Beispiel #1
0
	//public static HelpPipeCon Instance;

//	private static HelpPipeCon _instance;
//	
//	/// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//	/// 
//	// Static singleton property
//	public static HelpPipeCon Instance
//	{
//		// Here we use the ?? operator, to return 'instance' if 'instance' does not equal null
//		// otherwise we assign instance to a new component and return that
//		get 
//		{ 
//			if(_instance == null)
//			{
//				GameObject obj = new GameObject ();
//				obj.hideFlags = HideFlags.HideAndDontSave;
//				_instance = obj.AddComponent<HelpPipeCon> ();
//			}
//			
//			return _instance;
//		}
//	}


	/// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	// Use this for initialization
	void Awake () {

		Instance = this;

		helpPopupCon = GameObject.Find("Popup_Help").GetComponent<HelpPopupCon>();

		ts = TextScript.Instance;

		helpState = 0;

		efm = EffectSoundManagerScript.Instance;

		go_HState = new GameObject[12];
		for(int i=0; i<12; i++)
		{
			go_HState[i] = GameObject.Find("HStage"+i);
		}
//		Debug.Log("1");
//		gd = GlobalData.Instance;
//		gameCon = GameCon.Instance;//GameObject.Find ("GameCon").GetComponent<GameCon>();

		go_popup = GameObject.Find("Popup_Help");

		gd = GlobalData.Instance;
		gd.setTileNum(0, true);


//		help_PipeIndex  = 173;
//		setHelpPipe(help_PipeIndex);
//
//
////		TweenPosition twPosition = TweenPosition.Begin(go_popup, 0.3f, new Vector3(0, 0, 0));
////		twPosition.method = UITweener.Method.BounceIn;
	}
	// Use this for initialization
	void Awake () 
	{

		efm = EffectSoundManagerScript.Instance;

		ts = TextScript.Instance;

		scrollBar = GameObject.Find ("ScrollBar");

		helpPopupCon = GameObject.Find("Popup_Help").GetComponent<HelpPopupCon>();
		//hpc.InitPopup();

		go_Popup_Help = GameObject.Find("Popup_Help");


		GameCon.bgNum = Random.Range (0, 7);
		GameCon.setBgAtlasSet (GameCon.bgNum);
		setBg ();
		
		// buy pop-up
		Popup_Panel_Buy_Obj = GameObject.Find ("Popup_Panel_Buy");
		Popup_Panel_Buy_Obj.SetActive (false);
		
		

		//info popup Initialize.....................................................................
		Popup_Panel_Obj = GameObject.Find ("Popup_Info");
		Popup_Panel_Obj.SetActive (false);

		Popup_Panel_OK_Obj = GameObject.Find ("Popup_Info_OK");
		Popup_Panel_OK_Obj.SetActive (false);
		popupState = 0;	//no popup
		//end info popup Initialize.....................................................................

		pd = PlayerData.Instance;

		btnIndex = 0;

		//tempBuyCount = new int[PlayerData.PIPE_ITEM_MAX] ;
		item = new GameObject[PlayerData.PIPE_ITEM_MAX];
		posCount = new GameObject[PlayerData.PIPE_ITEM_MAX];
		posMaxCount = new GameObject[PlayerData.PIPE_ITEM_MAX];
		costLabel = new GameObject[PlayerData.PIPE_ITEM_MAX];
		cursorObj = new GameObject[PlayerData.PIPE_ITEM_MAX];
		
		itemContainer = new GameObject[PlayerData.PIPE_ITEM_MAX];

		gd = GlobalData.Instance;
		gd.setTileNum(0, true);
		GameCon.setAtlasSet (GlobalData.baseTileNum);
		uia = Resources.Load<UIAtlas> (GameCon.basePipeAtlasPath);

		Vector3 v3pos;
		for (int i=0; i<PlayerData.PIPE_ITEM_MAX; i++) 
		{
			item [i] = GameObject.Find ("Item" + i);

			v3pos = item[i].transform.localPosition;
			v3pos.x = 30 + 390*i;
			item[i].transform.localPosition = v3pos;

			if(i < pd.invenOpenLevel)
			{
				setItemValue(i);
			}
			else
			{
				item [i].SetActive(false);
			}
		}

//		Debug.Log ("pd.invenOpenLevel:"+pd.invenOpenLevel);
//		for (int i=0; i<pd.invenOpenLevel; i++) {
//			setItemValue(i);
//		}

		totalCostLabel = GameObject.Find ("totalCostLabel");
		goldLabel = GameObject.Find ("goldLabel");
	}
Beispiel #3
0
//	{
//		get 
//		{ 
//			if(_instance == null)
//			{
//				GameObject obj = new GameObject ();
//				obj.hideFlags = HideFlags.HideAndDontSave;
//				_instance = obj.AddComponent<HelpPopupCon> ();
//
//			}
//			return _instance;
//		}
//	}

	// Use this for initialization
	void Awake () 
	{
		Instance = this;
		InitPopup();
	}
Beispiel #4
0
	// Use this for initialization
	void Awake () {

		InventoryItemButtonObj = GameObject.Find("InventoryButton");
		InventoryItemButtonObj.SetActive(false);
		ConveyorItemButtonObj = GameObject.Find("conveyorButton");

		Pan_inventoryScrollView = GameObject.Find ("Panel_inventoryScrollView");

		go_FillRect_Screen = GameObject.Find("FillRect_Screen");
		go_FillRect_Screen.SetActive(false);

		float resolWidth = Screen.width;
//		Debug.Log("resolWidth:  "+resolWidth);
		float resolHeight = Screen.height;
//		Debug.Log("resolHeight:  "+resolHeight);

		float ratio1 = resolWidth/resolHeight;
//		Debug.Log("ratio1:  "+ratio1);
		float gameWidth = 800 * ratio1;
//		Debug.Log("gameWidth:  "+gameWidth);


		float ratio = gameWidth/1280;


		float tmpWidth = (gameWidth - 372*ratio);

		Vector4 range = new Vector4(0, 0, tmpWidth, 160);
		//Pan_inventoryScrollView.GetComponent<UIPanel>().clipping = UIDrawCall.Clipping.SoftClip;
		Pan_inventoryScrollView.GetComponent<UIPanel>().baseClipRegion = range;
		//Pan_inventoryScrollView.GetComponent<UIPanel>().drawCallClipRange = new Vector4(0, 0, Screen.width - 360, 160);

		gd = GlobalData.Instance;
		//		GameObject.Find("Prefab_Pipe").GetComponent<PipeScript>().setID(170);
		//		GameObject.Find("Prefab_Pipe1").GetComponent<PipeScript>().setID(171);
		//		GameObject.Find("Prefab_Pipe2").GetComponent<PipeScript>().setID(172);
		//		GameObject.Find("Prefab_Pipe3").GetComponent<PipeScript>().setID(173);
		//		GameObject.Find("Prefab_Pipe4").GetComponent<PipeScript>().setID(64);
		//		GameObject.Find("Prefab_Pipe5").GetComponent<PipeScript>().setID(65);
		//
		Instance = this;
		
		efm = EffectSoundManagerScript.Instance;

		pd = PlayerData.Instance;

		gd.setTileNum(0, true);

		go_Popup_Help = GameObject.Find("Popup_Help");
		helpPopupCon = GameObject.Find("Popup_Help").GetComponent<HelpPopupCon>();

		ts = TextScript.Instance;


		uiSlider_Loading = GameObject.Find ("loading_Slider").GetComponent<UISlider> ();
		uiSlider_Loading.value = 0;
		
		bJustOneTimeCoroutine = false;
		go_fade = GameObject.Find("Anchor_Center_Fade");
		
		bLoading = true;
		loading_state = 0;


		
	}