public override int GetHashCode() { int hash = 1; if (Id != 0) { hash ^= Id.GetHashCode(); } if (Name.Length != 0) { hash ^= Name.GetHashCode(); } if (Desc.Length != 0) { hash ^= Desc.GetHashCode(); } if (HeroId != 0) { hash ^= HeroId.GetHashCode(); } if (IsMale != false) { hash ^= IsMale.GetHashCode(); } hash ^= modelMale_.GetHashCode(); hash ^= modelFemale_.GetHashCode(); if (CarrerIconPath.Length != 0) { hash ^= CarrerIconPath.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (Id != 0) { hash ^= Id.GetHashCode(); } if (Name.Length != 0) { hash ^= Name.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (Type != 0) { hash ^= Type.GetHashCode(); } if (Desc.Length != 0) { hash ^= Desc.GetHashCode(); } if (IsOpen != false) { hash ^= IsOpen.GetHashCode(); } if (SkillId.Length != 0) { hash ^= SkillId.GetHashCode(); } if (HeroId.Length != 0) { hash ^= HeroId.GetHashCode(); } hash ^= levelDesc_.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (HeroId != 0) { hash ^= HeroId.GetHashCode(); } if (PlayerHeroValue != 0) { hash ^= PlayerHeroValue.GetHashCode(); } if (HeroPlayerValue != 0) { hash ^= HeroPlayerValue.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (HeroId != 0L) { hash ^= HeroId.GetHashCode(); } hash ^= equip_.GetHashCode(); if (PetId != 0L) { hash ^= PetId.GetHashCode(); } if (HorseId != 0L) { hash ^= HorseId.GetHashCode(); } if (MingjiangId != 0L) { hash ^= MingjiangId.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (HeroId != 0L) { hash ^= HeroId.GetHashCode(); } if (ConfId != 0) { hash ^= ConfId.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (BreakLevel != 0) { hash ^= BreakLevel.GetHashCode(); } if (Exp != 0) { hash ^= Exp.GetHashCode(); } hash ^= awakeInfo_.GetHashCode(); if (AwakeLevel != 0) { hash ^= AwakeLevel.GetHashCode(); } if (TianmingLevel != 0) { hash ^= TianmingLevel.GetHashCode(); } hash ^= Attributes.GetHashCode(); return(hash); }