Beispiel #1
0
 public void Back()
 {
     //    AudioManager.Play(AudioName.Back);
     HelpMenu.SetActive(false);           // Disable HelpMenu Option when Back button is clicked and activate Main menu options
     HelpMenuObjects.SetActive(false);
     MainMenu.SetActive(true);
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        AboutMenu = GameObject.Find("ABOUTMENU");
        HelpMenu  = GameObject.Find("HELPMENU");

        HelpMenu.SetActive(false);
        AboutMenu.SetActive(false);
    }
Beispiel #3
0
    public void Help()
    {
        //    AudioManager.Play(AudioName.MenuSelect);

        HelpMenu.SetActive(true);            // Disable MainMenu Option when Help button is clicked and activate help menu options
        HelpMenuObjects.SetActive(true);
        MainMenu.SetActive(false);
    }
Beispiel #4
0
 ///Ellenőrzöm, hogy az indulásnál a főmenu van-e bekapcsolva, ha nem akkor minden mást lekapcsolok és a főmenüt meg bekapcsolom
 private void Start()
 {
     if (MainMenu.active != true)
     {
         MainMenu.SetActive(true);
         OptionsMenu.SetActive(false);
         HelpMenu.SetActive(false);
     }
 }
Beispiel #5
0
 /// <summary>
 /// toggle menu on main menu
 /// </summary>
 /// <param name="menu"></param>
 public void ToggleMenu(int menu)
 {
     if (menu == 0)
     {
         AboutMenu.SetActive(!AboutMenu.activeInHierarchy);
     }
     else
     {
         HelpMenu.SetActive(!HelpMenu.activeInHierarchy);
     }
 }
Beispiel #6
0
    public void Menu(int n)
    {
        switch (n)
        {
        case 0:
            PlayerInfo.SetActive(true);
            FrontMenu.SetActive(true);
            HelpMenu.SetActive(false);
            LogOffMenu.SetActive(false);
            break;

        case 1:
            PlayerInfo.SetActive(false);
            FrontMenu.SetActive(false);
            HelpMenu.SetActive(true);
            break;

        case 2:
            PlayerInfo.SetActive(false);
            FrontMenu.SetActive(false);
            LogOffMenu.SetActive(true);
            break;

        case 3:
            PlayerMenu.SetActive(true);
            PlayerInfo.SetActive(true);
            FrontMenu.SetActive(true);
            HelpMenu.SetActive(false);
            LogOffMenu.SetActive(false);
            MenuIcon.SetActive(false);
            GameObject.Find("Me").GetComponent <Movement> ().Position(true);

            break;

        case 4:
            GameObject.Find("Me").GetComponent <Movement> ().Position(false);
            PlayerMenu.SetActive(false);
            MenuIcon.SetActive(true);
            break;

        case 5:
            StartCoroutine(Disconnect());
            break;
        }
    }
Beispiel #7
0
 public void CloseHelpMenu()
 {
     HelpMenu.SetActive(false);
 }
Beispiel #8
0
 public void OpenHelpMenu()
 {
     HelpMenu.SetActive(true);
 }