private void HandleOnHealthChange(Health.HealthEvent eventData)
 {
     if (eventData.currentHealth <= 0)
     {
         Debug.Log("[GameManager] (HandleOnHealthChange) A VIDA CHEGOU A ZERO!");
     }
 }
Beispiel #2
0
 private void HandleOnHealthChange(Health.HealthEvent eventData)
 {
     if (eventData.currentHealth <= 0)
     {
         ChangeState(EnemyState.Dying);
     }
 }