Beispiel #1
0
    protected void Awake()
    {
        LoadMeshFormula();
        InitVertices();
        InitTopVertices();

        m_compound = new Compound(m_startElement, m_currentVolume);
        m_renderer = GetComponent <Renderer>();

        InitHashCodes();
        UpdateHeight();
        UpdateRenderer();

        m_baseFlowFactor = m_topRadius * m_topRadius / m_fullVolume;
        //Debug.Log(name + " : " + m_baseFlowFactor * m_topRadius);
        InitSound();

        m_heatManager = GetComponentInParent <HeatableObject>();

        if (m_stack)
        {
            m_baseStackSize = m_stack.localScale;
            m_stack.gameObject.SetActive(false);
        }
    }
    private void GiveHeatToObject(HeatableObject heatedObject)
    {
        float temperatureDelta = m_temperature - heatedObject.temperature;
        float exchangedHeat    = temperatureDelta * heatedObject.coefficientOfThermalCondictivity * m_coefficientOfThermalCondictivity * Time.deltaTime;

        m_temperature            -= exchangedHeat;
        heatedObject.temperature += exchangedHeat;
    }
    private void OnTriggerExit(Collider other)
    {
        HeatableObject target = other.GetComponent <HeatableObject>();

        if (target == null)
        {
            return;
        }

        m_heatedObjects.Remove(target);
    }
Beispiel #4
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject == m_bidule)
        {
            m_biduleIsClose = true;
            return;
        }

        HeatableObject agitatedObject = other.gameObject.GetComponent <HeatableObject>();

        if (agitatedObject != null)
        {
            m_agitatedObjects.Add(agitatedObject);
        }
    }
Beispiel #5
0
    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject == m_bidule)
        {
            m_biduleIsClose = false;
            m_biduleRigidbody.useGravity  = true;
            m_biduleRigidbody.isKinematic = false;
            m_biduleCollider.isTrigger    = false;
            return;
        }

        HeatableObject agitatedObject = other.gameObject.GetComponent <HeatableObject>();

        if (agitatedObject != null)
        {
            agitatedObject.agitation = 0;
            m_agitatedObjects.Remove(agitatedObject);
        }
    }