public static float brmrds9r96ti6mj6ors()
    {
        HeldEntity held_entity = null;

        if (LocalPlayer.Entity.GetHeldEntity() == null)
        {
            return(375f);
        }
        else
        {
            held_entity = LocalPlayer.Entity.GetHeldEntity();
        }

        string itemname = held_entity.GetOwnerItemDefinition().shortname;
        float  speed    = 300f;

        if (held_entity.GetComponent <BaseProjectile>() != null)
        {
            Vector2 centerScreen = new Vector2(Screen.width / 2f, Screen.height / 2f);
            foreach (BasePlayer player in BasePlayer.VisiblePlayerList)
            {
                if (player != null && !player.IsDead() && !player.IsSleeping())
                {
                    int     distanceFromCenter = (int)(Vector2.Distance(MainCamera.mainCamera.WorldToScreenPoint(player.model.headBone.transform.position), centerScreen));
                    Vector3 onScreen           = player.transform.position - MainCamera.mainCamera.transform.position;
                    if (!player.IsLocalPlayer() && player.health > 0f && Vector3.Dot(MainCamera.mainCamera.transform.TransformDirection(Vector3.forward), onScreen) > 0)
                    {
                        ;
                    }
                }

                if (player != null && !player.IsDead() && !player.IsSleeping())
                {
                    int     dist      = (int)Vector3.Distance(MainCamera.mainCamera.transform.position, player.model.headBone.transform.position);
                    Vector3 vector    = MainCamera.mainCamera.WorldToScreenPoint(player.model.headBone.transform.position);
                    Vector3 screenPos = Players.GetScreenPos(player.transform.position);
                    if (screenPos.z > 0f)
                    {
                        if (itemname == "bow.hunting")
                        {
                            if (dist <= 41f)
                            {
                                speed = 60f;
                            }
                            else
                            if (dist <= 82f)
                            {
                                speed = 58f;
                            }
                            else
                            if (dist <= 102f)
                            {
                                speed = 57.5f;
                            }
                            else
                            if (dist <= 112f)
                            {
                                speed = 57.3f;
                            }
                            else
                            if (dist <= 127f)
                            {
                                speed = 57f;
                            }
                            else
                            if (dist <= 146f)
                            {
                                speed = 56.5f;
                            }
                            else
                            if (dist <= 153f)
                            {
                                speed = 56.3f;
                            }
                            else
                            if (dist <= 163f)
                            {
                                speed = 56f;
                            }
                            else
                            if (dist <= 172f)
                            {
                                speed = 55.7f;
                            }
                            else
                            if (dist <= 178f)
                            {
                                speed = 55.5f;
                            }
                            else
                            if (dist <= 184f)
                            {
                                speed = 55.3f;
                            }
                            else
                            if (dist <= 189f)
                            {
                                speed = 55.1f;
                            }
                            else
                            if (dist <= 196f)
                            {
                                speed = 54.9f;
                            }
                            else
                            if (dist <= 201f)
                            {
                                speed = 54.7f;
                            }
                            else
                            if (dist <= 206f)
                            {
                                speed = 54.5f;
                            }
                            else
                            if (dist <= 210f)
                            {
                                speed = 54.3f;
                            }
                            else
                            if (dist <= 215f)
                            {
                                speed = 54.1f;
                            }
                            else
                            if (dist <= 220f)
                            {
                                speed = 53.9f;
                            }
                            else
                            if (dist <= 225.1f)
                            {
                                speed = 53.7f;
                            }
                            else
                            if (dist <= 230.1f)
                            {
                                speed = 53.5f;
                            }
                            else
                            if (dist <= 233.1f)
                            {
                                speed = 53.3f;
                            }
                            else
                            if (dist <= 237.1f)
                            {
                                speed = 53.1f;
                            }
                            else
                            if (dist <= 241.1f)
                            {
                                speed = 52.9f;
                            }
                            else
                            if (dist <= 244.1f)
                            {
                                speed = 52.7f;
                            }
                            else
                            if (dist <= 248.1f)
                            {
                                speed = 52.5f;
                            }
                            else
                            if (dist <= 252.1f)
                            {
                                speed = 52.3f;
                            }
                            else
                            if (dist <= 255.1f)
                            {
                                speed = 52.1f;
                            }
                            else
                            if (dist <= 500f)
                            {
                                speed = 50f;
                            }
                        }
                        if (itemname == "crossbow")
                        {
                            if (dist <= 83f)
                            {
                                speed = 90f;
                            }
                            else
                            if (dist <= 123f)
                            {
                                speed = 88f;
                            }
                            else
                            if (dist <= 223f)
                            {
                                speed = 86f;
                            }
                            else
                            if (dist <= 254f)
                            {
                                speed = 85.5f;
                            }
                            else
                            if (dist <= 285f)
                            {
                                speed = 85f;
                            }
                            else
                            if (dist <= 500f)
                            {
                                speed = 84.7f;
                            }
                        }
                        if (itemname == "shotgun.pump")
                        {
                            if (dist <= 88f)
                            {
                                speed = 225f;
                            }
                            else
                            if (dist <= 112f)
                            {
                                speed = 201f;
                            }
                            else
                            if (dist <= 125f)
                            {
                                speed = 190f;
                            }
                            else
                            if (dist <= 130f)
                            {
                                speed = 186f;
                            }
                            else
                            if (dist <= 149f)
                            {
                                speed = 172f;
                            }
                            else
                            if (dist <= 154f)
                            {
                                speed = 168f;
                            }
                            else
                            if (dist <= 163f)
                            {
                                speed = 161f;
                            }
                            else
                            if (dist <= 168f)
                            {
                                speed = 157f;
                            }
                            else
                            if (dist <= 173f)
                            {
                                speed = 153f;
                            }
                            else
                            if (dist <= 177f)
                            {
                                speed = 150f;
                            }
                            else
                            if (dist <= 188f)
                            {
                                speed = 146f;
                            }
                            else
                            if (dist <= 198f)
                            {
                                speed = 131f;
                            }
                            else
                            if (dist <= 205f)
                            {
                                speed = 120f;
                            }
                        }

                        switch (itemname)
                        {
                        case " rifle.ak":
                            speed = 374.9f;
                            break;

                        case "rifle.lr300":
                            speed = 374.9f;
                            break;

                        case "lmg.m249":
                            speed = 487.4f;
                            break;

                        case "rifle.bolt":

                            speed = 656.2f;
                            break;

                        case "rifle.l96":
                            speed = 800.2f;
                            break;

                        case "smg.2":
                            speed = 240f;
                            break;

                        case "smg.mp5":
                            speed = 240f;
                            break;

                        case "pistol.python":
                            speed = 300f;
                            break;

                        case "pistol.m92":
                            speed = 300f;
                            break;

                        case "pistol.revolver":
                            speed = 300f;
                            break;

                        case "rifle.semiauto":
                            speed = 374.9f;
                            break;

                        case "pistol.semiauto":
                            speed = 300f;
                            break;

                        case "smg.thompson":
                            speed = 300f;
                            break;

                        case "pistol.nailgun":
                            speed = 60f;
                            break;

                        case "shotgun.double":
                            speed = 90f;
                            break;

                        case "shotgun.waterpipe":
                            speed = 90f;
                            break;

                        case "shotgun.spas12":
                            speed = 90f;
                            break;

                        case "rocket.launcher":
                            speed = 40.0f;
                            break;

                        case "bow.compound":
                            speed = 50.0f;
                            break;
                        }
                        foreach (ProjectileWeaponMod pwm in held_entity.GetComponent <BaseProjectile>().children)
                        {
                            if (pwm.isSilencer)
                            {
                                speed = speed * 0.75f;
                            }

                            if (pwm.isMuzzleBoost)
                            {
                                speed = speed * 0.9f;
                            }

                            if (pwm.isMuzzleBrake)
                            {
                                speed = speed * 0.8f;
                            }
                        }
                        string ammo_type = held_entity.GetComponent <BaseProjectile>().primaryMagazine.ammoType.displayName.english;
                        switch (ammo_type)
                        {
                        case "HV 5.56 Rifle Ammo":
                            speed = speed * 1.2f;
                            break;

                        case "Explosive 5.56 Rifle Ammo":
                            speed = speed * 0.6f;
                            break;

                        case "Incendiary 5.56 Rifle Ammo":
                            speed = speed * 0.6f;
                            break;

                        case "HV Pistol Ammo":
                            speed = speed * 1.3333f;
                            break;

                        case "Incendiary Pistol Bullet":
                            speed = speed * 0.75f;
                            break;

                        case "High Velocity Arrow":
                            speed = speed * 1.6f;
                            break;

                        case "Fire Arrow":
                            speed = speed * 0.8f;
                            break;

                        case "Bone Arrow":
                            speed = speed * 0.8f;
                            break;

                        case "Handmade Shell":
                            speed = 90f;
                            break;

                        case "12 Gauge Incendiary Shell":
                            speed = 100f;
                            break;

                        case "12 Gauge Slug":
                            speed = 225f;
                            break;

                        case "12 Gauge Buckshot Shell":
                            speed = 225f;
                            break;
                        }
                    }
                    else
                    {
                        switch (itemname)
                        {
                        case "spear.wooden":
                            speed = 18.0f;
                            break;

                        case "spear.stone":
                            speed = 20.0f;
                            break;

                        case "rocket.launcher":
                            speed = 40.0f;
                            break;
                        }
                    }
                }
            }
        }
        return(speed);
    }