Beispiel #1
0
    void HandleInput()
    {
        Ray        inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(inputRay, out hit))
        {
            hexGrid.ColorCell(hit.point, activeColor);
            if (activeMesh != null)
            {
                hexGrid.AddMesh(hit.point, activeMesh);
            }
        }
    }