internal virtual void Finalise(HeapCellArrayBase aArray)
        {
            // Some operations cannot run until after the relationship inspector has finished it's task.
            foreach (HeapCell cell in aArray)
            {
                int newCellCountReferencedBy = cell.RelationshipManager.ReferencedBy.Count;
                if (iCellNumberOfReferencesGreatest == null || newCellCountReferencedBy > iCellNumberOfReferencesGreatest.RelationshipManager.ReferencedBy.Count)
                {
                    iCellNumberOfReferencesGreatest = cell;
                }
                if (iCellNumberOfReferencesLowest == null || newCellCountReferencedBy < iCellNumberOfReferencesLowest.RelationshipManager.ReferencedBy.Count)
                {
                    iCellNumberOfReferencesLowest = cell;
                }

                int newCellCountEmbeddedReferences = cell.RelationshipManager.EmbeddedReferencesTo.Count;
                if (iCellNumberOfEmbeddedReferencesMost == null || newCellCountEmbeddedReferences > iCellNumberOfEmbeddedReferencesMost.RelationshipManager.EmbeddedReferencesTo.Count)
                {
                    iCellNumberOfEmbeddedReferencesMost = cell;
                }
                if (iCellNumberOfEmbeddedReferencesLeast == null || newCellCountEmbeddedReferences < iCellNumberOfEmbeddedReferencesLeast.RelationshipManager.EmbeddedReferencesTo.Count)
                {
                    iCellNumberOfEmbeddedReferencesLeast = cell;
                }
            }
        }
 internal void Finalise(HeapCellArrayBase aArray)
 {
     iStatsAllocated.Finalise(aArray);
     iStatsAllocated.Finalise(aArray);
 }