Beispiel #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            HealthComp PlayerHealthComponent = collision.gameObject.GetComponent <HealthComp>();

            if (PlayerHealthComponent)
            {
                PlayerHealthComponent.OnHit(Damage);
            }
        }
    }
Beispiel #2
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         HealthComp EnemyHealthComponent = collision.gameObject.GetComponent <HealthComp>();
         if (EnemyHealthComponent && bCanAttack)
         {
             bCanAttack = false;
             EnemyHealthComponent.OnHit(1);
             Debug.Log("End Health Enemy: " + EnemyHealthComponent.GetCurrentHealth());
         }
     }
 }