public void RemoveIncomingRiver() { if (!hasIncomingRiver) { return; } hasIncomingRiver = false; RefreshSelfOnly(); HexCell_Script neighbor = GetNeighbor(incomingRiver); neighbor.hasOutgoingRiver = false; neighbor.RefreshSelfOnly(); }
public void RemoveIncomingRiver() { if (!hasIncomingRiver) { return; } hasIncomingRiver = false; RefreshSelfOnly(); HexCell_Script neighbor = GetNeighbor(incomingRiver); neighbor.hasOutgoingRiver = false; neighbor.RefreshSelfOnly(); }