private async Task EnableHeartbeat(EnableHeartbeatCommand command)
 {
     _heartbeat.UpdateCallback(async () =>
     {
         using (var socket = new StreamSocket())
         {
             await socket.ConnectAsync(new HostName(command.Address.ToString()), command.Port.ToString());
             var formatter = new HeartBeatListener.Formatter();
             var writer = new DataWriter(socket.OutputStream);
             var buffer = await StorageIO.ReadIntoBuffer(await _camera.Snapshot());
             await formatter.Write(writer, new CameraHeartBeat(_listener.LocalHost.ToString(), buffer));
             await writer.StoreAsync();
         }
     });
     _heartbeat.Enable(TimeSpan.FromSeconds(3));
     await Task.Yield();
 }
        private async Task SendHearbeat()
        {
            using (var socket = new StreamSocket())
            {
                await socket.ConnectAsync(new HostName(_server.ToString()), _port.ToString());
                var formatter = new HeartBeatListener.Formatter();
                var writer = new DataWriter(socket.OutputStream);

                IBuffer buffer = null;
                if (State == CameraClientState.Idle)
                {
                    buffer = await StorageIO.ReadIntoBuffer(await _camera.Snapshot());
                }
                else
                {
                    buffer = new StreamBuffer(0);
                }
                Debug.WriteLine($"Hearbeat state {State}");
                await formatter.Write(writer, new CameraHeartBeat(_listener.LocalHost.ToString(), buffer, State));
                await writer.StoreAsync();
            }
        }
        private async Task SendHearbeat()
        {
            using (var socket = new StreamSocket())
            {
                await socket.ConnectAsync(new HostName(_server.ToString()), _port.ToString());

                var formatter = new HeartBeatListener.Formatter();
                var writer    = new DataWriter(socket.OutputStream);

                IBuffer buffer = null;
                if (State == CameraClientState.Idle)
                {
                    buffer = await StorageIO.ReadIntoBuffer(await _camera.Snapshot());
                }
                else
                {
                    buffer = new StreamBuffer(0);
                }
                Debug.WriteLine($"Hearbeat state {State}");
                await formatter.Write(writer, new CameraHeartBeat(_listener.LocalHost.ToString(), buffer, State));

                await writer.StoreAsync();
            }
        }