Beispiel #1
0
    void Awake()
    {
        hexFieldGenerator = new HexFieldGenerator(settings.groundLayoutSettings);

        AddLayer(0);

        Preview(settings.groundLayoutSettings.hex, transform.position);
    }
    void Update()
    {
        if (settings.generate && settings.hex != null)
        {
            settings.generate = false;

            if (hexFieldGenerator == null)
            {
                hexFieldGenerator = new HexFieldGenerator(settings);
            }

            List <Vector3> spaces = hexFieldGenerator.GetSpaces();

            Clear();
            while (spaces.Count > 0)
            {
                Vector3    spawnPos = spaces[Random.Range(0, spaces.Count)];
                GameObject hexField = EntityManager.CreateInstanceOf(settings.hex, spawnPos, settings.hex.transform.rotation, transform);
                spaces.Remove(spawnPos);
            }
        }
    }
Beispiel #3
0
    public void Init()
    {
        hexFieldGenerator = new HexFieldGenerator(settings);

        CalculateFreeSpaces();
    }