public static HealthBloodMessage SendToAll(GameObject entityToUpdate, int heartRate, float bloodLevel, float oxygenDamage, float toxinLevel) { HealthBloodMessage msg = new HealthBloodMessage { EntityToUpdate = entityToUpdate.GetComponent <NetworkIdentity>().netId, HeartRate = heartRate, BloodLevel = bloodLevel, OxygenDamage = oxygenDamage, ToxinLevel = toxinLevel }; msg.SendToAll(); return(msg); }
void SendBloodUpdate() { HealthBloodMessage.SendToAll(gameObject, heartRateCache, bloodLevelCache, oxygenLevelCache, toxinLevelCache); }