public void HideUiWhenGameOver() { GameObject go = null; Transform ts = this.transform.Find("HeroPanel(Clone)"); if (ts != null) { go = ts.gameObject; } if (go != null) { HeroPanel heroPanel = go.GetComponent <HeroPanel>(); heroPanel.Hide(); } ts = null; go = null; ts = this.transform.Find("SkillBar(Clone)"); if (ts != null) { go = ts.gameObject; SkillBar skillBar = go.GetComponent <SkillBar>(); if (skillBar != null) { skillBar.Hide(); } } ts = null; go = null; ts = this.transform.Find("HeroChange(Clone)"); if (ts != null) { go = ts.gameObject; NGUITools.SetActive(go, false); } }
private GameObject GetHeroPanelById(string id) { GameObject go = null; Transform trans = null; if (this.transform.parent == null) { return(go); } for (int index = 0; index < this.transform.parent.childCount; ++index) { trans = this.transform.parent.GetChild(index); if (trans == null) { continue; } go = trans.gameObject; HeroPanel panel = go.GetComponent <HeroPanel>(); if (panel != null && go.name == "HeroPanel(Clone)") { if (id == panel.GetId()) { return(go); } } } return(null); }
public void SelectHeroUnit(FormationUnit heroUnit) { SelectedUnit = heroUnit; SelectedHero = heroUnit.Character as Hero; BannerPanel.UpdateHero(); HeroPanel.UpdateHero(); }
public void Replace(PlayerUnit unit, HeroPanel heropanel) { Deselect(); this.unit = unit; heroRef = heropanel; icon.sprite = unit.GetComponent <CharacterStats>().unitClass.icon; }
public void PlayerPanelUpdate() { foreach (var v in PlayerPanels.Values) { v.PanelUpdate(Game); } HeroPanel.UpdateItems(); }
public void RemoveUnit() { Deselect(); unit = null; PlayerController.instance.RemoveFromParty(partyIndex); heroRef = null; icon.sprite = null; }
private void CreateHeroPanel() { heroPanel = Instantiate(heroPanel) as GameObject; heroPanelStats = heroPanel.GetComponent <HeroPanel>(); heroPanelStats.heroName.text = hero.stats.myName; heroPanelStats.heroHp.text = "HP: " + hero.stats.actualHealth + "/" + hero.stats.maxHealth; heroPanelStats.heroMp.text = "MP: " + hero.stats.actualMana + "/" + hero.stats.maxMana; heroPanel.transform.SetParent(heroPanelSpacer, false); }
public Hero(int index) { _core = Camera.main.GetComponent <MainCore>(); _battleCon = _core._battleCon; _heroCom = _core._heroCom; _buffCon = _core._buffCon; _selectATKCon = _core._selectATKCon; _avatar = _heroCom._heroAvatarList[index]; _anim = _avatar.GetComponent <Animator>(); slotId = index; }
public void RemoveHeroFromParty(PlayerUnit unit) { HeroPanel panel = FindHeroPanel(unit); if (panel == null) { return; } panel.RemoveFromParty(); }
public void AddHeroToParty(PlayerUnit unit, PartyFrames frame) { HeroPanel panel = FindHeroPanel(unit); if (panel == null) { return; } panel.AddToParty(frame); }
private void Awake() { _core = Camera.main.GetComponent <MainCore>(); _cal = _core._cal; _mapCon = _core._mapCon; _monCom = _core._monCom; _heroCom = _core._heroCom; _buffCon = _core._buffCon; _selectATKCon = _core._selectATKCon; _buffCon._buffListPlayer = new List <Buff>(); _buffCon._buffListMonster = new List <Buff>(); }
public void AddUnit(PlayerUnit unit, HeroPanel heropanel) { if (this.unit != null) { Debug.Log("There's already a unit in this slot(" + partyIndex + ")"); RemoveUnit(); } this.unit = unit; heroRef = heropanel; PlayerController.instance.AddToParty(unit, partyIndex); icon.sprite = unit.GetComponent <CharacterStats>().unitClass.icon; // Debug.Log("Unit added to party"); }
public void Open(HeroPanel hero) { if (isOpen && this.hero != null) { this.hero.Deselect(); } this.hero = hero; unit = hero.unit; canvasGroup.alpha = 1; isOpen = true; canvasGroup.interactable = true; canvasGroup.blocksRaycasts = true; Setup(); }
private void ChangeHeroPanel() { GameObject newHeroPanel = null; GameObject oldHeroPanel = null; oldHeroPanel = GetHeroPanelById("first"); if (oldHeroPanel == null) { return; } if (!m_IsHeroPanelInitial) { m_HeroPanelOriginalPos = oldHeroPanel.transform.localPosition; m_IsHeroPanelInitial = true; } if (this.transform.parent != null) { newHeroPanel = GetHeroPanelById("second"); if (newHeroPanel == null) { newHeroPanel = DashFire.ResourceSystem.GetSharedResource("UI/HeroPanel") as GameObject; if (null == newHeroPanel) { return; } if (this.transform.parent != null) { newHeroPanel = NGUITools.AddChild(this.transform.parent.gameObject, newHeroPanel); if (null != newHeroPanel) { newHeroPanel.transform.localPosition = oldHeroPanel.transform.localPosition; HeroPanel panel = newHeroPanel.GetComponent <HeroPanel>(); if (null != panel) { panel.SetId("first"); } } } } } if (null == newHeroPanel) { return; } SetPortrait(newHeroPanel); SetHeroPanelTween(oldHeroPanel, newHeroPanel); m_OldPanel = oldHeroPanel; }
public void RemoveHero(PlayerUnit unit) { if (currentUnits <= 0) { return; } HeroPanel panel = FindHeroPanel(unit); if (panel != null) { float heightToSubtract = HeroPanel.GetComponent <RectTransform>().rect.height; selfRect.sizeDelta = new Vector2(0, selfRect.rect.height - heightToSubtract); Destroy(panel.gameObject); currentUnits--; } }
public void UpdateSelection() { BannerPanel.UpdateHero(); HeroPanel.UpdateHero(); }
/// <summary> /// 处理消息 /// </summary> /// <param name="notification"></param> public override void HandleNotification(Notification notification) { Debug.Log(NAME + " : HandleNotification :: " + notification.name); switch (notification.name) { case NotificationList.GET_USER_HERO_LIST: // 获取用户英雄列表 heroProxy.GetUserHeroList(); break; case NotificationList.GET_USER_HERO_LIST + SUCCESS: // 获取用户英雄列表成功 // 如何找到heroPanel HeroPanel heroPanel = UIManager.GetPanel <HeroPanel>(); // UpdateHeroList heroPanel.UpdateHeroList(notification.data as ArrayList); break; case NotificationList.UPDATE_HERO_DATA: // 更新英雄数据 HeroStatusBar statusBar = UIManager.GetPanel <HeroStatusBar>("MainPanel/HeroStatusBar"); statusBar.UpdateData(); break; case SHOW + NotificationList.HERO_STAGE: // 显示HeroStage // 隐藏HeroPanel UIManager.TogglePanel(Panels.HeroPanel, false); // 隐藏MainObjects UIManager.ToggleObjects(Tags.MainObjects, false); // 显示HeroObjects UIManager.ToggleObjects(Tags.HeroObjects, true); heroStage.Show(notification.data + ""); break; case HIDE + NotificationList.HERO_STAGE: // 隐藏HeroStage // 显示MainObjects UIManager.ToggleObjects(Tags.MainObjects, true); //隐藏 HeroObjects UIManager.ToggleObjects(Tags.HeroObjects, false); break; case NotificationList.GET_HERO_LIST: // 获取系统英雄列表 heroProxy.GetHeroList(); break; case NotificationList.GET_HERO_LIST + SUCCESS: // 获取系统英雄列表成功 Debug.Log("SwitchHero " + notification.data); heroStage.map = notification.data as Dictionary <string, HeroVO>; heroStage.SwitchHero("Wizard"); break; case NotificationList.SWITCH_HERO: // 切换英雄 heroStage.SwitchHero(notification.data + ""); break; case NotificationList.CREATE_HERO: // 创建英雄 heroProxy.CreateHero(notification.data as UserHeroVO); break; case NotificationList.CREATE_HERO + SUCCESS: // 创建英雄成功 SendNotification(HIDE + NotificationList.HERO_STAGE); break; case NotificationList.CREATE_HERO + FAILURE: // 创建英雄失败 Alert.Show("出错了", notification.data + ""); break; default: Debug.LogError(NAME + "未处理的消息:" + notification.name); break; } }
public Character GetHeroFromCsvLine(String csvLine) { Character hero; String[] values; values = csvLine.Split(','); hero = new Character() { power = Convert.ToInt32(values[0]), stamina = Convert.ToInt32(values[1]), agility = Convert.ToInt32(values[2]), critChance = Convert.ToSingle(values[3]), critDamage = Convert.ToSingle(values[4]), dsChance = Convert.ToSingle(values[5]), empowerChance = Convert.ToSingle(values[6]), blockChance = Convert.ToSingle(values[7]), evadeChance = Convert.ToSingle(values[8]), deflectChance = Convert.ToSingle(values[9]), absorbChance = Convert.ToSingle(values[10]), damageReduction = Convert.ToSingle(values[11]), powerRunes = Convert.ToSingle(values[12]), staminaRunes = Convert.ToSingle(values[13]), agilityRunes = Convert.ToSingle(values[14]), metaRune = HeroPanel.GetMetaRuneFromString(values[15]), weapon = HeroPanel.GetWeaponFromString(values[16]), petName = HeroPanel.GetPetFromString(values[17]), PetLevel = HeroPanel.GetPetLevelFromString(values[18]), petProcType = HeroPanel.GetProcTypeFromString(values[19]), //necrosisBonus = Convert.ToBoolean(values[20]), //hysteriaBonus = Convert.ToBoolean(values[21]), //nightVisageBonus = Convert.ToBoolean(values[22]), //consumptionBonus = Convert.ToBoolean(values[23]), //decayBonus = Convert.ToBoolean(values[24]), //aresBonus = Convert.ToBoolean(values[25]), //bushidoBonus = Convert.ToBoolean(values[26]), //lunarBonus = Convert.ToBoolean(values[27]), //unity = Convert.ToBoolean(values[28]), //divinityBonus = HeroPanel.GetDivinityBonusFromString(values[29]), //obliterationBonus = HeroPanel.GetOblitBonusFromString(values[30]), //maruBonus = HeroPanel.GetMarutBonusFromString(values[31]), //conductionBonus = HeroPanel.GetConducBonusFromString(values[32]), //illustriousBonus = HeroPanel.GetIllustBonusFromString(values[33]), setArray = new Set[] { new Set(HeroPanel.GetSetBonusFromString(values[20]), Convert.ToInt32(values[21])), new Set(HeroPanel.GetSetBonusFromString(values[22]), Convert.ToInt32(values[23])), new Set(HeroPanel.GetSetBonusFromString(values[24]), Convert.ToInt32(values[25])) }, mythicArray = new MythicBonus[] { HeroPanel.GetMythicBonusFromString(values[26]), HeroPanel.GetMythicBonusFromString(values[27]), HeroPanel.GetMythicBonusFromString(values[28]), HeroPanel.GetMythicBonusFromString(values[29]), HeroPanel.GetMythicBonusFromString(values[30]), HeroPanel.GetMythicBonusFromString(values[31]), }, gateKeeperBonus = Convert.ToBoolean(values[32]) }; return(hero); }