protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); _spriteBatch.Begin(); _spriteBatch.Draw(_background.GetImage(), _background.GetRectangle(), Color.White); _spriteBatch.Draw(_heroShip.GetImage(), _heroShip.GetRectangle(), new Rectangle(0, 0, _heroShip.GetImage().Width, _heroShip.GetImage().Height), Color.White, _heroShip.Rotation.Angle, new Vector2(_heroShip.GetImage().Width / 2, _heroShip.GetImage().Height / 2), SpriteEffects.None, 1); _spriteBatch.Draw(_enemyShip.GetImage(), _enemyShip.GetRectangle(), Color.White); _spriteBatch.End(); base.Draw(gameTime); }