Beispiel #1
0
 public void AttackToEnemy(HeroManager enemy, int damage)
 {
     hero.AttackAction();
     damage = damage - enemy.def;
     if (damage > 0)
     {
         enemy.health -= damage;
         enemy.Blink(damage);
         if (enemy.health <= 0)
         {
             enemy.isLive = false;
         }
     }
     Debug.Log(hero.gameObject.name + " Attack " + enemy.gameObject.name + "\nDamage : " + damage);
 }
Beispiel #2
0
    public void Attack(HeroManager h1, HeroManager h2)
    {
        h1.AttackAction();
        int damage = h1.atk - h2.def;

        if (damage > 0)
        {
            h2.health -= damage;
            h2.Blink(damage);
            if (h2.health <= 0)
            {
                h2.isLive = false;
            }
        }
        Debug.Log(h1.gameObject.name + " Attack " + h2.gameObject.name + "\nDamage : " + damage);
    }