Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (Time.time >= changeback)
        {
            bar.sprite = sprite;
        }
        if (target.GetHP() < prevHP)
        {
            bar.sprite = whiteline;
            changeback = Time.time + whiteDuration;
        }
        float pixels = Mathf.Floor(26f * ((float)target.GetHP() / target.maxHP));

        if (target.GetHP() > 0 && pixels == 0)
        {
            pixels = 1;
        }
        float enpixels = Mathf.Floor(26f * ((float)target2.energy / target2.maxEnergy));
        //Debug.Log(pixels);
        float width  = pixels * mixelsInPixel;
        float width2 = enpixels * mixelsInPixel;

        //Debug.Log(width);
        if (target2.CollectedAspirin < 10)
        {
            MoneyCounter.text = ":0" + target2.CollectedAspirin;
        }
        else
        {
            MoneyCounter.text = ":" + target2.CollectedAspirin;
        }
        bar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
        enbar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width2);
        prevHP = target.GetHP();
    }
    // Update is called once per frame
    void Update()
    {
        if (Syncer.Instance.singlplayer)
        {
            enabled = false;
            return;
        }
        if (healthKeeper)
        {
            if (prevHP != healthKeeper.GetHP())
            {
                prevHP = healthKeeper.GetHP();
                bool cancel = false;
                if (pc)
                {
                    cancel = pc.playerid != me.ParticipantId;
                }
                if (!cancel)
                {
                    byte[] message = new byte[10];
                    message[0] = (byte)Syncer.MessageType.HPUpdate;
                    int i = 1;
                    foreach (byte b in BitConverter.GetBytes(Convert.ToInt32(name)))
                    {
                        message[i] = b;
                        i++;
                    }
                    foreach (byte b in BitConverter.GetBytes(healthKeeper.GetHP()))
                    {
                        message[i] = b;
                        i++;
                    }
                }
            }
        }
        if (self != null && (SyncVariation == SVariations.Velocity || SyncVariation == SVariations.Both))
        {
            if (self.velocity != prevVelocity)
            {
                prevVelocity = self.velocity;
                byte[] message = new byte[14];
                message[0] = (byte)Syncer.MessageType.VelocitySync;
                int i = 1;
                foreach (byte b in BitConverter.GetBytes(Convert.ToInt32(name)))
                {
                    message[i] = b;
                    i++;
                }
                foreach (byte b in BitConverter.GetBytes(self.velocity.x))
                {
                    message[i] = b;
                    i++;
                }
                foreach (byte b in BitConverter.GetBytes(self.velocity.y))
                {
                    message[i] = b;
                    i++;
                }
                PlayGamesPlatform.Instance.RealTime.SendMessageToAll(false, message);
                Debug.Log("(Nebullarix) RTM msg sent: VelocitySync");
            }
        }
        if (SyncVariation != SVariations.Velocity && PositionSendRate > 0)
        {
            if (Time.time > nextSend)
            {
                bool cancel = false;
                if (pc)
                {
                    cancel = pc.playerid != me.ParticipantId;
                }
                if (!cancel)
                {
                    nextSend = Time.time + (1f / PositionSendRate);
                    byte[] message = new byte[14];
                    message[0] = (byte)Syncer.MessageType.PosSync;
                    int i = 1;
                    foreach (byte b in BitConverter.GetBytes(Convert.ToInt32(name)))
                    {
                        message[i] = b;
                        i++;
                    }
                    foreach (byte b in BitConverter.GetBytes(transform.position.x))
                    {
                        message[i] = b;
                        i++;
                    }
                    foreach (byte b in BitConverter.GetBytes(transform.position.y))
                    {
                        message[i] = b;
                        i++;
                    }

                    PlayGamesPlatform.Instance.RealTime.SendMessageToAll(false, message);
                    message    = new byte[10];
                    message[0] = (byte)Syncer.MessageType.RotSync;
                    i          = 1;
                    foreach (byte b in BitConverter.GetBytes(GetInstanceID()))
                    {
                        message[i] = b;
                        i++;
                    }
                    foreach (byte b in BitConverter.GetBytes(transform.rotation.eulerAngles.z))
                    {
                        message[i] = b;
                        i++;
                    }
                    PlayGamesPlatform.Instance.RealTime.SendMessageToAll(false, message);
                    Debug.Log("(Nebullarix) RTM msg sent: RotSync");
                }
            }
        }
    }