// public InGameSystem() { //初始化系统 heroSystem = new HeroSystem(this); synopsisSystem = new SynopsisSystem(this); Init(heroSystem); }
public void SetImageAndTextSelectHeroPanel() { for (int i = 0; i < User.stageHeros.Length; i++) { HeroData data = HeroSystem.GetUserHero(User.stageHeros[i]); selectPanel = PanelHeroSelection.transform.GetChild(i).GetChild(2).gameObject; selectedHeroNameText = PanelHeroSelection.transform.GetChild(i).GetChild(0).GetComponent <Text>(); selectedHeroImage = PanelHeroSelection.transform.GetChild(i).GetChild(1).GetChild(0).GetComponent <Image>(); if (data != null) { selectPanel.gameObject.SetActive(false); selectedHeroNameText.text = string.Format("<size='{0}'>{1} {2}</size> {3}", selectedHeroNameText.fontSize - 5, LocalizationManager.GetText("Level"), data.level, HeroSystem.GetHeroName(data.id)); selectedHeroImage.enabled = true; selectedHeroImage.sprite = Resources.Load <Sprite>(data.image); } else { selectedHeroImage.enabled = false; selectedHeroImage.sprite = HeroSystem.GetHeroNoneImage(); selectedHeroNameText.text = ""; selectPanel.gameObject.SetActive(true); } } selectHeroLockCover.SetActive(true); }
public IEnumerator StageClearing() { isStartGame = false; isEndGame = true; HeroSystem.SaveHeros(Common.FindAlly()); MapSystem.MapClear(stageInfo.mapNumber, stageInfo.stageClearPoint); MissionSystem.AddClearPoint(MissionSystem.ClearType.StageClear); MissionSystem.AddClearPoint(MissionSystem.ClearType.TotalStageCount); MissionSystem.PointSave(); SaveSystem.AddUserCoin(stageInfo.stageCoin); stageInfo.stageExp = Common.GetUserExp(stageInfo.stageNumber); SaveSystem.ExpUp(stageInfo.stageExp); var getItems = GetStageItems(); for (var i = 0; i < getItems.Count; i++) { ItemSystem.SetObtainItem(getItems[i].id); } GoogleSignManager.SaveData(); UI_Manager.instance.OpenEndGamePanel(true); if (UnityEngine.Random.Range(0, 10) < 2) { GoogleAdMobManager.instance.OnBtnViewAdClicked(); } yield return(null); }
public void ShowHero(GameObject hero, HeroData heroData) { if (hero != null) { targetHeroData = heroData; showHeroObj = Instantiate(hero, HeroShowPoint.transform); showHeroObj.transform.localScale = new Vector3(200, 200, 200); showHeroObj.transform.localPosition = Vector3.zero; if (showHeroObj.GetComponent <Hero>() != null) { Destroy(showHeroObj.GetComponent <Hero>()); } if (showHeroObj.GetComponent <Rigidbody2D>() != null) { Destroy(showHeroObj.GetComponent <Rigidbody2D>()); } foreach (var sp in showHeroObj.GetComponentsInChildren <SpriteRenderer>()) { sp.sortingLayerName = "ShowObject"; sp.gameObject.layer = 16; } showHeroObj.gameObject.SetActive(true); if (heroNameText != null) { heroNameText.text = HeroSystem.GetHeroName(heroData.id); } if (heroDescriptionText != null) { heroDescriptionText.text = HeroSystem.GetHeroDescription(heroData.id); } if (heroLevelText != null) { heroLevelText.text = string.Format("LV {0}", heroData.level); } if (heroExpText != null) { int exp = targetHeroData.exp; int needExp = Common.GetHeroNeedExp(targetHeroData.level); float expPercent = ((float)exp / (float)needExp); heroExpText.text = string.Format("{0}/{1}({2}%)", exp, needExp, (expPercent * 100).ToString("N0")); heroExpSlider.value = expPercent; } if (CharactersManager.instance.GetLobbyHeros(targetHeroData.id)) { heroSetLobbyButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("heroInfoExceptLobbyButton"); } else { heroSetLobbyButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("heroInfoToLobbyButton"); } RefreshHeroStatusEquipmentPanel(); } }
//装备构造 public Equips(HeroSystem _heroSystem) { heroSystem = _heroSystem; //初始化字典 itemInfo = new Dictionary <int, int>(); for (int i = 1; i <= 6; i++) { itemInfo.Add(i, -1); } }
private void Start() { HeroSystem.LoadHero(); SkillSystem.LoadSkill(); AbilitySystem.LoadAbility(); ItemSystem.LoadItem(); MapSystem.LoadMap(); MissionSystem.LoadMission(); LocalizationManager.LoadLanguage(User.language); }
public IEnumerator StageFailing() { HeroSystem.SaveHeros(Common.FindAlly()); isEndGame = true; isStartGame = false; GoogleSignManager.SaveData(); UI_Manager.instance.OpenEndGamePanel(false); GoogleAdMobManager.instance.OnBtnViewAdClicked(); yield return(null); }
void RefreshUI() { if (heroSlotPrefab != null) { foreach (Transform child in ScrollViewContent.transform) { if (!child.name.Equals("none")) { Destroy(child.gameObject); } } foreach (var heroSlot in HeroSystem.GetUserHeros()) { if (heroSlot.type == 0) { GameObject slotPrefab = Instantiate(heroSlotPrefab, ScrollViewContent.transform); foreach (var i in slotPrefab.GetComponentsInChildren <Text>()) { if (i.name.Equals("heroName")) { slotNameText = i; } } if (slotNameText != null) { slotNameText.text = HeroSystem.GetHeroName(heroSlot.id); } slotHeroImage = slotPrefab.transform.GetChild(0).GetChild(0).GetComponent <Image>(); if (slotHeroImage != null) { slotHeroImage.sprite = Resources.Load <Sprite>(heroSlot.image); } slotPrefab.GetComponent <Button>().onClick.RemoveAllListeners(); slotPrefab.GetComponent <Button>().onClick.AddListener(delegate { OnItemSlotClick(heroSlot); }); if (!CharactersManager.instance.IsExistedStageHero(heroSlot.id)) { slotPrefab.GetComponent <Button>().enabled = true; slotPrefab.transform.GetChild(2).gameObject.SetActive(false); } else { slotPrefab.GetComponent <Button>().enabled = false; slotPrefab.transform.GetChild(2).gameObject.SetActive(true); } } } } useEnergyText.text = CharactersManager.instance.GetStageHeroCount().ToString(); SetImageAndTextSelectHeroPanel(); RefreshPlayerSkillUI(); selectHeroLockCover.SetActive(true); }
public static void SetArchivementClearPoint() { int[] setCheckTypes = { 7, 8, 9, 14, 15 }; int point = 0; for (var j = 0; j < setCheckTypes.Length; j++) { List <Mission> currentMissions = userMissions.FindAll(x => !x.enable && !x.clear && x.clearType == setCheckTypes[j]); for (var i = 0; i < currentMissions.Count; i++) { if (currentMissions[i].missionType == 2) { switch (currentMissions[i].clearType) { case 7: point = User.level; break; case 8: point = 0; foreach (var hero in HeroSystem.GetUserHeros()) { point += hero.level; } break; case 9: point = User.flatEnergyMaxLevel + User.flatEnergyChargingLevel + User.addMoneyLevel + User.addExpLevel + User.addAttackLevel + User.addDefenceLevel; break; case 14: point = 0; foreach (var skill in SkillSystem.GetPlayerSkillList()) { point += SkillSystem.GetUserSkillLevel(skill.id); } break; case 15: point = 0; foreach (var skill in SkillSystem.GetUserHerosSkills()) { point += SkillSystem.GetUserSkillLevel(skill.id); } break; } currentMissions[i].point = point; Debugging.Log(MissionSystem.GetMissionName(currentMissions[i].id) + " 의 포인트 > " + point); } } } Debugging.Log("업적 세팅타입 설정완료"); }
public static int GetHeroEquipmentItemMoveSpeed(ref HeroData heroData) { int mSpeed = 0; int[] heroItems = HeroSystem.GetHeroEquipmentItems(heroData.id); for (int i = 0; i < heroItems.Length; i++) { if (heroItems[i] != 0) { Item item = ItemSystem.GetUserEquipmentItem(heroItems[i]); mSpeed += item != null?ItemMoveSpeed(item) : 0; } } return(mSpeed); }
public static int GetHeroEquipmentItemCritical(ref HeroData heroData) { int cri = 0; int[] heroItems = HeroSystem.GetHeroEquipmentItems(heroData.id); for (int i = 0; i < heroItems.Length; i++) { if (heroItems[i] != 0) { Item item = ItemSystem.GetUserEquipmentItem(heroItems[i]); cri += item != null?ItemCritical(item) : 0; } } return(cri); }
public static int GetHeroEquipmentItemSkillEnergy(ref HeroData heroData) { int energy = 0; int[] heroItems = HeroSystem.GetHeroEquipmentItems(heroData.id); for (int i = 0; i < heroItems.Length; i++) { if (heroItems[i] != 0) { Item item = ItemSystem.GetUserEquipmentItem(heroItems[i]); energy += item != null?ItemSkillEnergy(item) : 0; } } return(energy); }
public static int GetHeroEquipmentItemDefence(ref HeroData heroData) { int defence = 0; int[] heroItems = HeroSystem.GetHeroEquipmentItems(heroData.id); for (int i = 0; i < heroItems.Length; i++) { if (heroItems[i] != 0) { Item item = ItemSystem.GetUserEquipmentItem(heroItems[i]); defence += item != null?ItemDefence(item) : 0; } } return(defence); }
public static int GetHeroEquipmentItemAttack(ref HeroData heroData) { int attack = 0; int[] heroItems = HeroSystem.GetHeroEquipmentItems(heroData.id); for (int i = 0; i < heroItems.Length; i++) { if (heroItems[i] != 0) { Item item = ItemSystem.GetUserEquipmentItem(heroItems[i]); attack += item != null?ItemAttack(item) : 0; } } return(attack); }
public static void SaveUser(int id) { string path = Application.persistentDataPath + "/Xml/Heros.Xml"; XmlDocument xmlDoc = new XmlDocument(); if (System.IO.File.Exists(path)) { xmlDoc.LoadXml(System.IO.File.ReadAllText(path)); } //복호화//// XmlElement elmRoot = xmlDoc.DocumentElement; var decrpytData = DataSecurityManager.DecryptData(elmRoot.InnerText); elmRoot.InnerXml = decrpytData; ////////// XmlNodeList nodes = xmlDoc.SelectNodes("HeroCollection/Heros/Hero"); foreach (XmlNode node in nodes) { if (node.Attributes.GetNamedItem("id").Value == id.ToString() || node.Attributes.GetNamedItem("id").Value.Equals(id.ToString())) { HeroData hd = HeroSystem.GetUserHero(id); if (hd != null) { node.SelectSingleNode("Level").InnerText = hd.level.ToString(); node.SelectSingleNode("Exp").InnerText = hd.exp.ToString(); node.SelectSingleNode("Strength").InnerText = hd.strength.ToString(); node.SelectSingleNode("Intelligent").InnerText = hd.intelligent.ToString(); node.SelectSingleNode("Physical").InnerText = hd.physical.ToString(); node.SelectSingleNode("Agility").InnerText = hd.agility.ToString(); node.SelectSingleNode("EquipmentItem").InnerText = hd.equipmentItem.ToString(); } break; } } // 암호화///// var encrpytData = DataSecurityManager.EncryptData(elmRoot.InnerXml); elmRoot.InnerText = encrpytData; //////////// xmlDoc.Save(path); Debugging.Log(id + " 영웅의 단일 xml 저장 완료"); }
public static void AddUser(int id) { string path = Application.persistentDataPath + "/Xml/Heros.Xml"; XmlDocument xmlDoc = new XmlDocument(); if (System.IO.File.Exists(path)) { xmlDoc.LoadXml(System.IO.File.ReadAllText(path)); } //복호화//// XmlElement elmRoot = xmlDoc.DocumentElement; var decrpytData = DataSecurityManager.DecryptData(elmRoot.InnerText); elmRoot.InnerXml = decrpytData; ////////// CreateNode(HeroSystem.GetHero(id), xmlDoc, path); }
void RefreshUI() { if (heroSlotPrefab != null) { foreach (Transform child in ScrollViewContent.transform) { Destroy(child.gameObject); } foreach (var heroSlot in HeroSystem.GetUserHeros()) { if (heroSlot.type == 0) { GameObject slotPrefab = Instantiate(heroSlotPrefab, ScrollViewContent.transform); foreach (var i in slotPrefab.GetComponentsInChildren <Text>()) { if (i.name.Equals("heroName")) { slotNameText = i; } } if (slotNameText != null) { slotNameText.text = HeroSystem.GetHeroName(heroSlot.id); } slotHeroImage = slotPrefab.transform.GetChild(0).GetChild(0).GetComponent <Image>(); if (slotHeroImage != null) { slotHeroImage.sprite = Resources.Load <Sprite>(heroSlot.image); } slotPrefab.GetComponent <Button>().onClick.RemoveAllListeners(); slotPrefab.GetComponent <Button>().onClick.AddListener(delegate { OnItemSlotClick(heroSlot); }); } } } }