Beispiel #1
0
        public void Play_Start_Click(object sender, EventArgs e) // Function switches on a game
        {
            LevelUpGif.BringToFront();
            if (firstPlane)
            {
                Heart1.Visible = true;
                Heart2.Visible = true;
                Heart3.Visible = true;
            }
            else if (secondPlane)
            {
                this.Controls.Remove(Heart1);
                Heart1.Dispose();
                Heart2.Visible = true;
                Heart3.Visible = true;
            }
            else if (thirdPlane)
            {
                this.Controls.Remove(Heart1);
                Heart1.Dispose();
                this.Controls.Remove(Heart2);
                Heart2.Dispose();
                Heart3.Visible = true;
            }


            if (isstarted)
            {
                if (paused)
                {
                    StartTimers();
                    Menu_Off();
                }
            }
            if (!isstarted)
            {
                isstarted = true;
                Menu_Off();
                Player.Visible      = true;
                Change_Off.Visible  = false;
                PointsLabel.Visible = true;
                StarsMoveTimer.Start();

                for (int i = 0; i < stars.Length; i++)
                {
                    stars[i].Visible = true;
                }


                enemyMoveTimer.Start();
            }
        }
Beispiel #2
0
        public void EnemyBulletsCollision()
        {
            for (int i = 0; i < enemies.Count; i++)
            {
                if (thirdPlane && enemies[i].EnemyBullet.EnemyBulletPicture != null && enemies[i].EnemyBullet.EnemyBulletPicture.Bounds.IntersectsWith(Player.Bounds))
                {
                    //destruction of the third heart
                    //gameover
                    enemies[i].EnemyBullet.death();
                    this.Controls.Remove(Heart3);
                    Heart3.Dispose();
                    gameover();
                }
                else if (secondPlane && enemies[i].EnemyBullet.EnemyBulletPicture != null && enemies[i].EnemyBullet.EnemyBulletPicture.Bounds.IntersectsWith(Player.Bounds))
                {
                    HeatCount++;
                    Player.Location = new Point(313, 570);
                    enemies[i].EnemyBullet.death();
                    if (HeatCount == 1)
                    {
                        //destruction of the second heart
                        this.Controls.Remove(Heart2);
                        Heart2.Dispose();
                    }
                    else if (HeatCount == HP)
                    {
                        //destruction of the Third heart
                        //gameover
                        this.Controls.Remove(Heart3);
                        Heart3.Dispose();
                        gameover();
                    }
                }
                else if (firstPlane && enemies[i].EnemyBullet.EnemyBulletPicture != null && enemies[i].EnemyBullet.EnemyBulletPicture.Bounds.IntersectsWith(Player.Bounds))
                {
                    HeatCount++;
                    Player.Location = new Point(313, 570);

                    enemies[i].EnemyBullet.death();

                    if (HeatCount == 1)
                    {
                        //destruction of the first heart
                        this.Controls.Remove(Heart1);
                        Heart1.Dispose();
                    }
                    else if (HeatCount == 2)
                    {
                        //destruction of the second heart
                        this.Controls.Remove(Heart2);
                        Heart2.Dispose();
                    }
                    else if (HeatCount == HP)
                    {
                        //destruction of the third heart
                        //gameover
                        this.Controls.Remove(Heart3);
                        Heart3.Dispose();
                        gameover();
                    }
                }
            }
        }