public PerksTab(HeroClass cl) { float dotWidth = 0; var items = cl.Perks(); float pos = MARGIN; for (var i = 0; i < items.Length; i++) { if (i > 0) { pos += GAP; } var dot = PixelScene.CreateText(DOT, 6); dot.X = MARGIN; dot.Y = pos; if (dotWidth == 0) { dot.Measure(); dotWidth = dot.Width; } Add(dot); var item = PixelScene.CreateMultiline(items[i], 6); item.X = dot.X + dotWidth; item.Y = pos; item.MaxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth); item.Measure(); Add(item); pos += item.Height; var w = item.Width; if (w > Width) { Width = w; } } Width += MARGIN + dotWidth; Height = pos + MARGIN; }