Beispiel #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        collisionTarget = collision.collider.gameObject.GetComponent <HealthBehaviour>();

        if (collisionTarget != null)
        {
            damageSuccessful = collisionTarget.TryToDamage(damage);

            if (damageSuccessful)
            {
                //Debug.Log(gameObject.name + " dealt " + damage + " damage to " + collisionTarget.gameObject.name);
            }
            else
            {
                Debug.Log(gameObject.name + " failed to damage " + collisionTarget.gameObject.name + ". Target might be invincible.");
            }
        }
    }