GlobalSounds.pressButton.Play();          //звук нажатия
                    GlobalSounds.transfer.PlayDelayed(0.15f); //звук скрытия
                }
            }

            if (GlobalSceneObjects.gameLevels.activeInHierarchy == true)//если у нас открыт уровень, который мы проходим и мы нажали назад,то
            {
                HideLevelContent.Invoke();
                HideLevelButtons.Invoke();
                GlobalVariables.stateForAnimation = GlobalVariables.activeNameLevel;
                GlobalSounds.transfer.PlayDelayed(0.15f);
            }
        }
    }
Beispiel #3
0
    /// <summary>
    /// Subscribing listeners to all other buttons.
    /// </summary>
    public static void SetReactionButtons()
    {
        Coroutines coroutines = GameObject.FindObjectOfType(typeof(Coroutines)) as Coroutines;

        GlobalSceneObjects.mainMenu.transform.Find("Content").Find("ButtonPlay").GetComponent <Button>().onClick.AddListener(delegate { StartGame.Invoke(); });
        GlobalSceneObjects.mainMenu.transform.Find("Content").Find("ButtonAboutUs").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.Invoke(); });
        GlobalSceneObjects.mainMenu.transform.Find("Content").Find("ButtonWriteToUs").GetComponent <Button>().onClick.AddListener(delegate { WriteToUs.Invoke(); });
        GlobalSceneObjects.mainMenu.transform.Find("AchievmentButton").GetComponent <Button>().onClick.AddListener(delegate { Achievments.Invoke(); });
        GlobalSceneObjects.aboutUs.transform.Find("Frame").Find("Cross").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.Exit(); });
        GlobalSceneObjects.aboutUs.transform.Find("Frame").Find("Table").Find("InstMadm1nd").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.TransferURL(1); });
        GlobalSceneObjects.aboutUs.transform.Find("Frame").Find("Table").Find("InstPilgrim").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.TransferURL(2); });
        GlobalSceneObjects.aboutUs.transform.Find("Frame").Find("Table").Find("CreditsButton").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.TransferURL(3); });
        GlobalSceneObjects.aboutUs.transform.Find("Frame").Find("Table").Find("InstRaben_krausz").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.TransferURL(4); });
        GlobalSceneObjects.aboutUs.transform.Find("Frame").Find("Table").Find("VKOleg").GetComponent <Button>().onClick.AddListener(delegate { AboutUs.TransferURL(5); });
        GlobalSceneObjects.writeToUs.transform.Find("Frame").Find("Cross").GetComponent <Button>().onClick.AddListener(delegate { WriteToUs.Exit(); });
        GlobalSceneObjects.achievmentsInCanvas.transform.Find("Frame").Find("Cross").GetComponent <Button>().onClick.AddListener(delegate { Achievments.Exit(); });
        GlobalSceneObjects.mainMenu.transform.Find("Sounds").GetComponent <Button>().onClick.AddListener(delegate { Sounds.Invoke(); SaveData.Save(); });
        GlobalSceneObjects.mainMenu.transform.Find("Language").Find("ButtonLanguageRus").GetComponent <Button>().onClick.AddListener(delegate { Language.SetRussian(); });
        GlobalSceneObjects.mainMenu.transform.Find("Language").Find("ButtonLanguageEng").GetComponent <Button>().onClick.AddListener(delegate { Language.SetEnglish(false); });

        GlobalSceneObjects.showNextPage.GetComponent <Button>().onClick.AddListener(delegate { NextPage.Invoke(); });

        GlobalSceneObjects.possessedTasks.transform.Find("BallLatestDevelopments").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("LatestDevelopments"); });
        GlobalSceneObjects.possessedTasks.transform.Find("BallMechanics").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("Mechanics"); });
        GlobalSceneObjects.possessedTasks.transform.Find("BallElementaryLaws").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("ElementaryLaws"); });
        GlobalSceneObjects.possessedTasks.transform.Find("BallSimpleLever").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("SimpleLever"); });

        GlobalSceneObjects.logicTasks.transform.Find("BallAcademicDegree").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("AcademicDegree"); });
        GlobalSceneObjects.logicTasks.transform.Find("BallExperimentalProcess").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("ExperimentalProcess"); });
        GlobalSceneObjects.logicTasks.transform.Find("BallScientistsNotes").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("ScientistsNotes"); });
        GlobalSceneObjects.logicTasks.transform.Find("BallBestPractices").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("BestPractices"); });
        GlobalSceneObjects.logicTasks.transform.Find("BallLightTests").GetComponent <Button>().onClick.AddListener(delegate { SelectBall.Invoke("LightTests"); });

        GlobalSceneObjects.mainMenuBack.GetComponent <Button>().onClick.AddListener(delegate { GlobalVariables.stateForAnimation = (int)GlobalVariables.NameAnimation.MainMenu; HideLevelContent.Invoke(); HideLevelButtons.Invoke(); });
        GlobalSceneObjects.selectLvlBack.GetComponent <Button>().onClick.AddListener(delegate { GlobalVariables.stateForAnimation = GlobalVariables.activeNameLevel; HideLevelContent.Invoke(); HideLevelButtons.Invoke(); });


        GlobalSceneObjects.continueButton.GetComponent <Button>().onClick.AddListener(delegate { ContinueButton.Press(); });

        GlobalSceneObjects.helpButton.transform.Find("CountHelp").Find("PictureHelp").GetComponent <Button>().onClick.AddListener(delegate { coroutines.InvokePressHelp(); });

        GlobalSceneObjects.helpButton.transform.Find("HelpButton").GetComponent <Button>().onClick.AddListener(delegate { HelpButton.Press(); });

        GlobalSceneObjects.skipLvl.GetComponent <Button>().onClick.AddListener(delegate { Skip.PressSkip(); });

        GlobalSceneObjects.helpBoard.transform.Find("Cross").GetComponent <Button>().onClick.AddListener(delegate
        {
            GlobalSceneObjects.helpBoard.GetComponent <Animator>().SetTrigger("HideTrigger"); GlobalVariables.stateForAnimation = (int)GlobalVariables.NameAnimation.HelpBoard;
        });

        GlobalSceneObjects.tableSkip.transform.Find("Yes").GetComponent <Button>().onClick.AddListener(delegate { Skip.PressYes(); });
        GlobalSceneObjects.tableSkip.transform.Find("No").GetComponent <Button>().onClick.AddListener(delegate { Skip.PressNo(); });

        GlobalSceneObjects.tableRate.transform.Find("Yes").GetComponent <Button>().onClick.AddListener(delegate { RateGame.PressYes(); });
        GlobalSceneObjects.tableRate.transform.Find("Later").GetComponent <Button>().onClick.AddListener(delegate { RateGame.PressLater(); });
        GlobalSceneObjects.tableRate.transform.Find("No").GetComponent <Button>().onClick.AddListener(delegate { RateGame.PressNo(); });
    }