public override void OnApply(HealthController healthController, int value, int duration, bool fromRelic) { TurnController.turnController.SetEnergyReduction(value); tempValue = value; if (value > 0) { healthController.AddStartOfTurnBuff(this, duration); } else { healthController.AddStartOfTurnDebuff(this, duration); } }
public override void OnApply(HealthController healthController, int value, int duration, bool fromRelic) { healthController.SetBonusShield(value, fromRelic); tempValue = value; healthController.AddStartOfTurnBuff(this, duration); }
public override void OnApply(HealthController healthController, int value, int duration, bool fromRelic) { healthController.AddStartOfTurnBuff(this, duration); }