public Terrain()
 {
     h         = Heuristics.DiagonalDistance2;
     _renderer = new TerrainRenderer(new Material {
         Ambient = Color.White, Diffuse = Color.White, Specular = new Color4(64.0f, 0, 0, 0), Reflect = Color.Black
     }, this);
 }
Beispiel #2
0
        public Terrain() {
            h = Heuristics.DiagonalDistance2;
            _renderer = new TerrainRenderer(new Material { Ambient = Color.White, Diffuse = Color.White, Specular = new Color4(64.0f, 0, 0, 0), Reflect = Color.Black }, this);

        }