Beispiel #1
0
        public void ExecuteOnTarget(HeroKitObject targetObject)
        {
            // stop moving the source object toward the target object
            HeroPathfinding3D moveObject = targetObject.GetHeroComponent <HeroPathfinding3D>("HeroPathfinding3D");

            if (moveObject != null)
            {
                moveObject.StopNavigation();
            }
        }
Beispiel #2
0
        public void ExecuteOnTarget(HeroKitObject targetObject)
        {
            // get the movement script
            HeroPathfinding3D moveObject = targetObject.GetHeroComponent <HeroPathfinding3D>("HeroPathfinding3D");

            if (moveObject != null)
            {
                moveObject.StopNavigation();
            }
        }
Beispiel #3
0
        public void ExecuteOnTarget(HeroKitObject targetObject, HeroKitObject sceneObject)
        {
            // get nav mesh agent
            NavMeshAgent navMeshAgent = targetObject.GetHeroComponent <NavMeshAgent>("navMeshAgent", false, false, false);

            if (navMeshAgent == null)
            {
                navMeshAgent = targetObject.GetHeroComponent <NavMeshAgent>("navMeshAgent", true);
                navMeshAgent = HeroKitCommonRuntime.CreateNavMeshAgent(navMeshAgent);
            }

            // get the pathfinding script
            HeroPathfinding3D moveObject = targetObject.GetHeroComponent <HeroPathfinding3D>("HeroPathfinding3D", true);

            moveObject.navMeshAgent   = navMeshAgent;
            moveObject.targetObject   = sceneObject;
            moveObject.navigationType = 1;
            moveObject.Initialize();
        }
        public void ExecuteOnTarget(HeroKitObject targetObject)
        {
            Vector3 pos = CoordinatesValue.GetValue(heroKitObject, 2, 3, 4, 5, 6, 7, targetObject.transform.localPosition);

            // get nav mesh agent
            NavMeshAgent navMeshAgent = targetObject.GetHeroComponent <NavMeshAgent>("navMeshAgent");

            if (navMeshAgent == null)
            {
                navMeshAgent = targetObject.GetHeroComponent <NavMeshAgent>("navMeshAgent", true);
                navMeshAgent = HeroKitCommonRuntime.CreateNavMeshAgent(navMeshAgent);
            }

            // get the pathfinding script
            HeroPathfinding3D moveObject = targetObject.GetHeroComponent <HeroPathfinding3D>("HeroPathfinding3D", true);

            moveObject.navMeshAgent   = navMeshAgent;
            moveObject.navigationType = 2;
            moveObject.destination    = pos;
            moveObject.Initialize();
        }