public override bool TryExecute(IncidentParms parms)
        {
            Log.Message("IncidentWorker_RefugeePodCrashInCave:TryExecute");
            if (Find.Map.Biome != Util_CaveBiome.CaveBiomeDef)
            {
                return(base.TryExecute(parms));
            }
            IntVec3 intVec = IntVec3.Invalid;

            TryFindRefugeePodSpot(out intVec);
            if (intVec.IsValid == false)
            {
                return(false);
            }
            Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDefOf.Spacer);
            PawnGenerationRequest request = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, faction, PawnGenerationContext.NonPlayer, false, false, false, false, true, false, 20f, false, true, true, null, null, null, null, null, null);
            Pawn pawn = PawnGenerator.GeneratePawn(request);

            HealthUtility.GiveInjuriesToForceDowned(pawn);
            string label = "LetterLabelRefugeePodCrash".Translate();
            string text  = "RefugeePodCrash".Translate();

            PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, ref label, pawn);
            Find.LetterStack.ReceiveLetter(label, text, LetterType.BadNonUrgent, intVec, null);
            DropPodUtility.MakeDropPodAt(intVec, new DropPodInfo
            {
                SingleContainedThing = pawn,
                openDelay            = 180,
                leaveSlag            = true
            });
            return(true);
        }
        public override bool TryExecute(IncidentParms parms)
        {
            IntVec3 intVec = DropCellFinder.RandomDropSpot();

            Find.LetterStack.ReceiveLetter("LetterLabelRefugeePodCrash".Translate(), "RefugeePodCrash".Translate(),
                                           LetterType.BadNonUrgent, intVec);
            Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDefOf.Spacer);
            Pawn    pawn    = PawnGenerator.GeneratePawn(Verse.PawnKindDef.Named("MechanoidCovert"), faction);

            pawn.gender = Gender.Female;
            FixBackstory(pawn);
            FixHair(pawn);

            pawn.Name = NameGenerator.GenerateName(pawn);
            HealthUtility.GiveInjuriesToForceDowned(pawn);
            DropPodUtility.MakeDropPodAt(intVec,
                                         new DropPodInfo {
                SingleContainedThing = pawn, openDelay = 180, leaveSlag = true
            });
            return(true);
        }