public void ReplaceHideInBlueprintInspectorClass(HideInBlueprintInspectorClass newValue) { var component = CreateComponent <HideInBlueprintInspectorClassComponent>(GameComponentsLookup.HideInBlueprintInspectorClass); component.value = newValue; ReplaceComponent(GameComponentsLookup.HideInBlueprintInspectorClass, component); }
public Entity ReplaceHideInBlueprintInspectorClass(HideInBlueprintInspectorClass newValue) { var component = CreateComponent<HideInBlueprintInspectorClassComponent>(BlueprintsComponentIds.HideInBlueprintInspectorClass); component.value = newValue; ReplaceComponent(BlueprintsComponentIds.HideInBlueprintInspectorClass, component); return this; }
public Entity AddHideInBlueprintInspectorClass(HideInBlueprintInspectorClass newValue) { var component = CreateComponent <HideInBlueprintInspectorClassComponent>(BlueprintsComponentIds.HideInBlueprintInspectorClass); component.value = newValue; return(AddComponent(BlueprintsComponentIds.HideInBlueprintInspectorClass, component)); }
public Entity ReplaceHideInBlueprintInspectorClass(HideInBlueprintInspectorClass newValue) { var component = CreateComponent <HideInBlueprintInspectorClassComponent>(BlueprintsComponentIds.HideInBlueprintInspectorClass); component.value = newValue; ReplaceComponent(BlueprintsComponentIds.HideInBlueprintInspectorClass, component); return(this); }
public Entity AddHideInBlueprintInspectorClass(HideInBlueprintInspectorClass newValue) { var component = CreateComponent<HideInBlueprintInspectorClassComponent>(BlueprintsComponentIds.HideInBlueprintInspectorClass); component.value = newValue; return AddComponent(BlueprintsComponentIds.HideInBlueprintInspectorClass, component); }