/// <summary> /// 信息赋值 /// </summary> /// <param name="obj"></param> public override void Info(object obj) { heroData = (HeroData)obj; heroVo = FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList[heroData.id]; nameLabel.text = heroVo.name; levelLabel.text = "Lv." + heroData.lvl; icon.spriteName = heroVo.original_painting; for (int i = 0; i < 5; i++) { startList[i].spriteName = i < heroData.star ? "xingxing" : "xing-hui"; } expSlider.value = (1f) * heroData.exps / heroData.maxExps; expLabel.text = heroData.exps + "/" + heroData.maxExps; }
int expDiffe;//经验差值 #endregion /// <summary> /// item初始化函数 /// </summary> protected override void InitItem() { hd_ins = UI_HeroDetail.instance; //初始化 mailBtn = transform.Find("MailBtn").GetComponent <UIButton>(); UIEventListener.Get(mailBtn.gameObject).onClick += OnBtnClick; UIEventListener.Get(mailBtn.gameObject).onPress += OnPressBtnClick; count = transform.Find("Count").GetComponent <UILabel>(); hd = playerData.GetInstance().GetHeroDataByID(Globe.selectHero.hero_id); hero = hd.node; playerNode = FSDataNodeTable <PlayerLevelUpNode> .GetSingleton().FindDataByType(playerData.GetInstance().selfData.level); }
private void AddItemToLinklist(int x, int y, int value) { if (MapCollect.ContainsKey(value)) { HeroNode heroNode = new HeroNode(x, y); MapCollect[value].AddLast(heroNode); } else { HeroNode heroNode = new HeroNode(x, y); LinkedList <HeroNode> tempHeroNodes = new LinkedList <HeroNode>(); tempHeroNodes.AddLast(heroNode); MapCollect.Add(value, tempHeroNodes); CountCollect.Add(value, 0); } }
protected override void ShowHandler() { base.ShowHandler(); InitTitleData(); checkBoxs.DefauleIndex = 0; OnTitleClick(0, true); firstPlayerTitleID = playerData.GetInstance().selfData.playerTitleId; if (FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList.ContainsKey(GameLibrary.player)) { HeroNode heroNode = FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList[GameLibrary.player]; InsHero(heroNode); } SetPlayerTitleName(playerData.GetInstance().selfData.playerTitleName); SetTitleAttribute(playerData.GetInstance().selfData.playerTitleId); }
//遍历栈 public void ShowList() { if (IsEmpty()) { Console.WriteLine("栈空"); } HeroNode temp = stack.Head; Stack <HeroNode> heroNodes = new Stack <HeroNode>(); while (temp.Next != null) { temp = temp.Next; heroNodes.Push(temp); } for (int i = 0; i < top; i++) { Console.WriteLine(heroNodes.Pop().ToString()); } }
//出栈 public HeroNode Pop() { if (IsEmpty()) { Console.WriteLine("栈空"); throw new Exception(); } HeroNode value = stack.Head; while (value.Next != null) { value = value.Next; } HeroNode heroNode = value; stack.Delete(value); return(heroNode); }
/// <summary> /// 信息赋值 /// </summary> /// <param name="obj"></param> public override void Info(object obj) { heroNode = (HeroNode)obj; hd = playerData.GetInstance().GetHeroDataByID(heroNode.hero_id); if (!Globe.allHeroDic.ContainsKey(heroNode.hero_id)) { Globe.allHeroDic.Add(heroNode.hero_id, heroNode); } for (int i = 0; i < playerData.GetInstance().herodataList.Count; i++) { if (heroNode.hero_id == playerData.GetInstance().herodataList[i].id) { heroNode.isHas = true; } } for (int i = 0; i < start.Length; i++) { if (i < hd.star) { //start[i].spriteName = "xing";// : "xing-hui"; start[i].gameObject.SetActive(true); } else { //start[i].spriteName = "xing-hui"; start[i].gameObject.SetActive(false); } } border.spriteName = UISign_in.GetHeroGradeName(hd.grade); levelLabel.text = !heroNode.isHas ? "" : hd.lvl + "级"; // nameLabel.text = heroNode.name; icon.spriteName = heroNode.icon_name; // ShowType(heroNode.attribute); // Globe.isC = true; }
public override void parseJson(object jd) { base.parseJson(jd); id = long.Parse(item["hero_id"].ToString()); break_gold = int.Parse(item["break_gold"].ToString()); if (FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList.ContainsKey(id)) { heroNode = FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList[id]; icon_name = heroNode.icon_name; model = heroNode.model; modelNode = FSDataNodeTable <ModelNode> .GetSingleton().FindDataByType(model); skill_id = heroNode.skill_id; skills = new SkillNode[skill_id.Length]; for (int i = 0; i < skills.Length; i++) { skills[i] = FSDataNodeTable <SkillNode> .GetSingleton().DataNodeList[skill_id[i]]; if (skills[i].site != 0) { skillNodeDict.Add(skills[i].site, skills[i]); } } grade = int.Parse(item["grade"].ToString()); next_grade = long.Parse(item["next_grade"].ToString()); anger = int.Parse(item["anger"].ToString()); break_lv = int.Parse(item["break_lv"].ToString()); int[] nodelist = (int[])item["equipment"]; equipment = new double[nodelist.Length]; for (int m = 0; m < nodelist.Length; m++) { equipment[m] = nodelist[m]; } } }
public override void ParseJson(object jd) { base.ParseJson(jd); id = long.Parse(item["hero_id"].ToString()); break_gold = int.Parse(item["break_gold"].ToString()); if (FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList.ContainsKey(id)) { heroNode = FSDataNodeTable <HeroNode> .GetSingleton().DataNodeList[id]; if (heroNode != null && heroNode.released == 1) { HeroSkinNode skinNode = null; if (FSDataNodeTable <HeroSkinNode> .GetSingleton().DataNodeList.ContainsKey(heroNode.skinID[0])) { skinNode = FSDataNodeTable <HeroSkinNode> .GetSingleton().FindDataByType(heroNode.skinID[0]); } if (skinNode != null) { icon_name = skinNode.iconName; model = skinNode.modelId; modelNode = skinNode.modelNode; } skill_id = heroNode.skill_id; skills = new SkillNode[skill_id.Length]; for (int i = 0; i < skills.Length; i++) { if (FSDataNodeTable <SkillNode> .GetSingleton().DataNodeList.ContainsKey(skill_id[i])) { skills[i] = FSDataNodeTable <SkillNode> .GetSingleton().DataNodeList[skill_id[i]]; if (skills[i].site != 0) { skillNodeDict.Add(skills[i].site, skills[i]); } } else { GameDebug.LogError("策划好好看看技能表" + skill_id[i]); } } skill1_id = heroNode.skill1_id; grade = int.Parse(item["grade"].ToString()); next_grade = long.Parse(item["next_grade"].ToString()); break_lv = int.Parse(item["break_lv"].ToString()); #region 英雄突破所需材料 if (item.ContainsKey("break_item")) { object[] breakMaterial = (object[])item["break_item"]; material = new long[breakMaterial.Length, 2]; if (breakMaterial.Length > 0) { for (int i = 0; i < breakMaterial.Length; i++) { int[] node = breakMaterial[i] as int[]; if (node != null) { for (int j = 0; j < node.Length; j++) { material[i, j] = node[j]; } } } } } } #endregion } }
/// <summary> /// 信息赋值 /// </summary> /// <param name="obj"></param> public override void Info(object obj) { heroVO = (HeroNode)obj; if (!Globe.allHeroDic.ContainsKey(heroVO.hero_id)) { Globe.allHeroDic.Add(heroVO.hero_id, heroVO); } //for (int i = 0; i < playerData.GetInstance().heroList.Count; i++) //{ // if (heroVO.hero_id == playerData.GetInstance().heroList[i]) // { // heroVO.isHas = true; // } //} //if (heroVO.isHas == false) //{ // levelLabel.text = "Lv.1"; // nameLabel.text = heroVO.name; // icon.spriteName = heroVO.original_painting; // suo.enabled = true; // souStoneL.enabled = true; // starUpVO = VOManager.Instance().GetCSV<StarUpgradeCSV>("StarUpgrade").GetVO(1); // //获取背包中的魂石 // HeroEmbattleItem = playerData.GetInstance().GetItemDatatByID(heroVO.soul_gem); // if (null == HeroEmbattleItem) // { // currentSoul = 0; // } // else // { // currentSoul = HeroEmbattleItem.numb; // } // //当前拥有魂石数和需要魂石数 // souStoneL.text = "[3BE6FFFF]" + currentSoul + "[-]/" + starUpVO.call_stone_num; // if (currentSoul >= starUpVO.call_stone_num) // { // summonBtn.gameObject.SetActive(true); // //summonBtn.transform.FindComponent<UILabel>("Glod").text = "" + starUpVO.evolve_cost; // //if (!herolist.summonList.Contains(heroVO.hero_id)) // //{ // // herolist.summonList.Add(heroVO.hero_id); // //} // } //} //else //{ //playerData.GetInstance().heroDic.TryGetValue(heroVO.hero_id, out hd); ////获取英雄信息 //hd = playerData.GetInstance().GetHeroDataByID(heroVO.hero_id); for (int i = 0; i < heroVO.init_star; i++) { startList[i].spriteName = "xingxing"; } //UpdateBorder(); levelLabel.text = "Lv." + 1; nameLabel.text = heroVO.name; mask.enabled = false; icon.spriteName = heroVO.original_painting; //原画 isUpdate = true; ShowType(heroVO.attribute); Globe.isC = true; }
/// <summary> /// 实例化英雄展示模型 /// </summary> public void InsHero(HeroNode insHero) { heroObj = HeroPosEmbattle.instance.CreatModel(insHero.icon_name + "_show", PosType.TitlePos, transform.Find("HeroTexture").GetComponent <SpinWithMouse>()); }
/// <summary> /// 显示面板 /// </summary> public void ShowGetHeroPanel(HeroNode hero) { this.hero = hero; gameObject.SetActive(true); }
private bool FriendsRecommendResult(CReadPacket packet) { Debug.Log(" FriendsRecommendResult 推荐好友"); Dictionary <string, object> data = packet.data; int result = int.Parse(data["ret"].ToString()); if (result == 0) { if (data.ContainsKey("item")) { playerData.GetInstance().friendListData.RecommendfriendList.Clear(); if (null != data["item"] as object[]) { object[] goodList = data["item"] as object[]; for (int i = 0; i < goodList.Length; i++) { Dictionary <string, object> goodInfo = (Dictionary <string, object>)goodList[i]; FriendData info = new FriendData(); if (goodInfo.ContainsKey("nm")) { info.Name = goodInfo["nm"].ToString(); } if (goodInfo.ContainsKey("id")) { info.PlayerId = long.Parse(goodInfo["id"].ToString()); } if (goodInfo.ContainsKey("aid")) { info.AcountPlayerId = long.Parse(goodInfo["aid"].ToString()); } if (goodInfo.ContainsKey("ptf")) { if (null != FSDataNodeTable <RoleIconAttrNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["ptf"].ToString()))) { RoleIconAttrNode vo = FSDataNodeTable <RoleIconAttrNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["ptf"].ToString())); info.PlayerFrame = vo.icon_name; } } if (goodInfo.ContainsKey("lv")) { info.Level = int.Parse(goodInfo["lv"].ToString()); } if (goodInfo.ContainsKey("hlv")) { info.HeroLevel = int.Parse(goodInfo["hlv"].ToString()); } if (goodInfo.ContainsKey("pt")) { if (null != FSDataNodeTable <HeroNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["pt"].ToString()))) { HeroNode vo = FSDataNodeTable <HeroNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["pt"].ToString())); info.PlayerIcon = vo.icon_name + "_head"; } } if (goodInfo.ContainsKey("afc")) { info.Fighting = int.Parse(goodInfo["afc"].ToString()); } if (goodInfo.ContainsKey("tl")) { if (0 != int.Parse(goodInfo["tl"].ToString())) { if (null != FSDataNodeTable <TitleNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["tl"].ToString()))) { TitleNode vo = FSDataNodeTable <TitleNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["tl"].ToString())); info.Title = vo.titlename; } } else { info.Title = "称号:无"; } } playerData.GetInstance().friendListData.RecommendfriendList.Add(info); } if (playerData.GetInstance().friendListData.RecommendfriendList.Count > 0) { List <FriendData> itemLt = new List <FriendData>(); playerData.GetInstance().friendListData.RecommendfriendList.Sort((a, b) => b.Fighting - a.Fighting); FriendData temp = null; for (int i = 0; i < playerData.GetInstance().friendListData.RecommendfriendList.Count; i++) { for (int j = i + 1; j < playerData.GetInstance().friendListData.RecommendfriendList.Count; j++) { if (playerData.GetInstance().friendListData.RecommendfriendList[j].Fighting == playerData.GetInstance().friendListData.RecommendfriendList[i].Fighting && playerData.GetInstance().friendListData.RecommendfriendList[j].Level > playerData.GetInstance().friendListData.RecommendfriendList[i].Level) { temp = playerData.GetInstance().friendListData.RecommendfriendList[j]; playerData.GetInstance().friendListData.RecommendfriendList[j] = playerData.GetInstance().friendListData.RecommendfriendList[i]; playerData.GetInstance().friendListData.RecommendfriendList[i] = temp; } } } } } } return(true); } else { Control.ShowGUI(UIPanleID.UITooltips, EnumOpenUIType.DefaultUIOrSecond, false, data["desc"].ToString()); return(false); } }
/// <summary> /// 信息赋值 /// </summary> /// <param name="obj"></param> public override void Info(object obj) { heroNode = (HeroNode)obj; hd = playerData.GetInstance().GetHeroDataByID(heroNode.hero_id); if (!Globe.allHeroDic.ContainsKey(heroNode.hero_id)) { Globe.allHeroDic.Add(heroNode.hero_id, heroNode); } for (int i = 0; i < playerData.GetInstance().herodataList.Count; i++) { if (heroNode.hero_id == playerData.GetInstance().herodataList[i].id) { heroNode.isHas = true; } } //获取背包中的魂石 item = playerData.GetInstance().GetItemDatatByID(heroNode.soul_gem); currentSoul = null == item ? 0 : item.Count; if (heroNode.isHas == false) { icon.GetComponent <UISprite>().color = new Color(0, 0, 0); //icon.enabled = false; suo.enabled = true; mask.enabled = true; mask.GetComponent <BoxCollider>().enabled = false; mask.alpha = 0.1f; for (int i = 0; i < startList.Count; i++) { startList[i].spriteName = i < heroNode.init_star ? "xing" : "xing-hui"; } starUpNode = FSDataNodeTable <StarUpGradeNode> .GetSingleton().FindDataByType(heroNode.init_star); if (currentSoul >= starUpNode.call_stone_num) { summonBtn.gameObject.SetActive(true); } souStoneL.text = "[3BE6FFFF]" + currentSoul + "[-]/" + starUpNode.call_stone_num; } else { mask.enabled = false; int star = hd.star + 1; if (star > 5) { star = 5; } starUpNode = FSDataNodeTable <StarUpGradeNode> .GetSingleton().FindDataByType(star); for (int i = 0; i < 5; i++) { startList[i].spriteName = i < hd.star ? "xing" : "xing-hui"; } icon.GetComponent <UISprite>().color = new Color(1, 1, 1); icon.enabled = true; souStoneL.text = "[3BE6FFFF]" + currentSoul + "[-]/" + starUpNode.evolve_stone_num; } if (hd != null) { border.spriteName = GoodsDataOperation.GetInstance().GetHeroGrameByHeroGrade(hd.grade); } else { border.spriteName = "baikuang"; } levelLabel.text = !heroNode.isHas ? "" : hd.lvl + "级"; nameLabel.text = heroNode.name; icon.spriteName = heroNode.original_painting; ShowType(heroNode.attribute); Globe.isC = true; }
/// <summary> /// 英雄列表数据显示 /// </summary> /// <param name="allHero"></param> void InitHeroList(object[] allHero) { for (int i = 0; i < tabList.Count; i++) { tabList[i].SetActive(true); } int powerIndex = 0; int agileIndex = 0; int intelligenceIndex = 0; //取出所有的英雄 for (int i = 0; i < allHero.Length; i++) { //HeroNode hn = (HeroNode)allHero[i]; switch (((HeroNode)allHero[i]).attribute) { case 1: powerIndex++; break; case 2: agileIndex++; break; case 3: intelligenceIndex++; break; default: break; } } object[] powerObj = new object[powerIndex]; object[] agileObj = new object[agileIndex]; object[] intelligenceObj = new object[intelligenceIndex]; int powerI = 0; int agileI = 0; int intelligenceI = 0; for (int i = 0; i < allHero.Length; i++) { HeroNode heroVOo = (HeroNode)allHero[i]; switch (heroVOo.attribute) { case 1: powerObj[powerI] = allHero[i]; powerI++; break; case 2: agileObj[agileI] = allHero[i]; agileI++; break; case 3: intelligenceObj[intelligenceI] = allHero[i]; intelligenceI++; break; default: break; } } //全部英雄 allofMultList.InSize(allHero.Length, 5); allofMultList.Info(allHero); allofMultList.ScrollView = heroListScrollView; //力量 powerMultList.InSize(powerObj.Length, 5); powerMultList.Info(powerObj); powerMultList.ScrollView = heroListScrollView; //敏捷 agileMultList.InSize(agileObj.Length, 5); agileMultList.Info(agileObj); agileMultList.ScrollView = heroListScrollView; //智力 intelligenceMultList.InSize(intelligenceObj.Length, 5); intelligenceMultList.Info(intelligenceObj); intelligenceMultList.ScrollView = heroListScrollView; for (int i = 0; i < tabList.Count; i++) { if (i == chooseIndex) { tabList[i].SetActive(true); } else { tabList[i].SetActive(false); } } }
public override void PresentStep(int switchIndex, PresentationViewController presentationViewController) { switch (switchIndex) { case 0: // Set the slide's title and subtitle and add some text TextManager.SetTitle("Core Image"); TextManager.SetSubtitle("CI Filters"); TextManager.AddBulletAtLevel("Screen-space effects", 0); TextManager.AddBulletAtLevel("Applies to a node hierarchy", 0); TextManager.AddBulletAtLevel("Filter parameters are animatable", 0); TextManager.AddCode("#aNode.#Filters# = new CIFilter[] { filter1, filter2 };#"); break; case 1: SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 1.0f; // Dim the text and move back a little TextManager.TextNode.Opacity = 0.0f; presentationViewController.CameraHandle.Position = presentationViewController.CameraNode.ConvertPositionToNode(new SCNVector3(0, 0, 5.0f), presentationViewController.CameraHandle.ParentNode); SCNTransaction.Commit(); // Reveal the grid GroupNode.Opacity = 1; break; case 2: SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 1; // Highlight an item HighlightContact(13, presentationViewController); SCNTransaction.Commit(); break; case 3: var index = 13; var subStep = 0; // Successively select items for (var i = 0; i < 5; ++i) { var popTime = new DispatchTime(DispatchTime.Now, (long)(i * 0.2 * Utils.NSEC_PER_SEC)); DispatchQueue.MainQueue.DispatchAfter(popTime, () => { SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 0.2f; UnhighlightContact(index); if (subStep++ == 3) { index += ColumnCount; } else { index++; } HighlightContact(index, presentationViewController); SCNTransaction.Commit(); }); } break; case 4: // BLUR+DESATURATE in the background, GLOW in the foreground // Here we will change the node hierarchy in order to group all the nodes in the background under a single node. // This way we can use a single Core Image filter and apply it on the whole grid, and have another CI filter for the node in the foreground. var selectionParent = HeroNode.ParentNode; SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 0; // Stop the animations of the selected node HeroNode.Transform = HeroNode.PresentationNode.Transform; // set the current rotation to the current presentation value HeroNode.RemoveAllAnimations(); // Re-parent the node by preserving its world tranform var wantedWorldTransform = selectionParent.WorldTransform; GroupNode.ParentNode.AddChildNode(selectionParent); selectionParent.Transform = selectionParent.ParentNode.ConvertTransformFromNode(wantedWorldTransform, null); SCNTransaction.Commit(); // Add CIFilters SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 1; // A negative 'centerX' value means no scaling. //TODO HeroNode.Filters [0].SetValueForKey (new NSNumber (-1), new NSString ("centerX")); // Move the selection to the foreground selectionParent.Rotation = new SCNVector4(0, 1, 0, 0); HeroNode.Transform = ContentNode.ConvertTransformToNode(SCNMatrix4.CreateTranslation(0, Altitude, 29), selectionParent); HeroNode.Scale = new SCNVector3(1, 1, 1); HeroNode.Rotation = new SCNVector4(1, 0, 0, -(float)(Math.PI / 4) * 0.25f); // Upon completion, rotate the selection forever SCNTransaction.SetCompletionBlock(() => { var animation = CABasicAnimation.FromKeyPath("rotation"); animation.Duration = 4.0f; animation.From = NSValue.FromVector(new SCNVector4(0, 1, 0, 0)); animation.To = NSValue.FromVector(new SCNVector4(0, 1, 0, NMath.PI * 2)); animation.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut); animation.RepeatCount = float.MaxValue; HeroNode.ChildNodes [0].AddAnimation(animation, new NSString("heroNodeAnimation")); }); // Add the filters var blurFilter = CIFilter.FromName("CIGaussianBlur"); blurFilter.SetDefaults(); blurFilter.Name = "blur"; blurFilter.SetValueForKey(new NSNumber(0), CIFilterInputKey.Radius); var desaturateFilter = CIFilter.FromName("CIColorControls"); desaturateFilter.SetDefaults(); desaturateFilter.Name = "desaturate"; GroupNode.Filters = new CIFilter[] { blurFilter, desaturateFilter }; SCNTransaction.Commit(); // Increate the blur radius and desaturate progressively SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 2; GroupNode.SetValueForKey(new NSNumber(10), new NSString("filters.blur.inputRadius")); GroupNode.SetValueForKey(new NSNumber(0.1), new NSString("filters.desaturate.inputSaturation")); SCNTransaction.Commit(); break; } }
/// <summary> /// 读取英雄数据 /// </summary> public void InitListData() { herodataList.Clear(); //获取玩家拥有的英雄列表 foreach (HeroData data in playerData.GetInstance().herodataList) { herodataList.Add(data); } obj = herodataList.ToArray(); for (int i = 0; i < tabList.Count; i++) { tabList[i].SetActive(true); } HeroNode heroNode; int powerIndex = 0; int agileIndex = 0; int intelligenceIndex = 0; for (int i = 0; i < herodataList.Count; i++) { //if (playerData.GetInstance().herodataList[i] == null) //{ // continue; //} //heroNode = VOManager.Instance().GetCSV<HeroCSV>("Hero").GetVO(herodataList[i].id); heroNode = FSDataNodeTable <HeroNode> .GetSingleton().FindDataByType((int)herodataList[i].id); switch (heroNode.attribute) { case 1: powerIndex++; break; case 2: agileIndex++; break; case 3: intelligenceIndex++; break; default: break; } } //object[] powerObj = new object[powerIndex]; //object[] agileObj = new object[agileIndex]; //object[] intelligenceObj = new object[intelligenceIndex]; powerObjs = new object[powerIndex]; agileObjs = new object[agileIndex]; intelligenceObjs = new object[intelligenceIndex]; int powerI = 0; int agileI = 0; int intelligenceI = 0; for (int i = 0; i < obj.Length; i++) { //if (obj == null) //{ // continue; //} HeroNode heroNodeo = FSDataNodeTable <HeroNode> .GetSingleton().FindDataByType((int)((HeroData)obj[i]).id); switch (heroNodeo.attribute) { case 1: powerObjs[powerI] = obj[i]; powerI++; break; case 2: agileObjs[agileI] = obj[i]; agileI++; break; case 3: intelligenceObjs[intelligenceI] = obj[i]; intelligenceI++; break; default: break; } } ////obj = new object[14]; ////全部英雄 ////allofMultList.ScrollView = heroListSV; //allofMultList.InSize(obj.Length, 5); //allofMultList.Info(obj); ////力量 ////powerMultList.ScrollView = heroListSV; //powerMultList.InSize(powerIndex, 5); //powerMultList.Info(powerObj); ////敏捷 ////agileMultList.ScrollView = heroListSV; //agileMultList.InSize(agileIndex, 5); //agileMultList.Info(agileObj); ////智力 ////intelligenceMultList.ScrollView = heroListSV; //intelligenceMultList.InSize(intelligenceIndex, 5); //intelligenceMultList.Info(intelligenceObj); for (int i = 0; i < tabList.Count; i++) { tabList[i].SetActive(false); //if (i == currentLab) tabList[i].SetActive(true); //else tabList[i].SetActive(false); } }