public void Damage(int damage)

    {
        currentHealth -= damage;
        healthBars.setHeart(currentHealth);
        AudioSource.PlayClipAtPoint(audioClip1, transform.position);

        if (currentHealth <= 0)
        {
            menuContainer.SetActive(true);
        }
    }
Beispiel #2
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    public void Damage(int damage)

    {
        currentHealth -= damage;
        healthBars.setHeart(currentHealth);

        if (currentHealth <= 0)
        {
            menuContainer.SetActive(true);
        }
    }