Inheritance: MonoBehaviour
Beispiel #1
0
 protected void DefaultDictionary()
 {
     translator = new Dictionary <int, Material>()
     {
         { HexColor.DecHex("00000000"), MatMake("default") },                 //This should be an empty block. I watched as it was used in the 'delete cube' function of Cubiquity (Quantized color(0,0,0,0))
         { HexColor.DecHex("636573FF"), MatMake("rock") },                    //Stone
         { HexColor.DecHex("19E619FF"), MatMake("grass") },                   //Grass
         { HexColor.DecHex("8F4700FF"), MatMake("dirt") },                    //Dirt
         { HexColor.DecHex("8A8C96FF"), MatMake("rock") },                    //Cobble
         { HexColor.DecHex("CCAA00FF"), MatMake("dirt") },                    //Wood
         { HexColor.DecHex("CBFF96FF"), MatMake("grass") },                   //Sapling
         { HexColor.DecHex("000A24FF"), MatMake("rock") },                    //Bedrock
         { HexColor.DecHex("4064C7FF"), MatMake("default") },                 //Flowing Water
         { HexColor.DecHex("1B24A6FF"), MatMake("default") },                 //Water
         { HexColor.DecHex("ED590EFF"), MatMake("default") },                 //Flowing Lava
         { HexColor.DecHex("D94800FF"), MatMake("default") },                 //Lava
         { HexColor.DecHex("F7F2C8FF"), MatMake("dirt") },                    //Sand
         { HexColor.DecHex("1A1616FF"), MatMake("dirt") },                    //Coal
         { HexColor.DecHex("FFCC00FF"), MatMake("dirt") },                    //Log
         { HexColor.DecHex("39A377FF"), MatMake("grass") },                   //Leaves
         { HexColor.DecHex("FFB8E0FF"), MatMake("default") },                 //Bed
         { HexColor.DecHex("E7E8D8FF"), MatMake("default") },                 //Wool
         { HexColor.DecHex("CCCCCCFF"), MatMake("rock") },                    //Stone slab
         { HexColor.DecHex("753437FF"), MatMake("dirt") },                    //Brick
         { HexColor.DecHex("FF1C27FF"), MatMake("dirt") },                    //TNT
         { HexColor.DecHex("2E2D2DFF"), MatMake("rock") },                    //Furnace
         { HexColor.DecHex("67ED00FF"), MatMake("grass") },                   //Cactus
         { HexColor.DecHex("C795F0FF"), MatMake("default") }                  //Portal
     };
 }
        public async Task RoleColor(IRole role, HexColor hc)
        {
            if (role == null)
            {
                await ReplyErrorLocalized("rc_not_exist").ConfigureAwait(false);

                return;
            }

            var gu = (IGuildUser)Context.User;

            if (!gu.GuildPermissions.Administrator && (!gu.RoleIds.Any() || gu.GetRoles().Max(r => r.Position) < role.Position))
            {
                await ReplyErrorLocalized("rc_perms_pos").ConfigureAwait(false);

                return;
            }

            try {
                await role.ModifyAsync(r => r.Color = hc).ConfigureAwait(false);
                await ReplyConfirmLocalized("rc", Format.Bold(role.Name), Format.Bold(hc.ToString())).ConfigureAwait(false);
            } catch (Exception) {
                await ReplyErrorLocalized("rc_perms").ConfigureAwait(false);
            }
        }
Beispiel #3
0
    /**
     * Returns Adjacent hex with matching "HexColor"
     */
    private void SelectAdjacentHexColor(Vector2 vec2, HexColor color)
    {
        int maxX = hexList.GetLength(0);
        int maxY = hexList.GetLength(1);

        List <Vector2> m_AdjacentHex = m_AdjacentHexOddRow;

        if (vec2.y % 2 == 0)
        {
            m_AdjacentHex = m_AdjacentHexEvenRow;
        }

        foreach (Vector2 vec in m_AdjacentHex)
        {
            Vector2 adjHexVec = vec + vec2;
            if (!m_selectedHex.Contains(adjHexVec))
            {
                if (adjHexVec.x < maxX && adjHexVec.x >= 0 && adjHexVec.y < maxY && adjHexVec.y >= 0)
                {
                    GameObject   hex       = hexList[(int)adjHexVec.x, (int)adjHexVec.y];
                    HexObjScript hexScript = hex.GetComponent <HexObjScript>();
                    if (hexScript.GetHexColor() == color)
                    {
                        m_selectedHex.Add(new Vector2(adjHexVec.x, adjHexVec.y));
                        SelectAdjacentHexColor(adjHexVec, color);
                        hexScript.MouseOverColor();
                    }
                }
            }
        }
    }
Beispiel #4
0
        public static ValueTask <FluidValue> ColorExtract(FluidValue input, FilterArguments arguments, TemplateContext context)
        {
            var      value = input.ToStringValue();
            RgbColor rgbColor;
            HslColor hslColor;

            if (HexColor.TryParse(value, out HexColor hexColor))
            {
                rgbColor = (RgbColor)hexColor;
                hslColor = (HslColor)hexColor;
            }
            else if (RgbColor.TryParse(value, out rgbColor))
            {
                hslColor = (HslColor)rgbColor;
            }
            else if (HslColor.TryParse(value, out hslColor))
            {
                rgbColor = (RgbColor)hslColor;
            }
            else
            {
                return(NilValue.Empty);
            }

            return(arguments.At(0).ToStringValue() switch
            {
                "alpha" => new StringValue(rgbColor.A.ToString()),
                "red" => new StringValue(rgbColor.R.ToString()),
                "green" => new StringValue(rgbColor.G.ToString()),
                "blue" => new StringValue(rgbColor.B.ToString()),
                "hue" => new StringValue(hslColor.H.ToString()),
                "saturation" => new StringValue(Convert.ToInt32(hslColor.S * 100.0).ToString()),
                "lightness" => new StringValue(Convert.ToInt32(hslColor.L * 100.0).ToString()),
                _ => NilValue.Empty,
            });
Beispiel #5
0
    public static string GetHexColor(HexColor color)
    {
        switch (color)
        {
        case HexColor.Blue:
            return("#0070dd");

        case HexColor.Gray:
            return("#808080");

        case HexColor.White:
            return("#ffffff");

        case HexColor.Green:
            return("#1eff00");

        case HexColor.Orange:
            return("#ff8000");

        case HexColor.Purple:
            return("#a335ee");

        case HexColor.Red:
            return("red");

        case HexColor.LightGray:
            return("#A0A0A0");

        default:
            return(null);
        }
    }
            public async Task UserRoleColor(SocketRole role, HexColor color)
            {
                if (_uow.UserRoleColorBindings.HasBinding(Context.User.Id, role))
                {
                    var allowedRoleColors   = (Context.User as IGuildUser).GetRoles().Select(r => r.Color).ToArray();
                    var forbiddenRoleColors = Context.Guild.Roles.Where(r => r.IsHoisted && r.Id != role.Id);

                    var converter            = new ConverterBuilder().FromRGB().ToLab().Build();
                    var colorDifference      = new CIEDE2000ColorDifference();
                    var requestedColor       = converter.Convert(color.ToRGBColor());
                    var similarityRadius     = _uow.GuildConfigs.For(Context.Guild.Id).ColorMetricSimilarityRadius;
                    var similarlyColoredRole = forbiddenRoleColors.FirstOrDefault(c => colorDifference.ComputeDifference(requestedColor, converter.Convert(RGBColor.FromRGB8Bit(c.Color.R, c.Color.G, c.Color.B))) < similarityRadius);

                    if (similarlyColoredRole == null || allowedRoleColors.Any(c => colorDifference.ComputeDifference(requestedColor, converter.Convert(RGBColor.FromRGB8Bit(c.R, c.G, c.B))) < similarityRadius))
                    {
                        await role.ModifyAsync(rp => rp.Color = color).ConfigureAwait(false);

                        await ReplyConfirmLocalized("userrolecolor_changed", role.Name, color).ConfigureAwait(false);
                    }
                    else
                    {
                        await ReplyErrorLocalized("userrolecolor_color_too_similar", color, similarlyColoredRole.Name).ConfigureAwait(false);
                    }
                }
                else
                {
                    await ReplyErrorLocalized("userrolecolor_no_binding", role.Name).ConfigureAwait(false);
                }
            }
Beispiel #7
0
        private int GetIndexOfColor(Color color)
        {
            var color2 = new HexColor();

            if (color.Name.IndexOf("#") > -1)
            {
                color2.Red   = Int32.Parse(color.Name.Substring(1, 2), NumberStyles.AllowHexSpecifier);
                color2.Green = Int32.Parse(color.Name.Substring(3, 2), NumberStyles.AllowHexSpecifier);
                color2.Blue  = Int32.Parse(color.Name.Substring(5, 2), NumberStyles.AllowHexSpecifier);
            }
            else
            {
                color2.Red   = color.R;
                color2.Green = color.G;
                color2.Blue  = color.B;
            }
            var index = colors.IndexOf(color2);

            if (index > -1)
            {
                return(index + 1);
            }
            colors.Add(color2);

            return(colors.Count);
        }
Beispiel #8
0
    public void HighlightMouse(Vector3 position, int radius, HexColor color)
    {
        position = transform.InverseTransformPoint(position);
        HexCoordinates coordinates = HexCoordinates.FromPosition(position);
        int            index       = coordinates.X + coordinates.Z * cellCountX + coordinates.Z / 2;

        if (index >= 0 && index < totalCells && CheckOuterEdges(index, coordinates))
        {
            HexCell cell = cells[index];
            currentCell = cell;
            // if color is red (for targeting) and cell is white
            if (previousCell != null && currentCell != previousCell)
            {
                if ((color == HexColor.RED && cell.GetWhite() == true) || color != HexColor.RED)
                {
                    HighLightCellsCircle(cell, radius, color);
                }
                else if (color == HexColor.RED)
                {
                    clearHighlightedList(color);
                }
            }

            previousCell = currentCell;
        }
    }
Beispiel #9
0
        public async Task recording_user_updates_userinfo_data()
        {
            // given
            UserRepo     userRepo          = CreateUserRepo();
            const string userId            = "123";
            const string displayNameBefore = "ユーザー名";
            const string displayNameAfter  = "インマウィアブ";
            const string usernameBefore    = "username";
            const string usernameAfter     = "i_changed_my_name";

            // when
            User userBefore = await userRepo.RecordUser(new UserInfo(
                                                            userId, twitchDisplayName : displayNameBefore, simpleName : usernameBefore,
                                                            HexColor.FromWithHash("#123456")));

            User userAfter = await userRepo.RecordUser(new UserInfo(
                                                           userId, twitchDisplayName : displayNameAfter, simpleName : usernameAfter,
                                                           HexColor.FromWithHash("#abcdef")));

            // then
            Assert.AreEqual(1, await userRepo.Collection.CountDocumentsAsync(FilterDefinition <User> .Empty));
            Assert.AreEqual(userId, userBefore.Id);
            Assert.AreEqual(userId, userAfter.Id);
            Assert.AreEqual(displayNameBefore, userBefore.TwitchDisplayName);
            Assert.AreEqual(displayNameAfter, userAfter.TwitchDisplayName);
            Assert.AreEqual(usernameBefore, userBefore.SimpleName);
            Assert.AreEqual(usernameAfter, userAfter.SimpleName);
            Assert.AreEqual("123456", userBefore.Color);
            Assert.AreEqual("abcdef", userAfter.Color);
        }
Beispiel #10
0
    public IEnumerator StartGameIE()
    {
        colorPalette = colorManager.getBlockColors();

        foreach (Transform t in transform)
        {
            GameObject.Destroy(t.gameObject);
        }

        BackgroundBlocks = new List <Blocks>();

        // Initialise space for the blocks in the grid
        blocks = new Block[gridSize, gridSize];

        // Calculate the bottom left position of the grid
        gridBaseline = -0.5f * new Vector3(((blockPaddingSize + blockSize) * (gridSize - 1)), (blockPaddingSize + blockSize) * (gridSize - 1), 0f);

        gridBaseline.y += 60.0f;

        // Initialise Game Services
        GooglePlayGames.PlayGamesPlatform.Activate();

        // Spawn the static background blocks
        for (int j = gridSize - 2, nj = 0; j > nj; j--)
        {
            for (int i = 1, ni = gridSize - 1; i < ni; i++)
            {
                Block backgroundBlockInstance = (Block)Instantiate(blockPrefab);

                backgroundBlockInstance.SquareSize              = blockSize;
                backgroundBlockInstance.Color                   = HexColor.ColorFromHex("D2D2D2" /*"E9ECEE"*/);
                backgroundBlockInstance.transform.parent        = transform;
                backgroundBlockInstance.transform.localPosition = GridPosTo3DPos(i, j, -10);
                backgroundBlockInstance.transform.localScale    = Vector3.one;             // * 0.001f;
                backgroundBlockInstance.IsBackground            = true;
                backgroundBlockInstance.gameObject.layer        = 8;

                Blocks sBlock = new Blocks();
                sBlock.block = backgroundBlockInstance;

                BackgroundBlocks.Add(sBlock);

                //U9Transition transitions = U9T.HOT (HOTween.To, backgroundBlockInstance.gameObject.transform, 0.3f, new TweenParms().Prop("localScale", Vector3.one,false).Ease(EaseType.EaseOutExpo));
                U9Transition transitions = U9T.LT(LeanTween.scale, backgroundBlockInstance.gameObject, Vector3.one, 0.3f, iTween.Hash("ease", LeanTweenType.easeOutExpo));
                //U9Transition transitions = U9T.T (iTween.ScaleTo, backgroundBlockInstance.gameObject, iTween.Hash ("scale", new Vector3(1,1,1), "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo ));

                transitions.Begin();

                yield return(new WaitForSeconds(0.05f));
            }
        }


        GameObject intro = (GameObject)Instantiate(_IntroEffect);

        StartNewGame();

        GameCreated = true;
    }
Beispiel #11
0
    /**
     * <summary>RGBカラーをHexカラーに変換する.</summary>
     */
    public static HexColor FromColor(Color color)
    {
        HexColor hexcolor = new HexColor();
        string   hex      = FormColorString(color);

        hexcolor.hex = hex;

        return(hexcolor);
    }
Beispiel #12
0
    private void ColorCells(HexCell cell, HexColor color, Boolean b, int radius)
    {
        selectedCells.Clear();

        selectedCells.Add(cell);
        List <HexCell> temp = new List <HexCell>();

        for (int i = 1; i < radius; i++)
        {
            foreach (HexCell c in selectedCells)
            {
                for (int j = 0; j < 6; j++)
                {
                    if (c.GetNeighbor(Numerical(j)) != null)
                    {
                        if (!c.GetNeighbor(Numerical(j)).IsImpassible() || color == HexColor.NONE)
                        {
                            temp.Add(c.GetNeighbor(Numerical(j)));
                        }
                    }
                }
            }
            foreach (HexCell c in temp)
            {
                if (!selectedCells.Contains(c))
                {
                    selectedCells.Add(c);
                }
            }
            temp.Clear();
        }

        foreach (HexCell c in selectedCells)
        {
            if (color == HexColor.RED)
            {
                c.RedHighlight(true);
            }
            else if (color == HexColor.CYAN)
            {
                c.CyanHighlight(true);
            }
            else if (color == HexColor.WHITE)
            {
                c.Highlight(true);
            }
            else
            {
                c.CellGrid(b);
            }
        }
    }
Beispiel #13
0
    //Gets the cell that was clicked by the user
    public void OnClickColorCell(Vector3 position, HexColor color, Boolean b, int radius)
    {
        position = transform.InverseTransformPoint(position);
        HexCoordinates coordinates = HexCoordinates.FromPosition(position);
        int            index       = coordinates.X + coordinates.Z * cellCountX + coordinates.Z / 2;

        if (index >= 0 && index < totalCells && CheckOuterEdges(index, coordinates))
        {
            HexCell cell = cells[index];
            ColorCells(cell, color, b, radius);
            Debug.Log("touched at " + coordinates.ToString());
        }
    }
Beispiel #14
0
 void DeserializeColor()
 {
     if (string.IsNullOrEmpty(HexColor))
     {
         color = Colors.Black;
     }
     else
     {
         var a = byte.Parse(HexColor.Substring(1, 2), System.Globalization.NumberStyles.HexNumber);
         var r = byte.Parse(HexColor.Substring(3, 2), System.Globalization.NumberStyles.HexNumber);
         var g = byte.Parse(HexColor.Substring(5, 2), System.Globalization.NumberStyles.HexNumber);
         var b = byte.Parse(HexColor.Substring(7, 2), System.Globalization.NumberStyles.HexNumber);
         color = Color.FromArgb(a, r, g, b);
     }
 }
        private NSImage GetHexImage(HexColor color)
        {
            switch (color)
            {
            case HexColor.Off: return(NSImage.ImageNamed("MantaHex"));

            case HexColor.Yellow: return(NSImage.ImageNamed("MantaHexYellow"));

            case HexColor.Red: return(NSImage.ImageNamed("MantaHexRed"));

            case HexColor.Both: return(NSImage.ImageNamed("MantaHexBoth"));

            default: return(NSImage.ImageNamed("MantaHex"));
            }
        }
        private HexColor GetNextHexColor(HexColor color)
        {
            switch (color)
            {
            case HexColor.Off: return(HexColor.Yellow);

            case HexColor.Yellow: return(HexColor.Red);

            case HexColor.Red: return(HexColor.Both);

            case HexColor.Both: return(HexColor.Off);

            default: return(HexColor.Off);
            }
        }
Beispiel #17
0
        public void CreateCells(int width, int height)
        {
            int cellsCount = width * height;

            NativeArray <Entity> cellsArray = new NativeArray <Entity>(cellsCount, Allocator.Temp);
            EntityArchetype      archetype  = HexCellArchetype.GetArchetype();

            entityManager.CreateEntity(archetype, cellsArray);

            for (int z = 0, i = 0; z < height; z++)
            {
                for (int x = 0; x < width; x++)
                {
                    int elevation = UnityEngine.Random.Range(0, 6);

                    entityManager.SetComponentData(
                        cellsArray[i],
                        CoordinatesService.CreateFromOffset(x, z)
                        );

                    var pos = GetCellPosition(x, elevation, z);
                    entityManager.SetComponentData(
                        cellsArray[i],
                        new Translation {
                        Value = pos
                    }
                        );

                    entityManager.SetComponentData(
                        cellsArray[i],
                        new ColorComponent {
                        Value = HexColor.GetRandomColor()
                    }
                        );

                    entityManager.SetComponentData(
                        cellsArray[i],
                        new Elevation {
                        Value = elevation
                    }
                        );

                    i++;
                }
            }
        }
Beispiel #18
0
    public void StartGame()
    {
        colorPalette = colorManager.getBlockColors();

        foreach (Transform t in transform)
        {
            GameObject.Destroy(t.gameObject);
        }

        BackgroundBlocks = new List <Blocks>();

        // Initialise space for the blocks in the grid
        blocks = new Block[gridSize, gridSize];

        // Calculate the bottom left position of the grid
        gridBaseline = -0.5f * new Vector3(((blockPaddingSize + blockSize) * (gridSize - 1)), (blockPaddingSize + blockSize) * (gridSize - 1), 0f);

        gridBaseline.y += 60.0f;

        // Spawn the static background blocks
        for (int i = 1, ni = gridSize - 1; i < ni; i++)
        {
            for (int j = 1, nj = gridSize - 1; j < nj; j++)
            {
                Block backgroundBlockInstance = (Block)Instantiate(blockPrefab);

                backgroundBlockInstance.SquareSize              = blockSize;
                backgroundBlockInstance.Color                   = HexColor.ColorFromHex("D2D2D2" /*"E9ECEE"*/);
                backgroundBlockInstance.transform.parent        = transform;
                backgroundBlockInstance.transform.localScale    = Vector3.one;
                backgroundBlockInstance.transform.localPosition = GridPosTo3DPos(i, j, -10);
                backgroundBlockInstance.IsBackground            = true;
                backgroundBlockInstance.gameObject.layer        = 8;

                Blocks sBlock = new Blocks();
                sBlock.block = backgroundBlockInstance;

                BackgroundBlocks.Add(sBlock);
            }
        }

        StartNewGame();

        GameCreated = true;
    }
Beispiel #19
0
            public static bool TryParse(string value, out HexColor color)
            {
                color = HexColor.Empty;

                if (String.IsNullOrEmpty(value))
                {
                    return(false);
                }

                if (value[0] == '#')
                {
                    string red, blue, green;
                    switch (value.Length)
                    {
                    case 4:
                        red   = Char.ToString(value[1]);
                        green = Char.ToString(value[2]);
                        blue  = Char.ToString(value[3]);
                        if (IsHexadecimal(red) && IsHexadecimal(green) && IsHexadecimal(blue))
                        {
                            color = new HexColor(red, green, blue);

                            return(true);
                        }

                        break;

                    case 7:
                        red   = value.Substring(1, 2);
                        green = value.Substring(3, 2);
                        blue  = value.Substring(5, 2);
                        if (IsHexadecimal(red) && IsHexadecimal(green) && IsHexadecimal(blue))
                        {
                            color = new HexColor(red, green, blue);

                            return(true);
                        }

                        break;
                    }
                }

                return(false);
            }
Beispiel #20
0
    /// <summary>
    /// ミッションクリアのマーキー表示
    /// </summary>
    static public void SetupMissionClearMessage()
    {
        ClearMissionClearMessage();

        //----------------------------------------
        // 新規達成演出前のアチーブメントがあるならメッセージ表示
        //----------------------------------------
        if (ResidentParam.m_AchievementClear != null && ResidentParam.m_AchievementClear.m_BufferSize > 0)
        {
            m_MsgBarResetText         = true;
            m_MsgBarRequestInputIndex = 0;

            for (int i = 0; i < ResidentParam.m_AchievementClear.m_BufferSize; ++i)
            {
                //----------------------------------------
                // アチーブメントが演出が必要なステータス状況かチェック
                //----------------------------------------
                PacketAchievement cAchievement = ResidentParam.m_AchievementClear[i];
                if (cAchievement == null)
                {
                    continue;
                }
                if (cAchievement.server_state != (int)ServerDataDefine.ACHIEVEMENT_STATE.ACHIEVEMENT_STATE_S1_T1_E0_S0)
                {
                    continue;
                }
                // クエストミッションはミッション画面に表示されず、直接アイテムを受け取るので弾く
                if (cAchievement.achievement_category_id == (int)ServerDataDefine.ACHIEVEMENT_CATEGORY_TYPE.QUEST)
                {
                    continue;
                }

                HeaderMessage message = new HeaderMessage();
                message.fix_id        = cAchievement.fix_id;
                message.message       = string.Format(GameTextUtil.GetText("achievement_complete"), TextUtil.RemoveNewLine(cAchievement.draw_msg));
                message.message_color = Color.white;
                message.bg_color      = HexColor.ToColor("#f90974");
                message.type          = HeaderMessage.MESSAGE_TYPE.ACHIEVEMENT_CLEAR;
                message.priority      = ResidentParam.m_AchievementClear.m_BufferSize - i;
                m_MsgBarOtherMessageList.Add(message);
            }
            m_MsgBarOtherMessageList.Sort(HeaderMessage.SortCompare);
        }
    }
Beispiel #21
0
    /**
     * @brief NGUIのカラータグの文字数を返す
     * return カラータグの文字数 [FFAA00]=8 [-]=3 それ以外は0
     */
    static public int ParseSymbol(string text, int index, List <Color> colors, bool premultiply)
    {
        int length = text.Length;

        if (index + 2 < length)
        {
            if (text[index + 1] == '-')
            {
                if (text[index + 2] == ']')
                {
                    if (colors != null && colors.Count > 1)
                    {
                        colors.RemoveAt(colors.Count - 1);
                    }
                    return(3);
                }
            }
            else if (index + 7 < length)
            {
                if (text[index + 7] == ']')
                {
                    if (colors != null)
                    {
                        Color c = HexColor.ToColor(text.Substring(index + 1, 6));

                        if (HexColor.FormColorString(c).Substring(1, 6) != text.Substring(index + 1, 6))
                        {
                            return(0);
                        }

                        c.a = colors[colors.Count - 1].a;
                        if (premultiply && c.a != 1f)
                        {
                            c = Color.Lerp(ColorUtil.COLOR_INVISIBLE, c, c.a);
                        }

                        colors.Add(c);
                    }
                    return(8);
                }
            }
        }
        return(0);
    }
Beispiel #22
0
    /// <summary>
    /// 属性ごとの色を取得する
    /// </summary>
    /// <param name="element_type"></param>
    /// <returns></returns>
    public static Color GetElementLabelColor(MasterDataDefineLabel.ElementType element_type)
    {
        string hex = "";

        switch (element_type)
        {
        case MasterDataDefineLabel.ElementType.NAUGHT:
            hex = "#c6c6c6";
            break;

        case MasterDataDefineLabel.ElementType.FIRE:
            hex = "#ff372c";
            break;

        case MasterDataDefineLabel.ElementType.WATER:
            hex = "#41b6ff";
            break;

        case MasterDataDefineLabel.ElementType.LIGHT:
            hex = "#ffff00";
            break;

        case MasterDataDefineLabel.ElementType.DARK:
            hex = "#b400ff";
            break;

        case MasterDataDefineLabel.ElementType.WIND:
            hex = "#25b300";
            break;

        case MasterDataDefineLabel.ElementType.HEAL:
            hex = "#ff8c00";
            break;
        }

        if (hex.IsNullOrEmpty())
        {
            return(Color.white);
        }

        return(HexColor.ToColor(hex));
    }
Beispiel #23
0
    public void SelectColor(int index)
    {
        hexGrid.clearHighlightedList(activeColor);

        if (index == 0)
        {
            activeColor = HexColor.RED;
        }
        else if (index == 1)
        {
            activeColor = HexColor.CYAN;
        }
        else if (index == 2)
        {
            activeColor = HexColor.WHITE;
        }
        else if (index == 3)
        {
            activeColor = HexColor.HEX;
        }
    }
Beispiel #24
0
        public static ValueTask <FluidValue> ToHsl(FluidValue input, FilterArguments arguments, TemplateContext context)
        {
            var value = input.ToStringValue();

            if (HexColor.TryParse(value, out HexColor hexColor))
            {
                var hslColor = (HslColor)hexColor;

                return(new StringValue(hslColor.ToString()));
            }
            else if (RgbColor.TryParse(value, out RgbColor rgbColor))
            {
                var hslColor = (HslColor)rgbColor;

                return(new StringValue(hslColor.ToString()));
            }
            else
            {
                return(NilValue.Empty);
            }
        }
Beispiel #25
0
 public void clearHighlightedList(HexColor color)
 {
     foreach (HexCell c in selectedCells)
     {
         if (color == HexColor.RED)
         {
             c.RedHighlight(false);
         }
         else if (color == HexColor.CYAN)
         {
             c.CyanHighlight(false);
         }
         else if (color == HexColor.WHITE)
         {
             c.Highlight(false);
         }
         else
         {
             c.Hex(false);
         }
     }
 }
        public void Get_Random_Color_From_Color_array()
        {
            // Set
            Color[] possibleColors =
            {
                Color.white,
                Color.green,
                Color.yellow,
                Color.gray,
                Color.blue
            };

            // Act
            Color color = HexColor.GetRandomColor();

            // Assert
            Assert.True(
                Array.Exists(
                    possibleColors,
                    possibleColor => possibleColor == color
                    )
                );
        }
Beispiel #27
0
    public static Color GetColor(this HexColor param)
    {
        switch (param)
        {
        case HexColor.Black:
            return(Color.black);

        case HexColor.Blue:
            return(Color.blue);

        case HexColor.Purple:
            return(Color.red);

        case HexColor.Yellow:
            return(Color.yellow);

        case HexColor.White:
            return(Color.white);

        default:
            return(Color.gray);
        }
    }
Beispiel #28
0
 public void ChangeImage(HexColor color)
 {
     image.sprite = sprites[(int)color];
 }
Beispiel #29
0
 // Use this for initialization
 void Start()
 {
     BindingText      = "TextBindingTest<color=#00ffffff>あいうえお</color>";
     BindingTextColor = Color.cyan;
     BindingColor     = HexColor.ToColor("#00ffff77");
 }
 public override Task <TypeReaderResult> ReadAsync(ICommandContext context, string input, IServiceProvider services)
 {
     return(Task.FromResult(HexColor.TryParse(input, out var hc)
                         ? TypeReaderResult.FromSuccess(hc)
                         : TypeReaderResult.FromError(CommandError.ParseFailed, "input string didn't match hex color template")));
 }
Beispiel #31
0
        internal PixelRgb Tint(HexColor color)
        {
            this.B = PixelHelper.Clamp((this.B + (255 - this.B) * ((double)color.Pixel.B / 255)));
            this.R = PixelHelper.Clamp((this.R + (255 - this.R) * ((double)color.Pixel.R / 255)));
            this.G = PixelHelper.Clamp((this.G + (255 - this.G) * ((double)color.Pixel.G / 255)));

            return this;
        }
Beispiel #32
0
        private int GetIndexOfColor(Color color)
        {
            var color2 = new HexColor();
            if (color.Name.IndexOf("#") > -1) {
                color2.Red = Int32.Parse(color.Name.Substring(1, 2), NumberStyles.AllowHexSpecifier);
                color2.Green = Int32.Parse(color.Name.Substring(3, 2), NumberStyles.AllowHexSpecifier);
                color2.Blue = Int32.Parse(color.Name.Substring(5, 2), NumberStyles.AllowHexSpecifier);
            }
            else {
                color2.Red = color.R;
                color2.Green = color.G;
                color2.Blue = color.B;
            }
            var index = colors.IndexOf(color2);
            if (index > -1) {
                return (index + 1);
            }
            colors.Add(color2);

            return colors.Count;
        }