Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     if (!ReferenceEquals(app, null))
     {
         app = new HelloUnityVideo();
         app.loadEngine();
     }
     app.join("BaiJiaLe");
 }
Beispiel #2
0
    public void OnChangeNear()
    {
        //app.mRtcEngine.MuteAllRemoteAudioStreams(true);
        onLeaveButtonClicked();
        //Destroy(LoginInfo.Instance().mylogindata.forDel);
        go.SetActive(false);
        go.SetActive(true);
        if (ReferenceEquals(app, null))
        {
            app = new HelloUnityVideo(); // create app
            app.loadEngine();            // load engine
        }

        app.join(LoginInfo.Instance().mylogindata.nearURL);
        str_ = LoginInfo.Instance().mylogindata.nearURL;
        //app.mRtcEngine.MuteAllRemoteAudioStreams(false);
    }
Beispiel #3
0
    private void onJoinButtonClicked()
    {
        // get parameters (channel name, channel profile, etc.)
        GameObject go    = GameObject.Find("ChannelName");
        InputField field = go.GetComponent <InputField>();

        // create app if nonexistent
        if (ReferenceEquals(app, null))
        {
            app = new HelloUnityVideo();   // create app
            app.loadEngine();              // load engine
        }

        // join channel and jump to next scene
        app.join(field.text);
        SceneManager.sceneLoaded += OnLevelFinishedLoading;         // configure GameObject after scene is loaded
        SceneManager.LoadScene("SceneHelloVideo", LoadSceneMode.Single);
    }
Beispiel #4
0
    private void onJoinButtonClicked()
    {
        // get parameters (channel name, channel profile, etc.)
        //GameObject go = GameObject.Find ("ChannelName");
        //InputField field = go.GetComponent<InputField>();


        // create app if nonexistent
        go.SetActive(true);
        if (ReferenceEquals(app, null))
        {
            app = new HelloUnityVideo();   // create app
            app.loadEngine();              // load engine
        }

        // join channel and jump to next scene
        app.join(LoginInfo.Instance().mylogindata.nearURL);
        str_ = LoginInfo.Instance().mylogindata.nearURL;
        //SceneManager.sceneLoaded += OnLevelFinishedLoading; // configure GameObject after scene is loaded
        //SceneManager.LoadScene ("SceneHelloVideo", LoadSceneMode.Single);
    }
Beispiel #5
0
    public void OnChangeFull()
    {
        //if (!isFull)
        //{
        //    //全屏未激活  点击激活
        //    isFull = true;
        //    onLeaveButtonClicked();
        //    go.SetActive(false);
        //    goFull.SetActive(true);
        //    LoginInfo.Instance().mylogindata.isFull = false;
        //    if (ReferenceEquals(app, null))
        //    {
        //        app = new HelloUnityVideo(); // create app
        //        app.loadEngine(); // load engine
        //    }

        //    app.join(LoginInfo.Instance().mylogindata.fullURL);
        //    str_ = LoginInfo.Instance().mylogindata.fullURL;
        //} else
        //{
        //    //全屏已激活  点击关闭
        //    isFull = false;
        //    onLeaveButtonClicked();
        //    go.SetActive(true);
        //    goFull.SetActive(false);
        //    LoginInfo.Instance().mylogindata.isFull = true;
        //    if (ReferenceEquals(app, null))
        //    {
        //        app = new HelloUnityVideo(); // create app
        //        app.loadEngine(); // load engine
        //    }

        //    app.join(LoginInfo.Instance().mylogindata.fullURL);
        //    str_ = LoginInfo.Instance().mylogindata.fullURL;
        //}



        if (!isFull)
        {
            isFull = true;
            //app.mRtcEngine.MuteAllRemoteAudioStreams(true);
            onLeaveButtonClicked();
            //Destroy(LoginInfo.Instance().mylogindata.forDel);
            go.SetActive(false);
            goFull.SetActive(true);
            LoginInfo.Instance().mylogindata.isFull = false;
            if (ReferenceEquals(app, null))
            {
                app = new HelloUnityVideo(); // create app
                app.loadEngine();            // load engine
            }
            app.join(str_);
            //app.mRtcEngine.MuteAllRemoteAudioStreams(false);
        }
        else
        {
            isFull = false;
            //app.mRtcEngine.MuteAllRemoteAudioStreams(true);
            onLeaveButtonClicked();
            //Destroy(LoginInfo.Instance().mylogindata.forDel);
            goFull.SetActive(false);
            go.SetActive(true);
            LoginInfo.Instance().mylogindata.isFull = true;
            if (ReferenceEquals(app, null))
            {
                app = new HelloUnityVideo(); // create app
                app.loadEngine();            // load engine
            }
            app.join(str_);
            //app.mRtcEngine.MuteAllRemoteAudioStreams(false);
        }
    }